The Sims dev studio is seeking a creative director for an all-new ‘live service’ title

    
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Maxis, the development studio most noted for simulation game series like The Sims and SimCity, is apparently entering the live service gaming venue. A new job posting seeks a creative director who will “foster and mentor an experienced team of developers working on a new IP.”

This new IP isn’t specifically named, but the list of requirements does state that “experience working with licensing partners is a plus.” The game will apparently be on PC and mobile devices, as the job description also reads that applicants should have “leadership experience in PC products, mobile titles and live service” releases. Rather interestingly, it also states that applicants should “understand how user-generated content and experiences are shaping products in the market.”

This job offering is also the first mention of a Maxis office in Austin, Texas: Most gamers will likely be familiar with the work of Maxis’s division at EA HQ in Redwood Shores, California, where The Sims comes from. All anybody can do for now is just wait and see.

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Bryan Correll

Evangelize and pitch game ideas to the Executive team and generate excitement and enthusiasm.

Oh great. They’re starting their own religion. Probably with a heavy emphasis on tithing.

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Utakata

Will it have live organ transplants? o.O

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Danny Smith

I can’t remember the last time i’ve seen something scream “microtransaction paypig farm” so clearly.

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Nathan Aldana

as jim sterling would say, good ol ca triple apitalism.

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Jack Pipsam

Reminds me a bit of Firemonkeys Studios, after EA laid off a stack of developers earlier this year and cancelled a game they were working on, it was said the studio would change their focus onto Live Service projects.

Yikes Yikes Yikes.
I mean sure, Sims would be as good a candidate as any, but if it’s a new-new IP then yikes on a bike!
Live Service titles are going to be another EA graveyard.

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NecrococoPlays

Yeah, they were given the task of maintaining the mobile app.

Most of the sim community expects an online sim experience that allows players to interact with each other for the next iteration of the game – especially seeing as there isn’t a real justification to launch TS5 when TS4 doesn’t feel as though it’s aged yet (especially not to the extent that TS3 did at the same age).

Prior to TS4, they’d been experimenting with Sims Online, which was kind of MMO-ish, but opted to stick for a single player experience instead.

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Jack Pipsam

If I recall, the story went that the SimCity 2013 situation spooked either EA or Maxis into transforming Sims 4 back to its offline enabled roots, but a bunch of groundwork with the engine had been done not with that in mind, causing the kind of downgrades at launch (and still today) players got from the incredibly ambitious Sims 3.
I didn’t mind Sims 4, but there was always a feeling of something off about it and I reckon the transformation had something to do with it.

As for FireMonkeys, they’re stuck on Sims mobile, Need for Speed No Limits and Real Racer 3, while no doubt still lamenting the loss of Real Racer 4 which I bet they did actually care about with that being their own IP.

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McGuffn

Sim City Online 2: Only now the cities are even smaller and the servers are even more unstable.

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rosieposie

Sounds like a job for Ben Irving!

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Schlag Sweetleaf

.

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Raimo Kangasniemi

Back in 2014 Maxis sought Senior Designer for a F2P MMO based on “unique, emerging IP” with the job including “gameplay progression, extensive multiplayer gameplay mechanics, in-game economies, technology trees, HD, PC, and mobile and tablet companion application integration, and essentially all other systems in the game.”

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NecrococoPlays

Which they eventually canned and released TS4. Some of their work on Sims Online has been shown.

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Raimo Kangasniemi

No. Maxis was searching Chief Designer for a F2P MMO in mid-July 2014, The Sims 4, announced in 2o13, launched on September 2nd 2014.

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NecrococoPlays

Yes. Regardless of that job listing – they did, in fact, attempt a multiplayer Sims title, and it was canned.

The job listing you’re referring to sounds like it was most likely for the newest sims mobile title, which was announced in 2017 and formally released in 2018 and features multiplayer elements.

Otherwise, if you insist on arguing for a F2P MMO, then I guess it’s some title they’ve been trying to make work for 5 years? 🙄

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Raimo Kangasniemi

I do insist ;) and MMOs take usually 6-8 years to develop.

A F2P MMO in early stage of development back in 2014 would still be up to several years from launch even if everything in development would have gone right.

The multiplayer Sims run from 2002 until 2008