Warframe offers a closer look at Railjack customization and a very hungry new Frame

    
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Another day, another livestream from the Warframe folks that is just chock full of information. This time around in Devstream 130, we got a deeper look at how to customize the look and mechanical output of the Railjack system that’s arriving with the Empyrean not-expansion, and a closer look at Grendel, a Frame that loves to nom.

As players of Warframe expect, the Railjack is going to have a whole lot of ways to adjust it based on playstyle and personal choice, with weapons, thrusters, and engines that can be gained via Clan Research. Railjacks also have spots for various powers and upgrades, some of which can be earned instead of researched. Railjacks can also be upgraded with a Mod system much like Frames can, though the system is a bit different. Specifically, the focus is on power management, with Mods all having a power drain to engage. The idea is to “over-provision” your Railjack to engage certain modules mid-mission based on your needs.

The livestream also gave a close look at Grendel, an upcoming new Frame that is all about eating on the go… specifically eating enemies. Grendel can inhale enemies whole and keep them in his gut, and whenever he gets damaged, some of that damage transfers to his “stomach buddies.” Grendel can also consume enemies in his belly to provide a radial buff to nearby allies, regurgitate a stored enemy as a bile-soaked projectile, or turn into a Meatball — which is literally the ability’s name — to roll over and consume enemies, growing in size as he does so. In all cases, players will want to keep eyes on their energy, as every enemy consumed drains the resource, and in the case of Meatball Mode (aaah, video games), running out of energy will incur a penalty.

Grendel was originally supposed to arrive with the Gauss Frame in the next PC Mainline update, but he regrettably won’t make it. As for that next update, players can look forward to Gauss at the end of this month.

Source: Official site. Thanks, Sophiskiai!
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sophiskiai

It was hilarious the way the dev build hasn’t yet implemented gravity on regurgitated enemies so they can be launched from Grendel’s belly into orbit :)

And I’m looking forward to seeing Disruption missions on 5 more planets, as they agreed on the stream its first iteration is already a lot of fun but currently the rewards are a bit lacking.

I was very briefly excited about Sentinel rivens coming to Simaris, then I checked online and realised they’re just for Sentinel weapons none of which are really worth putting a Riven on. I often don’t bother equipping a weapon on my sentinel at all, because in endgame missions I find they survive better without a weapon to draw aggro.

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Alex Willis

Sentinel weapons already had Rivens. Then they got rid of them. Now they’re bringing them back? Meh…I only use Kubrows/Kavats now anyways. Ever since they gave Kubrows loot vaccuum, I have used my goodboi Sahasa almost exclusively and honestly I don’t think any Rivens will convince me to change.

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Tobasco da Gama

I use a Chesa so I can Nekros without having to play Nekros.

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Alex Willis

How does Chesa’s reworked Retrieve work on things like plants? I know it’s supposed to extract samples and do a scan, which is a very appealing idea.

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Tobasco da Gama

AFAIK, it doesn’t pick up plants any more, unfortunately.

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sophiskiai

I wouldn’t want them back in the main Riven pool, but having them buyable with Simaris rep seems like a good approach for those few players that want them.

One of the main reasons I like sentinels so much these days is sticking a Medi-Ray mod in and then being able to just ignore my health bar 99% of the time :)

I’d use kubrows and kavats a lot more if we had a bit more control over their movement, e.g. a command to call them back to their owner’s location.

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Alex Willis

So squishy though. I melee a lot, so sticking Health/Armor link on a Kubrow/Kavat and then Hunter Recovery/Pack Leader makes them pretty much invulnerable.

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Tobasco da Gama

Nice of them to show off exactly how Railjack is meant to be soloable. But now I’m wondering how they’ll balance the Cloak ability so that it’s not OP in groups.

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sophiskiai

As long as the Railjack can’t use its weapons without breaking stealth, I don’t think it’ll be OP. And will be a great addition for groups when e.g. everyone wants to leave the ‘jack to do other stuff?

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Tobasco da Gama

I seem to recall them shooting through the cloak during the solo demo, but perhaps they turned off the cloak first and I missed it.

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sophiskiai

I think there’s a moment in this devstream where the ‘jack shoots from cloak and the Grineer fighters then spot it and start taking evasive manoeuvres and shooting back.

There’s also the energy drain to take into account, if you’re allocating power to the cloaking system then there’s not as much to spare for weapons and shields and stuff.