Ship of Heroes pushes character creator beta to later in 2019, says its toons are more advanced than City of Heroes’

    
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With summer drawing to a close, Heroic Games is barreling ahead on Ship of Heroes’ character creation tool beta, which was originally aimed at summer but now will be out “later in 2019.” But before it’s live in the wild, the team has posted another dev blog letting players know exactly what to expect when it opens up, especially since the tool’s undergone quite a lot of revision since the game’s 2017 alpha.

“Since the last time we showed our progress, we’ve reduced our morph counts to a more reasonable level, and we even added a few new morphs in response to community feedback we received after the CCT Alpha,” the devs write. “We’ve also increased skin options and added new and improved hair models, including facial hair. One of the biggest changes of all is that players now have a series of randomizer buttons to enable them to play with the options more effectively. Now that it’s all in place, we’re ready for a CCT Beta test.”

The press release argues that Ship of Heroes’ toons are a cut above those from City of Heroes, the MMO for which SoH is one of several unofficial spiritual successors.

“The immediate comparison that comes to mind looking at these avatars is to City of Heroes, now resurging on unlicensed private servers that may have as many as 100,000 players. The SoH avatars are much more advanced and more detailed, as one would expect from a game combining the Unreal Engine’s graphical power with an impressive level of artistic realism. The CoH character creator, while revolutionary for its day, did not even have clear faces or distinct fingers, which is sometimes lost in nostalgia for the great gameplay of CoH.”

After the character creator begins beta testing, expect the combat beta – that’s still slated for the end of 2019.

Source: Press release, official site

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Ian Wellock

Hey!! Donchoo be dissin my City!! The CCT was legendary because of the number of pieces, patterns, colours, and different set concepts – and especially because of the freedom to mix and match all of them from day 1. No unlocks (apart from a small number a lot later in the games’ life), everyone could use the full range automatically.

I do wish these people would understand CoH better before saying their stuff is better. If you don’t get what we liked about CoH, how can you produce something we’ll like more?

Pepperzine
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Pepperzine

If they weren’t more advanced than a game that came out 15 years ago that the current game is based off of there is a serious problem.

Mewmew
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Mewmew

Yeah that’s what I was thinking. It should be sort of a given. I guess since so many people recently have been playing rogue servers of City of Heroes though and talking up its character creation, they wanted to get that in the statement.

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Hikari Kenzaki

I really have some measure of faith in Ship of Heroes but those eyes… they really need to fix those eyes. I won’t be able to look at a character with such dead eyes. The creep me the hell out.

Mewmew
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Mewmew

For one it’s because it’s a still image, it’s not like when they’re moving and blinking etc. Another reason is that they’re very close up images, when viewed from a bit back like how you normally see them they look a lot different. And last there are a great many eye options that you can change around, including what the pupils look like and every aspect of the eye. You don’t have to have it looking like they made theirs here.

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Hikari Kenzaki

I’m sorry, I like what they’ve shown so far and I believe that they are the ones who are going to give us an actual game sometime soon. As someone who specializes in in-game photography, I just don’t buy it. When you’re marketing something, you show the best of the best. There are problems with these eyes that have nothing to do with how the shot was taken.

If it was really just about how the shots are taken, then you get someone who can take better shots. If it’s about customization, then you show some variations that don’t send you spiraling down the uncanny valley. Any way you slice it, if they were trying to show off how much better it is, they failed with the eyes.

If you don’t see it, or don’t see it as a problem, that’s fine. For us, the eyes are one of the primary reasons we don’t play Champions Online (which with a little bit of work can be made to look better than these).

I suppose we can blame it on the engine, but Dauntless looks okay. This is the time it’s okay to point these things out. Once a game is released, the time to complain about eyes or CoH’s famous mitten hands is gone.

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Hikari Kenzaki

I know what you’re thinking, those aren’t from the character creator… I got ya covered.

I even went looking for another Unreal 4 game, which I really don’t play many Unreal games… and honestly, Unreal may be a limiting factor for them. Most Unreal games have hyper realistic eyes or anime eyes.
(Note: The L2 image is not my own and comes off a youtube video by mmovids)

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camren_rooke
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camren_rooke

Yeah in the SOH pics all the eyes looked way too open. They looked shocked. all the time.

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Dug From The Earth

its got the benefit of a vastly newer graphics engine going for it. So thats a plus. (hands will have fingers)

but im a bit skeptical still about how much freedom we will have, and if parts can be combined to make looks that were not officially intended to begin with (like in CoH)

Demon of Razgriz
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Demon of Razgriz

Slow down Ship of Heroes! You’re SUPPOSED to be better than City of Heroes in EVERY aspect as far as the technological side of the coin. You make sure you put out a product that has story and gameplay that’s impressive to match. If you’re just looking to make a “better looking CoH” and miss out on what makes the game STILL a blast today (the community), then you’re gonna find yourself with a Ship sinking faster than the Titanic!!!

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xanadox

/agree the comunity is the best asset COH has.
How much time till NCsoft announces COH Reborn (COHR)?

About SOH:
before sinking, SOH has to sail. Any estimated time for departure???

Mewmew
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Mewmew

Yes they are supposed to, it’s just that there is a lot of talk right now from people playing the rogue City of Heroes servers about how great and awesome the character creator there is. So that’s why they wanted to mention it.

camren_rooke
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camren_rooke

I want to continue to encourage Ship of Heroes as I seriously want to see what is new in the supers mmo genre.

That being said, I have to agree with some of the folks below, the faces shown above just aren’t quite…right.

The too open eyes harken to the Mass Effect Andromeda fiasco. And in the second and third pictures, there’s a LOT of pores going on.

Superheroes don’t have pores. It’s one of those perks you get when fighting for justice. :D

All that said, I still think I’d be fine with it. It just seems TOO real. If that is what I am trying to say.

Keep up the good work yall! Looking forward to playing.

PS. Good job on the zettai ryouiki in picture seven!

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agemyth 😩

As someone who always respected City of Heroes from afar the idea that people still hold its character creation system up as better that modern character creators sounds silly. If you have a special place in your heart for the style and quirks of their art that they created with a lot of limitations I can understand, but we’ve come such a long way since then. As the SoH quotes mention above, the faces for example are terrible to the point that you put a bucket or mask on it and try to forget that unmasked heroes are even an option.

With the mostly realistic look Ship of Heroes is going for, its going to be a real challenge to get some people over those dead eyes and classic terrible looking video game hair (WIP of course maybe they will address it eventually). Hopefully they have options to customize expressions too. I don’t envy the challenge they have ahead of them in this regard! It looks to be shaping up reasonably well so far.

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IronSalamander8 .

I really want to encourage rather than discourage people from working on new superhero MMOs as I feel the market is flooded with fantasy MMOs, but again, despite the fact that the graphical quality is certainly good, they look like soulless mannequins. That sounds harsher than I wish to convey but it’s just the way it comes off to me in these screenshots.

One can complain about CoX’s mitten hands, the low quality textures (by today’s standards anyway), and that certain slider options in the game made things look odd as it lacked the polygons of more modern games, but at least it had its own style and didn’t look so generic. CoX, DCUO, and CO look like comic books or cartoons of comic books, so it fits those games much better than these do. Heck, even going back to classic WoW, for how goofy it looks, has a style that it can claim as its own, something that can also be said for Wildstar.

Again, I don’t want to come off as ‘Just copy CoX!’ or ‘There can only be one CoX!’ as I do feel there is room for improvement and I’d love to see all these successor projects succeed. I think they would do better to create a look more faithful to the source material, to make their game ‘pop’ as it were.

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Declan Hawke

City of heroes is home… anything else is, well, not!

You can put as much pretty polish on it as you want, but it all comes down to gameplay, story, immersion and the overall structure between all of these factors.

I salute you for your effort on creating another experience after the shutdown of such a fantastic game, which had so many great things going for it. But the one thing that so many other games like City of Heroes suffer from, is when people play them, they sit there and talk about how great City of Heroes was/is and how much they miss it. And for so many others they won’t even bother trying it out because it just makes them remember it and wish it were still around and a constant reminder of that loss.

And also, with the release of it back after being hidden by others for so many years. I’ve heard so many people say to the other spiritual successors posting updates, “no one cares anymore City of Heroes is back!” That’s not my consensus, but I hear so many people say that City of Heroes is the only game they’ve ever played and ever cared about, and nothing else can replace it.

On a side note, I thought the game was going to look like crap when I started it back up. But surprisingly, even to this day, it still looks pretty darn good. Of course, not by today’s standards. But judging the fact of when it originally released and followed by its Graphics overhaul, I’m pretty impressed.

Lastly, City of Heroes has THE best chat system (with amazing customization) of any MMO out to date, and sadly, no one ever tries to emulate it. So many other games of the genre have such a very poorly constructed chat system it looks like they’re unfinished and they just gave up.

camren_rooke
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camren_rooke

Yeah I like city of heroes but it has its threadbare moments. MANY threadbare moments.

I specifically enjoy it despite those.

So yeah I’m looking forwards to the new. Bring me the new!

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BalsBigBrother

I would hope that a game releasing so many years after City of Heroes has better and more detailed characters. That would be the absolute minimum bar to get over and comes across as a bit of an empty boast to be honest.

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Hirku

Yeah, I laughed as soon as I saw the headline. Our graphics leave Pong in the dust!

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IronSalamander8 .

It is an odd boast. “We have better character customizations than this game from 2004!” They did do some upgrades to it over time, but the look didn’t change much from 2004-2012.

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Utakata

Hear, hear!