The Camelot Unchained folks seem to be in love with the word “Linuxification.” I can appreciate why: Reading it aloud sounds like a form of new scientific study, and it’s a lot faster to say than “making Camelot Unchained playable on Linux systems.” The work on making the MMO playable on those Linux systems was much of the dev team’s focus in their weekly update.
So just what does Linuxification mean exactly? It means converting the game’s NPC server to .Net core, replacing Widows code with “portable” code to perform similar tasks on different operating systems, and continued work on the game’s “unique parallel structure” to help make the job of Linuxification a bit easier on the engineers.
Linux wasn’t the only focus for the past week over at City State Entertainment. There’s also work being done on tech to make traps a reality which could potentially lead to triggering other animations or effects, new concept art for magic-using Draugar, and the ever-continuing job of improving NPC pathfinding to stop them from clumping together and moving along more intelligently among other updates. As ever, get the full rundown here and the weekly livestream below.