Guild Wars 2 is planning a nice big expansion boost in September

    
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Yip?

So let’s assume for the moment that you are hopelessly far behind Guild Wars 2’s curve at the moment for whatever reason. This is compounded by the fact that making your way through the game’s various maps frequently requires a certain amount of mastery. Fortunately, the upcoming catch-up event starting on September 3rd will help you rectify that issue, as it’ll offer doubled mastery experience in all expansion maps as well as Living World season 3 and 4 maps.

Players interested in something a bit more immediate are reminded that the latest PvP league season is starting up as of today, with Season 18 rotating in Djinn’s Domination for ranked play. The season will run until October 14th. There’s also the promise of the big announcement arriving on August 30th, so that’s something to look forward to in the medium distance.

Stay tuned for our Flameseeker Chronicles column covering Guild Wars 2 later today!

Source: Official Site (1, 2)

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psytic

For me it needs to be Cantha and the introduction of different raid difficulties like extreme and casual mode plus an actual looking for fractal/ raid / dungeon finder that auto creates a group for you. I like the instanced content in this game as much as the open world but the game lacks a lot of QoL features of other mmos. I cant be bothered to assemble these groups when one click in other games and away I go.

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Sasha Alex

Hopefully they are working on a new expansion….

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Frank White

I’m guessing that it will be a new expansion. I can’t imagine what else would constitute a “big” announcement. Anything else would likely leave people deflated and asking, “THAT was the big announcement?”

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Sasha Alex

Well, with each new one they added something amazing to the gameplay. Hopefully the next one does the same. And possibly even a new class cause god dam its about time for one.

Godnaz
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Godnaz

Just my ‘shots fired’ observation but at this point, ANet is doing a half hearted job at giving a dwindling playerbase a reason to keep logging in.

WoW, FF14, ESO, BDO are arguably pulling better population numbers with more frequent updates and more sustainable content in those updates.

This ArenaNet announcement next week must be shattering, but as a dedicated daily login player (a pessimistic one at times), I just don’t see Mike O’Brien pulling that kind of rabbit out of the hat. I really hope he does though..

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styopa

This. My son and I have been plowing through HoT and PoF content for kicks and giggles, and the whole game just has this fin de siecle feel. We’re exploring and having a decently good time, but there’s just no energy to the playerbase. Can’t put my finger on it.

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Life_Isnt_Just_Dank_Memes

The first month PoF came out I loved it. It was the griffon races for me. Once I was bored with those I stopped playing. That was a first for me. I played through that expansion on only a single character. It was the first time as a GW1 and GW2 diehard that had ever happened to me.

I guess not even purchasing HoT when it came out was the real coffin nail. I bought that when PoF came out and played through it with friends that had already cleared PoF on several characters and basically unlocked all the waypoints for me and I’m so glad I got it at a discount because it wasn’t for me.

Happy to support them but your observation about no energy to the playerbase is spot on.

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ghostlight

Would definitely like to hear you expand on your ‘no energy to playerbase’ comment. For my part I ‘ve always thought that GW2 was not the best mmo socially, with little or no reason to group or talk with anyone. In fact the Canadian TechGeeks did a video review 3-4 years back that totally nailed the social problem GW2 has. Further, I think mounts, for all their fun mechanics, actually made the problem worse.

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styopa

This is all very subjective, to be clear. I’m sure some people love GW2, and that’s fine.
But for me, I’m not sure I can tease apart “design things I found I didn’t like about GW2s approach generally” from “issues that have affected gameplay that are related to the lack of support” if you get my point? I feel like I could do it, but it would be a 3 page exegesis that would feel a little bit like stomping on a boat that’s already swamping.

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psytic

Lack of social interaction, lack of content and lack of carrot on a stick. By getting rid of the dungeon team and moving almost completely to open world content it lowered social interaction for everything outside of teq, triple trouble and a handful of metas in HoT . GW2 is a game where you can run around mongoing Hp sponges with very little interaction or tactics required by the zerg. Nothing feels rewarding because of horizontal progression. I would rather fight instanced bosses with a group to unlock skills for a build ala GW1 than earn skill points… It feels more rewarding to attain rare skills from rare challenges and lastly no content, you get like 2 or 3 hours of content every 9 months outside of the currency grind each map brings.

Mordyjuice
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Mordyjuice

That’s bull shit man, GW2 puts out just as many updates as ESO, both average 4 updates per year, GW2 releases a raid every 9 months while ESO releases a Raid every 12 months, frankly the only thing ESO actually out delivers GW2 on is the amount of story content and small group content, how ever GW2 releases more Open World related content than ESO which basically releases 3 Dolmen Clones per year with their chapters.

I play both games by the way, and I tend to be more critical of GW2 than ESO but if you’re going to be critical about something don’t blatantly lie about it or some one will blow up your spot.

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Nate Woodard

I don’t know that it’s BS so much that it’s jaded by the big mmo studio mentality that doesn’t apply here. Most of those games have maintained a far larger playerbase for years. GW2 has not. It’s always been a relatively small studio with a relatively small playerbase in comparison. You can’t deny things are different today than they were at the launch of PoF, though and that is something to be worried about.

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Baemir

Hold on… small studio I can see, but small playerbase? It’s certainly small now, but GW2 was the subject of *SO MUCH* hype before launch. Everyone was sure this game was going to be the real WoW killer. I think there were threads about it on every forum that allowed discussion of games. I don’t know the hard numbers, but I’m not willing to believe GW2 was any sort of little indie project that flew under the radar. I think it was a resounding success at first, but in the end ANet was not capable of keeping all those players interested.

Personally I don’t think the problem was their update cadence like someone said above, I think the problem likely lies in the game’s core design. They wanted to make an MMO that was different, with horizontal progression and no trinity and whatnot, but totally failed to account for the gaping voids that getting rid of those things would leave.

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Nate Woodard

I just now saw this, so you’ll have to forgive me, but yes. Small. 1.5 mil concurrent users. Where as in a game like WoW, they have 5 and it’s in a lul. ESO and FFXIV tout roughly 16 mil each. DBO touts 3 mil. I’m just saying, there’s other games that tout more. Whether or not they are accurate are another story entirely. Look at the charts of most played for the month. That’ll give you a good idea.

However, I agree with you that GW2’s core design is flawed. It’s a great idea on paper, but you are alienating those people that like all of those things. There’s some great things about GW2 that I really like. Most games have adopted those things now, so it’s a thing of the past. Even the original GW didn’t alienate players as badly as GW2. People simply didn’t like how instanced everything was. And, I’ll admit, there’s some days when I look back, I wonder how I managed to play off and on for all those years that I did. There are definitely things that are fundamentally flawed about the original GW as any type of MMO main stage game, but I think the devs knew that so the hesitated defining GW. Key things that were really great for me at the time stand out though.

1. Dual Class Spec. It was the first of it’s kind to my knowledge.
2. Great Story Telling for it’s time. Not to crap on games like WoW that had good storytelling in the beginning. It was above average with other games at the time.
3. No sub. At the time, I was a college student. I had a dorm meal card and Ramen to sustain me. LOL. I had zero dollars for anything game related.
4. PVP. I mean, this right here is every bit the reason that GW lasted as long as it did with me. It had amazing PVP. I didn’t have to level a character and collect skills in the traditional sense. I made a pvp character and I was ready to get into the action. At the time, no one was doing that. There were different modes of PVP for Guild, and groups. It was great. Alliance battles were the rage! Many good times had there.
5. B2P and the first of it’s kind, to my knowledge. This was extremely important as it meant that when I did have the option of rubbing two pennies together to do something else, I wasn’t forced to spend more of those precious pennies on GW.

I’m sure there’s others, but you get the idea. I just hope beyond a hope that Anet can bring it home again! I doubt that it’ll be like the days of yesteryear for me, but something akin to that would be wonderfully refreshing!