Pantheon talks pre-alpha phases and interactive climates in latest newsletter

    
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MMO players keeping an eye on Pantheon: Rise of the Fallen have probably noticed that Visionary Realms has been talking about Project Faerthale for a long time, and that’s because, as the devs put it, it’s “a whopper of a project” that includes an encounter currently being polished for presentation to testers.

“While that’s going on, the team heads back in to finish the rest of Project Faerthale,” VR says in the game’s August newsletter, out today. “Once Project Faerthale is complete and ready to go as a standalone mini-version of Pantheon: Rise of the Fallen, we will head into Pre-Alpha 5. There is still a substantial amount of work ahead and we will keep you as up-to-date as we can as we finish up our milestones. Our goal is to sync PA5 up with a limited approved streamer program, drawing from some of our signups. […] After Pre-Alpha 5, additional Pre-Alpha events may need to be scheduled as we discover new issues and features that need to be addressed; this is something that we simply cannot predict and we will announce any additional testing well in advance. […] Once our Testers inform us that we are in a solid state to move forward, we will schedule Alpha itself—not a minute sooner.”

The newsletter also previews the game’s planned interactive “extreme” climates, including frigid, scorching, toxic, anaerobic, pressure, and windshear, with very specific penalties if players aren’t properly equipped and acclimated to those environments. For example, in frigid climes, players might suffer from frozen lungs, frostbite, or even hypothermia. Your mom says wear a hat and a scarf!

There’s quite a bit more to the newsletter, including a look at the Tohrn Elves, so go give it a peek!

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Robert Mann

“Interactive Climates” sounded good. Reading it, it’s basically just resistance mechanics with debuffs. *YAWN*.

About what I expected from the game, just nowhere near as interesting as the words make it seem at first.

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Dan

Brad and co did the same thing with VG:SoH during alphas that they have been doing all along with Pantheon. Small controlled areas to test mechanics, load and such.

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Java Jawa

Sounds great! Can’t wait! This is the EQ3 I’ve been waiting for.

Godnaz
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Godnaz

The whole newsletter is worth a read to get an idea of where they are at in development. The Pre-Alpha program appears to be geared toward streamers but I’m confused on what this mini version of Pantheon, Project Faerthale is suppose to be about. Reading this gives me the impression the game is still 3+ years away from release.

Ltldogg
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Ltldogg

I guess about 4 years (2023) if ever.

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Andrew Ditri

The speculation (and obvious assumption) is that Project Faerthale is meant as a “vertical slice” to garner investment/hype.

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Raimo Kangasniemi

Or just to test and show how the game works in context of one smallish area.

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7thRankedNoob

The impression I also get. It sounds as if the majority of the team is working on the Faerthale area so I imagine little is being done elsewhere. Does that mean little has been accomplished in other areas of the landmass? Time will tell.

I seem to remember reading they were changing their systems in such a way that additional content could be added much more quickly once this portion was complete.

Regardless, they are just hitting pre-alpha so indeed, there is still alot of time ahead until launch.