MMO Week in Review: WoW Classic’s launch, Guild Wars 2’s new saga

    
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‘Twas a truly wild between-Gamescom-and-PAX-West week for the MMORPG genre. Not only did WoW Classic officially launch to wild queues and capacity boosts and comforting reviews, but Daybreak resurrected PlanetSide Arena, Gamigo dished on ArcheAge Unchained, SWTOR delayed Onslaught a month, and Guild Wars 2 dropped a huge reveal for its next “saga.”

Read on to catch up with the very best of this week’s MMO news and opinions today as every Sunday in Massively Overpowered’s Week in Review!

WOW AND MORE WOW

THIS WEEK’S TOP STORIES

Perfect Ten: The fantasy MMO zone atlas - There are, let's face it, a limited number of different ways to design real-adjacent zones in any fantasy game. At the end of the day, what we want from maps…

THIS WEEK’S CASTS & STREAMS

Every week, get caught up on the MMO genre’s latest news and Massively OP’s best content in our MMO Week in Review! Want more roundups of content? Try Friday’s Betawatch for MMO testing highlights, Saturday’s Make My MMO for MMO crowdfunding updates, and Sunday’s The MOP Up, which mops up all the bits of news we didn’t cover anywhere else.
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Randy Savage

Ragnaros and Onyxia have already been downed in Classic. So much for the game being harder back then. The players were just badder.

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Utakata

…or less experienced and familiar with the fights. Kinda hard not to blow through currently when the bosses bring the exact same tricks to the table.

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Randy Savage

I raided through 14 tiers of that game. The mechanics only got harder. The only hard thing about classic was getting 40 people together who weren’t complete *******.

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Utakata

…you know, I’ve been thinking about this: Raiding seem to really got harder when they started to introduce rage timers. So players couldn’t just walk in there with any old gear and whittle the boss down by attrition. They had to geared enough to get the boss down in a certain time, or it would turn into an uber-boss-from-Hell and near instantly wipe the raid. But the pigtails are a bit foggy when Blizz started doing that…was it Naxx 1.0? o.O

Harry Koala
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Harry Koala

Or maybe back in 2004, players didn’t have the benefit of 15 years of people streamlining optimal levelling paths to get to 60 in the minimum possible time, and huge guilds of already organised hand-picked players who all knew exactly what steps to take to be ready to clear Molten Core, and had all done so dozens of times already on private servers.

It’s not really a meaningful comparison.