Guild Wars 2 studio says it ‘knows that there’s a demand for an expansion’

    
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Minnesota is hard done by here.

One of the tidbits of info we confirmed back when ArenaNet lost a third of its studio staff back in February was that Guild Wars 2 was not then slated to get another expansion – the devs hadn’t even been greenlit by NCsoft to begin work on one. That meant that as rumored, season four would most definitely be followed by season five, not an expansion in line with the game’s previous publishing pattern. More concerningly, it meant that work on an expansion for after season five wasn’t underway either.

PCGN says that at PAX West, however, Mike Zadorojny told press the company hadn’t ruled out expansions. On the subject of whether the future of the game would continue to look like seasonal content or expansions, he said,

“I don’t think we have an answer for that one yet. For us, at least today, we know that with the stuff that we want to give – the quality of life improvements, the story we’re trying to tell – Icebrood Saga is the best way we can deliver free content to our players. […] Now, whether or not we change that method moving forward, we’ll have a different conversation at that point.”

And then Anet’s PR stepped in to say, “I think the important thing here, obviously, is that everyone at the studio knows that there’s a demand for an expansion. So it’s not like we’re ruling it out.”

Expansion talk has resurfaced this past week when ArenaNet revealed its fifth season of free living story content, which it’s calling a “saga.” Many longtime fans expressed disappointment over the inevitable reveal, having hoped to hear confirmation that an expansion might be coming at the conclusion of the season, particularly once the devs noted there are now four content teams working on the game. At the very least, players hoped for more “expansion-level content” planned for the season, since traditionally, paid expansions have been a huge boost to the game’s health and revenue and brought content that isn’t found in seasonal storytelling – like elite specs, for example. You can check out our Guild Wars 2 columnist’s run-down of the reveal in our latest Flameseeker Chronicles column.

Earlier this week, Guild Wars 2 began a rather rare event for the game that should help folks catch up in the storyline: two weeks of mastery experience boosts. There’s a goofy new mini-trailer for Icebrood too.

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Robert Basler

I’d like a new expansion please. Don’t like living world at all.

Godnaz
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Godnaz

“You know what you’re going to get after 7 years.”

It’s a simple quote someone made that I’ve learned to come to grips the past week with Guildwars 2. I’ve decided I’ve given enough hope and investment into a B2P casual game that regardless of whether ArenaNet wants to say it, they really don’t need to anymore.

After logging in for the vast majority of those 7 years, I’ve figured out that PvP and World vs. World will never be an improvement focus. Raids and Fractals (dungeons) will always be an occasional content interest. That GW2 is indeed a casual, horizontal progression, public grouped, theme park where the cornerstone isn’t about the journey. It’s about the open world social experience. It’s about fashion. It’s about collecting.

GW2 isn’t about the road ahead. It’s about what’s infront of you to play right now. I’ve got to be at peace with it.

Mordyjuice
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Mordyjuice

I must be getting old, I’m now one of the reasonable people.

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Anton Mochalin

Do you disagree? I know GW2 is a bit more than that but I still mostly love the game for what Godnaz just described. It’s always there waiting for you to jump in. As an (almost) new player I wonder what you’d say.

Mordyjuice
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Mordyjuice

I don’t disagree, he paraphrased something I said “You know what you’re going to get after 7 years.”, odd now I’m talking about my self in the third person.

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agemyth 😩

Since when do players of games-as-service titles want more and bigger content? They are making this demand up.

The industry trends would suggest they should be releasing Guild Wars 1 and 2 “Classic” servers because less is more.

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Matthäus Wey

I appreciate them saying something. “Icebrood Saga is the best way we can deliver free content to our players” I don’t get why they have to say this every time tho… as if spending idk 30 bucks every 2 years would be too big of a hassle.

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Nathan Aldana

Probably because its much more financially profitable to give you like 2 weeks to grab content for free then charge for it.

Mordyjuice
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Mordyjuice

What a misinformed comment, you clearly have until the next episode releases before that happens so that’s actually 2 to 3 months to unlock it (and if you miss it each episode costs 200 Gems, that’s basically a day or two of Open World Meta events which you then take the gold and and convert it to Gems.

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Nathan Aldana

supposing you can stand open world events for an entire day, which I certainly never have been able to.

Mordyjuice
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Mordyjuice

Then the game wasn’t meant for you then, that’s fine there are MMOs I wouldn’t like playing either.

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Anton Mochalin

I play GW2 for an hour a day and the game is still definitely for me. If I feel like playing the story episodes I’d rather buy the gems for real money, they aren’t too expensive.

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McGuffn

Because a sizable portion of the playerbase wants expansions no matter how bad an idea they are, no matter how divisive and ruinous for the game they are.

Mordyjuice
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Mordyjuice

Regarding the player population you can’t fix stupid, hell at least ESO came out with a happy medium with their Chapters GW2 should try something like that as a compromise.

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Nathan Aldana

Y’now, just because the GW devs lurch ruinously from one game design to another every expansion doesnt mean every MMO design team does.

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McGuffn

You comment made me remember that eso and gw2 share the same problem when it comes to updating map geography.

Take ESO and morrowind. Converting the map into a standard MMO playspace took a lot of the sense of wonder and danger out of the zone. You boot up Morrowind, and just Exploring around the first town and venturing north or east with the fairly cramped loading screens and you’re in real danger. In ESO there is just a wide open area, you can see the towns and safe areas and get to them easily. It’s just not the same feeling at all.

GW2 has a lot more areas that are recreated from the first game, and the effect may not be quite as jarring because the map size is roughly the same per zone, but GW1 was still designed with static maps, many of which were packed with enemies. fighting through them just isn’t the same.

micedicetwice
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micedicetwice

I’m sorry, what? Ruinous? Expansions? Have you seen reports about Shadowbringers in FFXIV, expansion made right? What the heck are you talking about?