The Daily Grind: What MMO did you not give enough credit until after the fact?

    
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All she really wants is pants; is that so wrong?

Sometimes I ask myself whether I really liked WildStar as much as it deserved. Obviously, it’s a kind of inherently silly line of thinking; it’s a video game, and it’s not my job to like it a certain amount. It was Carbine’s job to make the game fun enough to obtain and keep subscribers, and based on its awful endgame model, that job was not done very well. But part of me wonders if some of my frustration wound up overshadowing things that really were positive parts of the game’s design.

It’s always hard to be sure in the moment how much a given MMO will impact you, how much you’ll find yourself appreciating it later, and so forth. Some things make a poor impression on you when you first play, but over time they grow on you; other times you find yourself focused on a game’s flaws until well after the fact. Heck, sometimes you only realize after your game of choice has been patched how much you enjoyed the older version. So let’s look back a bit today. What MMO did you not give enough credit until after the fact, until it was at least in your personal rearview if not outright shut down?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Neurotic

I think any time you have a great game with a weak end-game, that weak end-game will overshadow the great experience of levelling in people’s memories.

It’s possible to improve the end-game of course; Neverwinter has, and WoW has too, at different times. I guess it’s a balancing act — making the destination as much fun as the journey.

Karma_Mule
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Karma_Mule

UO: I played right at the beginning and the lag was t…e..r..r..i..b..l..e……. Trying to use the bank was beyond nightmarish.

I didn’t have the patience to wait for them to improve performance and moved on to other games. A few years later I revisited and, while performance was good, city streets were lined with several rows deep of player merchants and I said “no thanks” again. I wish I’d picked it up again a few weeks after launch so I could have played while it was still fresh and new and exciting.

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Zero_1_Zerum

WOW, I guess. I mean, it’s still around, many years after I tried it and didn’t like it. Heck, now they’re going to have a “classic” version, which is the version that turned me off the whole game for all time. I mean, I’m still never going to play WOW again, but I begrudgingly give them props for still being popular.

MurderHobo
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MurderHobo

Star Wars: Galaxies

I tried it once, prior to the NGE and put no effort into it. The intro scenario had me clicking to move around and I recall that it really turned me off. Also I think it was 3rd person default and as an EQ player I was more comfortable with a first-person viewpoint.

I’ll bet I could have found a way to turn off click-to-move and if I had I probably would have made it through the intro and discovered the sandboxy stuff that everyone talks about with such nostalgia.

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Mewmew

I guess this list would be comprised of nothing for me.

There are games I’ve either read about or caught the ends of their closings which I wish were here for sure, but nothing that I didn’t give credit to that is now closed down.

I knew Wildstar was great. Other games I caught the tail end and loved that are now gone, I knew they were amazing.

There are really none that I know of that I gave a pass to that closed that I now look back and think they deserve credit. I either saw the merit in them or they were such huge turds that they didn’t deserve respect.

I have games I said “I’ll come back and play these later” and then they ended up closed, but I was returning to play them later because I saw something good in them.

What’s that? I’m sure writing a lot for an answer that basically is “None”? Touché thoughts! But I had to give the reason why it’s none you see.

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rafael12104

UO. I was around at launch. And I played the crap out of that game for a few months. I hadn’t seen anything like it before and it was fun. But after a while, I put it down looking for something bigger and better.

And I looked for a long time only to realize later how groundbreaking UO is to the genre.

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Marty Woods

Probably Warhammer Online . I liked it but WoW took up my time back then . It probably will again next week .

I suppose I could try the private server and play both now .

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Ashfyn Ninegold

I gave Wildstar a good try. I played it exclusively for awhile and even subscribed to get the most out of it. It never clicked for me.

I never played City of Heroes, being a super-hero scoffer, and from all the who-ha at its demise, I missed a good one. If it ever gets a legit restart, I’ll definitely check it out. I did manage to log about 10 hours in Marvel Heroes, not because it was super-hero, but because it was an ARPG. There was a lot to like there, but I got distracted and by the time it came around on the play wheel again, it was gone.

I regret not getting into UO and Everquest early in their lives, but I just could not afford the subscription fees. I went the Diablo 2 Battle.Net route instead, since that was free, which eventually led me to WoW.

BREE! Do you know you are quoted in Wikipedia? See the footnotes. https://en.wikipedia.org/wiki/List_of_massively_multiplayer_online_role-playing_games

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Loopy

UO, PotBS and SWG.

UO i played a lot on private servers, since i couldn’t afford a subscription as a kid. Back then the servers would go up and down very often, and i rarely had a chance to really get invested enough in order to develop my character. This made me abandon the game entirely and unfortunately its glory days as well.

I fell in love with Pirates when i first started playing it. The ship combat was crazy fun, tactical, and overall made lots of sense. The first person perspective i wasn’t crazy about, but i was only scratching the surface. In the end, SONY hack happened and i ended up not playing for at least a couple of years. After that i was already hooked to other MMOs, and now the game is simply too outdated for my taste. Shame.

SWG is something that i tried playing and ended up not liking. It just wasn’t my cup of tea. But that was mainly because by that time i was already playing WoW-like MMOs and the transition was simply too complicated. The game went poof and only then i realized how much potential it had. I tried getting into the emus but it didn’t pan out.

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losludvig

I wish I played MxO and Wizardry Online more. I miss Marvel Heroes dearly, but steam tells me I played that for 2108 hours so I don’t think it counts – I just wish I could keep playing it