Indie RvR MMO Camelot Unchained updates backers on ‘Linuxification’ efforts

    
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The Camelot Unchained folks seem to be in love with the word “Linuxification.” I can appreciate why: Reading it aloud sounds like a form of new scientific study, and it’s a lot faster to say than “making Camelot Unchained playable on Linux systems.” The work on making the MMO playable on those Linux systems was much of the dev team’s focus in their weekly update.

So just what does Linuxification mean exactly? It means converting the game’s NPC server to .Net core, replacing Widows code with “portable” code to perform similar tasks on different operating systems, and continued work on the game’s “unique parallel structure” to help make the job of Linuxification a bit easier on the engineers.

Linux wasn’t the only focus for the past week over at City State Entertainment. There’s also work being done on tech to make traps a reality which could potentially lead to triggering other animations or effects, new concept art for magic-using Draugar, and the ever-continuing job of improving NPC pathfinding to stop them from clumping together and moving along more intelligently among other updates. As ever, get the full rundown here and the weekly livestream below.

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semugh
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semugh

very good.

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Schlag Sweetleaf

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Mark Jacobs

Once again Schlag, glory. Love it.

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Chris Conklin

It’s not the client thats being linuxified, they are working on the server code so it can run on Linux. I wouldn’t expect a Linux client at all.

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Mark Jacobs

Chris,

Correct, for now it’s all the servers. We might do a Linux port in the future depending on what we do in terms of porting the engine to the consoles but nobody should back our game in the hopes of a Linux client.

Mark

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Frank White

Yeah, I when I first saw the title, I thought something along the lines of, “Oh God, please not something else to delay this game even longer. ” ;)

Akufen
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Akufen

This is great to hear. I’m looking forward to CU and if it becomes by main MMO I might just be able to ditch my Windows partition.

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Mark Jacobs

Sorry Vril, at least for now we need the client software to be under Windows. That could change in the future but, as per above, nobody should back our game if they have to have a Linux client.

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Randy Savage

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zoward

Sounds legit…

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Robert Mann

MS and Apple certainly seem to be interested in making people push products toward Linux… XD

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Mark Jacobs

In our case, it’s the surcharge for the Windows license per instance. If it was the same or close to what we pay for Linux servers, we wouldn’t have done this. Unfortunately, the surcharge is so high, we had to do it. :(