
Did you think Wednesday’s WoW Classic video, in which old-school World of Warcraft devs reminisce about their early development experience, was going to be a one-off thing? If so, you guessed wrong as surely as I did because Blizzard’s just dropped a second one, though it’s significantly shorter than the first.
Featuring 3-D artist Aaron Keller, this episode is a brief look at the early design of dungeons and cities for the game. “I remember the first day that we put Stormwind into the game,” he says. “We put this little Easter egg in for the team: When you ran into it, it would play [the Starship song] We Built This City.” Eh, go easy on ’em; “rickrolling” hadn’t even been coined yet.
Thinking we’re gonna get another of these for each dev in the first video now, yeah? In the meantime, why not check out our longer-form pieces on WoW Classic – yesterday we covered the perception that WoW Classic is hardcore, while today we took a stab at forecasting the game’s future.
In episode 2 of #WoWClassic with Creators we learn that Aaron Keller built this city on Rock'n'Roll! 🎶 🎶 pic.twitter.com/mTMwf5BMDE
— World of Warcraft (@Warcraft) August 23, 2019
SW was a ghost town in classic, just sayin…
On your server, maybe.
Ironforge was busier, sure, but it was more like a 60/40 split on the server I called home…
Though outside the Trade District, neither had many players.
I would imagine it changed as the patches progressed, didn’t it? The two cities were pretty much equally close to Molten Core, but Ironforge was closer to Onyxia’s Lair via the Menethil Harbor boat to Theramore. Then Stormwind was closer to Zul’Gurub. Then Ironforge was closer to Naxx’Ramas.
Ironforge was also the Alliance’s turn-in spot for the Ahn’Qiraj War Effort.
Or was Ironforge always the busier capital because it was closer to Stratholme and Scholomance? I was Horde, so all I saw was how busy Undercity was due to its close proximity to the Plaguelands.
Just remember that’s the world of warcraft that you play…
Nice Machinima. My favorite one is “Lock Candy”.
Welcome to the Deadmines, but then I’ve always liked Jesse Cox.
Nice to watch these perspectives from the people that actually built the game. Thanks for keeping us up to date on these as they come out. :)
“perspectives from the people that actually built”
Hopefully you’ve been listening to Countdown to Classic, it’s what the show is basically about.
Did not know about it, but am watching one now. :) Thanks for the tip!
You’re welcome, a few episodes back they had on the guys that built some of the Dungeons, was very interesting to hear how it all comes together.
Found the link:
Episode #112 – Hunter Issues in the Beta, The Making of Karazhan (Part One), Nihilum + Death & Taxes Reminisce, Theorycrafting Commentary, & Pat Krane on the Classic Culture Shock
The Making of Karazhan
These are the memories. We should keep what was good about this old game near and dear to us. Thanks Bree on the heads up for the second part-
It’s like Blizz hit the jakpot all over again.
They thought they didn’t want it, but they really did.