Here are the performance upgrades Elder Scrolls Online is testing for release in 2019

    
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Cool.

Back at QuakeCon in July, ZeniMax announced a huge roadmap for performance improvements and upgrades coming to The Elder Scrolls Online, mostly on PC, over the next three quarters. Today, with Update 23 and the Scalebreaker DLC in the rear-view mirror and Dragonhold on the horizon, the devs have updated that roadmap with what’s on deck in Update 24 later this year.

Specifically, ZeniMax says the memory management overhaul is “on track to release with Update 24,” that “performance updates on the most consumptive combat-related abilities have been completed and are now in internal testing,” and that the changes for Champion system passives are also now being tested, though there’s more to come. As for the LFG rewrite:

“The dungeons portion of the game code is complete and in internal testing. (We completed the first scale test during the Update 23 PTS, week 2.) The Battlegrounds portion of the game code is being finalized and will be in internal testing soon. This is on track for an Update 24 delivery.”

The patching overhaul, faster loading of characters and fixtures, phase two of the combat ability improvements, frame rate buffs, and server optimizations are slated for update 25 coming at the beginning of 2020. Update 24 is still set for fourth quarter of this year.

Unrelated to all that, the studio’s also moving a promo house to the cash shop.

Source: Official site

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memitim

Does any of this affect Cyrodiil? That’s the only place I’ve ever experienced performance issues.

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Castagere Shaikura

I will believe it when I see it.

Godnaz
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Godnaz

Game optimization is a beautiful thing! Looking forward to faster launch, zone to zone/zone to dungeon load times.

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Greaterdivinity

Those will be nice but…how about launcher improvements? Loaded it up this weekend to play after a break and had a 3GB patch to download. Cool, that’s pretty normal.

And then the next hour+ was my computer installing 64GB worth of data for…I literally haven’t the foggiest clue why. Ended up just letting it do its thing while I played games on my PS4 and never actually loaded it up. I still don’t know why they can’t figure out a faster/better way to handle patching like almost every other bloody MMO on the market.

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Emiliano Lozada

That’s also in the roadmap to redo the entire patching code which involves redownloading the entire game again.

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Kickstarter Donor
Greaterdivinity

Well, redownloading the game will suck, but if that’s the tradeoff for a better patching process I’m down with that. Thanks for the heads up : )