Legends of Aria has seen a 3X increase in players since hitting Steam

    
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We’re seven days removed from the Steam early access launch of Legends of Aria, so let’s take stock of where things stand, shall we?

First up is a hotfix which doesn’t exactly have any big ticket tweaks in it, but it does offer up a pretty healthy list of knob turning and feature fiddling, which is probably to be expected. The hotfix runs the gamut of changes, whether they’re quality-of-life tweaks like quest text that updates and alerts to changes in a quest step properly, changes to monster behavior and loot, or bug fixes such as those applied to player merchants. It’s a generally innocuous number of changes as hotfixes go.

One week in, it seems like players of Legends of Aria are beginning to settle in. Steam reviews of the game currently stand at “Mixed,” while discussion topics on the game’s subreddit tend to reach into a variety of subjects, such as wondering aloud about the game’s skill building system, questions concerning activities, complaints about Archery, and at least one post that’s trying to accentuate the positive.

It also appears that the game got at a bump in activity thanks to its arrival to Steam. Update: Citadel’s Derek Brinkmann confirmed for us that the game has seen elevated activity this past week from both old and new players – a “3x increase in active player numbers” since the game hit early access on Steam. “Most of our existing players chose not to link their account with Steam and are still playing on the Standalone client,” he told us. The studio also just dropped a new trailer showing off in-game housing:

If you’re curious about our experience with this game, be sure to check out MJ’s stream embedded below live from early access launch!

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MilitiaMasterV
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MilitiaMasterV

This was one I might’ve given a chance if not for it being on Steam which I won’t touch…

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Arktouros

Or you can just go buy it from their website, no steam required.

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Nick Smith

I’m really enjoying this game. I love making characters and skilling them up. The only complaint I have is wanting more character slots so I can try different builds out.

I love that they put the PvP in a PvP area. Higher risk and higher rewards out there. One day, when I’ve skilled up enough, i’ll venture that way. Until then, I can skill up in relative peace of mind.

I bought the game before steam release and still connected my Steam account to my LoA account. I guess I like playing through Steam.

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Solaris

Private servers like Legends of Ultima is the way to go. Fantastic group running that server. I really love this game.

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Arktouros

I’m usually very critical about things but I gotta say the Legends of Ultima team are on point. Even during their recent downtime and server stability issues post Steam launch they have been extremely communicative and open about what’s going on, why it’s going on, and how they’re fixing it.

SkullOfYorick
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SkullOfYorick

Honestly – making a big headline “Legends of Aria has seen a 3X increase in players since hitting Steam” out of this looks like a bad joke for me – even if it might be literally true if you compare to numbers a few weeks ago.

They had much greater player numbers in December last year and the game was smoldering on a very low level in between. 3X sounds like a big thing – but compared to December last year before they postponed the Steam launch the numbers are actually significantly less.

I can understand you want to help a small indie studio in trouble, but helping them constantly forge a deceptive narrative is not a good thing.

They had a great vision of making this moddable sandbox MMO and failed.

The promised modder program is next to abandoned with almost no support.
The PvPers are angry because of the recent switch after bait.
The PvEers are angry because of the lack of content and anemia of the game.

It was a great dream, but delivery is and wasn’t even close to it.

Failure can happen – but luring in more people to spend money and time with obvious bending of reality (not only here at Massively – it’s happening everywhere) is not OK.

The dream has puffed into vapor.

Let it die and rest in piece …

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lostkoss

So 30 people are playing instead of 10? Cool.

Do they all have Wyverns yet?

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memitim

Aww you beat me to it…

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Arktouros

Small bump from steam is right. Those are pretty yikes numbers. Not even a 5th of what Albion had on release day.

Worse for Citadel a chunk of those numbers aren’t even in their monetization scheme but instead players like me who are predominately playing on community run servers like Legends of Ultima or Tieravon (among others). I know the LoU discord has seen dozens of new players (there’s a little announcement message).

Another harsh lesson to be doled out I guess. You shouldn’t bait-and-switch your game model two weeks before game release (that goes for PvP, PvE, or anything really).

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Sammy P

We’ve had dozens on Teiravon as well ;)