First up is a hotfix which doesn’t exactly have any big ticket tweaks in it, but it does offer up a pretty healthy list of knob turning and feature fiddling, which is probably to be expected. The hotfix runs the gamut of changes, whether they’re quality-of-life tweaks like quest text that updates and alerts to changes in a quest step properly, changes to monster behavior and loot, or bug fixes such as those applied to player merchants. It’s a generally innocuous number of changes as hotfixes go.
One week in, it seems like players of Legends of Aria are beginning to settle in. Steam reviews of the game currently stand at “Mixed,” while discussion topics on the game’s subreddit tend to reach into a variety of subjects, such as wondering aloud about the game’s skill building system, questions concerning activities, complaints about Archery, and at least one post that’s trying to accentuate the positive.
It also appears that the game got at a bump in activity thanks to its arrival to Steam. Update: Citadel’s Derek Brinkmann confirmed for us that the game has seen elevated activity this past week from both old and new players – a “3x increase in active player numbers” since the game hit early access on Steam. “Most of our existing players chose not to link their account with Steam and are still playing on the Standalone client,” he told us. The studio also just dropped a new trailer showing off in-game housing:
If you’re curious about our experience with this game, be sure to check out MJ’s stream embedded below live from early access launch!