Inside Star Citizen showcases commodity inventory, two Vanguard variants, and hover mode adjustments

    
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It’s another week, and so that means another development video from Star Citizen! This edition of the video series provided the first build of a commodity inventory system, a look at the interiors of the Vanguard Harbinger and Sentinel, and some tweaks to hopefully make hover mode feel less janky.

The so-called “personal commodity inventory” is yet another CIG over-explanation for a raw materials inventory tab. Just like those inventories, this radial menu specifically shows what sort of collected commodities you have on your person. From this menu, you can store all of your gathered commodities in to a storage box, which can then be picked up by your avatar, stowed on your ship, and sold from a relevant terminal. Commodities will include things like mined ores, plant items, and (apparently) poopies.

The video then moves to the Vanguard Harbinger and Vanguard Sentinel, which appear to be almost ready to fly. The interiors of each ship were given special attention, with the Sentinel housing terminals for electronic warfare functions and the Harbinger sporting a torpedo bay that has a window where you can watch the torpedo be loaded into the bay before being fired off.

Finally, there’s a look at a new proximity assist, which is part of further improvements to hover mode that seek to remove the finicky hover maneuvering currently in-game now. As its name suggests, proximity assist helps to manage acceleration when your ship is low to the ground. This addition is also part of the removal of hover mode’s helicopter-like aspects that caused plenty of frustrations for players.

Those are all features planned for the more distant future. As for what’s immediately on deck, the official forums have announced the impending arrival of patch 3.6.2, which should include the 890 Jump. If the replies in that thread are to be believed, however, this ship is a gas guzzler, so be mindful if you decide to use your interstellar yacht for Top Gun-like aerial maneuvering. As of this writing, the new patch is still not live yet, which may be alarming to some.

sources: YouTube, official forums, thanks to DK for the tip!
Update
Finally! Alpha 3.6.2 is live:

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angrakhan

It wouldn’t be a proper SC thread unless someone mentioned this wasn’t the game that was originally sold, this is scope creep, it’s a scam, and it’s never coming out. I think I covered all the bases. Carry on!

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Tee Parsley

Funny thing: At the time of the Kickstarter, I predicted that $tar Citizen would not be delivered as described, and that it would never make it’s predicted dates. Due to predictable bad management. Of course, being able to talk to numerous persons who worked with Roberts at Origin made that a slam dunk.

I do like reading commentary on SC developments here, as most of them are fairly level headed.

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angrakhan

Forgive me, your point is? Are we supposed to bow down and declare you a prophet or something? First of all screenshot or it didn’t happen. Second even if it did, no one cares.

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Joe Blobers

Quote: “…. being able to talk to numerous persons who worked with Roberts at Origin”

By far, with Galssdoor review, this is my preferred…. Bigger is better especially when throwing anon source.

Ok my turn: “I met every-single Origin employees and all were positively unanimous about CR management”… Looks @Tee, I know more employees than you :)

And this: “I predicted delay…” Lol. No one, including Backers with a minimum of education about game development were not expecting delay….

By the way @Tee, did you predicted the scope change mid-2014? PG used on planets and smooth transition from space to planet which are 1/6th of real ones? Or do you also predicted it was decades away? :)

Bethgesda, created in 1986, with 400 employees in 2018, made 750M$ with Fallout 4 in 24 hoursMore than three times the current pledged funds of SC.. over 7 years. But they managed to release Fallout 76 half backed, despite being a massive copy/paste of Fallout assets and at an higher price than SQ42 or SC.
Keep focusing on date of release @Tee that is really the more important in game development…

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Joe Blobers

… It won’t be a proper SC thread without mention the scope was approved by backers, no new stretch goals since 2015 (beside land claim), worst scam ever with +500 employees and a SQ42 Beta in 4 quarters and coming out nicely with a release date not defined by the Fiscal department but because it will be polished.

deekay_plus
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deekay_plus

wrt to the 3.6.2 deployment, they said that yday it was incoming and still hasn’t arrived. keeping in mind the test servers are being prepped for 3.7 to enter evocati closed testing so maybe they kicked .2 back to internal testing to finish off. or idk even. it’s a bit different lol.

i can’t wait to make boxes. and cook up the gameplay meta for using boxes in multicrew ship combat.

deekay_plus
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deekay_plus

update it went live an hour or so ago. :O

Godnaz
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Godnaz

Not necessarily innovative but a great idea to separate your personal equipment from gathereable resource items/cargo. Flight model tuning continues. Glad they didn’t spend more than 8mins explaining these systems tbh. Looking forward to 2022-23 when beta ramps up.

deekay_plus
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deekay_plus

funny thing is people are really mad they didn’t spend several more minutes explaining it.

as well people wrote 1500 character essays on why it’s the worst ever and CIG needs to rethink it.

based on a preview of a teir 0 implementation.

i literally can’t even.

meanwhile i’ll be happy if the actual functions involved in this particular pass manage to work somewhat reliably out of the gate (narrator: it won’t). who cares if the UI isn’t great on it, we’re waiting on scaleform to be replaced with new UI anyway, don’t need excessive ui design on new stuff at this time. and really all this needs is what’s there (don’t care for the nub’s placement but nub is also handy potentially) funationality wise – test the dang shiz behind the ui if you will.

anyways, it’s certainly amusing seeing people complain primarily as a result over saltiness with the video lengths and lack of tldw’ness. XD