Astellia Online offers $10 subscription as an alternative to buy-to-play

    
29

With Astellia Online coming out in a few weeks on September 27th, two questions sit on the table. Will you be playing? And how will you be paying for that privilege?

Since it’s a buy-to-play MMORPG, Astellia’s $40 (and up) price tag might make people shy away from an otherwise worthwhile title. To address this, Barunson is offering an alternative option to access the game in the form of a $10/month subscription. The idea here is that players can check out the game for that first month or so, and if they are pleased with it, upgrade to the full package.

The publisher said that the subscription won’t limit the game’s content and features in any way but allow for full access with a reduced initial price. Unlike the pre-order packages, subscription accounts won’t be getting any head start. And before you ask, no, the money you put toward a subscription won’t be counted toward the price of a future package purchase.

29
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Korbenik

eh u can get eternal magic for 15 bux for beta
and it will be free to play later this year, it’s not the most innovative combat but looks to me like its a solid game to fill that 2009 basic chinese grinder type or like runes of magic, rohan, shaiya, perfect world type section.
Looks like people are already doing group gameplay like dungeon and open world pvp.
looks like the wait for project bbq is one of the only games on the horizon that has decent combat

Reader
Drago

I’ll wait for FTP and it will.

Reader
Raimo Kangasniemi

I think this is good – allowing people more ways to buy the content of the game should be beneficial to both interested players and the publisher.

Perhaps subscribers should be given a discount if they buy the game (let’s say 15 % or so), but I don’t honestly see why they should get the whole amount back. Just keep it as an alternative way of playing the game – most people should know after a month or two at most if the game is for them; after all just look at all the comments in the threads here in the style of “I tried the game X for 10 minutes and then uninstalled it because…”

Reader
QueBlanco_

the game cant even be played. same optimization as bless online ;)

Reader
Kurt Shadle

What I was really hoping to see with this was “and once you’ve subscribed for 4 months your account gets flagged as if you bought the game.” By that time you effectively paid the box price.

That would have made this a much frienier offer.

Reader
Daniel Miller

A sub, you can trybit free on kr. But it or don’t. But 9.99 is a Microsoft gamelass sub, a Netflix sub. Way overpriced. I am not against buying the game, just this cash grab.

Reader
Raimo Kangasniemi

10 dollars for a month of playing time is hardly “cash grab”.

How many games which you have bought at full price you have had enough of after a month?

Think about that.

Reader
cursedseishi

Yeah… No. Nice as it might seem to be? A free trial could have done exactly what they are offering with the ‘Subscription’. And would have done better, too.

This strikes me more as them hoping people will ‘try’ it, then forget about the subscription if they decide to keep playing. The fact they aren’t offering a discount on the buyout after you’ve already put down ten bucks is telling. Why point people towards the buy option if they forget it and you can help it? Why have them ‘buy’ the game, when the subscription offers the exact same experience?

It could be the cynic in me, but claiming that this is the best way to get people shy about paying them $40 is by telling them ‘pay me $10 a month’ is… disingenuous. Especially at $10. If they had dropped it to $5? I might almost buy the reasoning here.

Reader
Yaner

I think that, and probably “Getting $10 out of someone on the fence, is better than not getting $40.”

Yangers
Reader
Kickstarter Donor
Yangers

Except a free trial version would come with all sorts of restrictions.

Whereas one month of sub version won’t.

Reader
JBNL

I probably would have accepted the restrictions as a way to dip my toes in to see if I can “click” with the system, then decide if I wish to pay up for the full experience.

Reader
Raimo Kangasniemi

People just want to have free stuff and are unaccustomed to having to actually pay for a product. For once “We want free things!” people should think it from the point of view of the publisher: They need money.

This is not charity, this is business. For games to continue online the developers and publishers need to get money in.

Ten dollars is what you would pay for seeing a single movie at the cinema.

Reader
JBNL

So explain why pretty much every major MMO has a free trial ?
Yet this one, out of nowhere, thinks it’s so much better than them to hold up its hand ?
Does the movie theatre charge me to look at their posters ? Do they charge me for the trailers they play in the lobby ?
No they don’t.
I get a business wants to perpetuate themselves, and I applaud that … but if you want to draw in new customers, charging them up front to to try out your new product you think they don’t want to be without doesn’t strike me as a particularly good tactic.
For me this is a red flag, I vote with my wallet elsewhere.

Reader
Robert Basler

WoW didn’t have a free trial for years after launch. FFXIV had no free trial for a year after launch. Elder Scrolls Online had no free trial prior to going free to play other than a few weekends. Guild Wars 2 had a free trial a year after launch and that was only a week.

No free trial at launch seems pretty standard business for a non-F2P game.

Reader
Raimo Kangasniemi

Like was pointed out in another comment, free trials tend to come after the first year or so in a MMOs ‘lifetime’ – offering a free trial at launch might actually send a wrong psychological message, implying that the publisher doesn’t believe the game will be successful and that F2P conversion (or going offline) will happen soon.

Reader
cursedseishi

And like that comment, you are erroneously conflating pay-to-play titles with a F2P game. Because that is what Astellia is. It’s a free-to-play game being repackaged for ‘western’ sensibilities. Something that has already been tried before with both Archeage and Bless Online…

And one game is stuck in a hole both its developers and publishers dug itself into, and the other is dead. Not dying, not struggling, not gasping for air. Dead.

Reader
Raimo Kangasniemi

Different business models at different regions – that has hold true even for WoW.

Reader
cursedseishi

Sorry, but no it doesn’t. World of Warcraft is a Pay-to-Play game wherever you go. If there was actually a region where World of Warcraft was free to play? You might have the beginning of a foundation for some weak point…

You don’t though. Like I said. Erroneous.

Reader
Raimo Kangasniemi

World of Warcraft was without subscription for something like ten years in China, you payed only for game time played until 2016.

So, right and not erroneous.

Reader
cursedseishi

That’s cute. I said “free to play”, and you hear “pay-per-minutes”. Now, I don’t know what under-a-rock, back-arsewards land you’re from but paying for time means you’re paying a subscription–it doesn’t mean a game is free to play. A minute or a month doesn’t matter either. I think it might be high time for you to confront your leader about their socioeconomic policies.

Because boy howdy, you’re being ripped off.

Or you’re just playing dumb. I’m willing to give the benefit of the doubt here. Though I’d also have to question the competency of anyone willing to pay MORE for the box price of a game. I’m sure all those poor little publishers you were whinging about originally must love the $70 USD you throw down for a standard game when everyone else is paying $60. Or more, even. You might be the sort who’d just keep paying Astellia’s dev’s the $10 a month for nothing until it shuts down in a year or two.

Reader
cursedseishi

Yeah, and…? So what? They are trying to play it off like you’re getting to demo the game, but if they were truly interested in making it easy for people to demo the game they’d either charge less for a month or allow the money you put in to go towards a discount towards the full price.

Unless you’re actually happy to pay them more for a standard package than literally everyone else that is.

Reader
Kickstarter Donor
Rees Racer

I played a bit in both CBT’s, and had a lovely (if unremarkable) time of it. I had been debating committing on the full purchase regardless, depending on my continued enthusiasm for WoW Classic. As previously mentioned, Astellia will likely never be more than a niche game, but it could be a healthy one if properly managed.

The subscription offer is a prudent business decision and nice alternative for potential players, which could have been made even more appealing had the company allowed the sub price count toward the title’s purchase outright.

Reader
PanagiotisLial1

This is probably a good game for those who enjoyed the older korean mmorpgs as it seems to bank on nostalgia towards them. There arent many anymore(english ones) and those that do exist are already quite old. That said we are talking for a mmo category that was once popular(mid to late 00s) but is mainly a niche today

Reader
Castagere Shaikura

Just play the Arua Kingdom on the private server. Astellia Online is a straight-up copy of that game and it’s free and they give you a ton of free items. Kingdom gives you a dual-class system too. I have a mage/gunslinger.

Zulika Mi-Nam
Reader
Patreon Donor
Kickstarter Donor
Zulika Mi-Nam

I jumped into one of the beta stints for this. I tapped out just before 2 hours. I just felt like I had played it several times before and that all of its predecessors were meh and not well received by others either.