Make My MMO: Star Citizen’s alpha 3.6.2 is live, but some features have been postponed

    
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This week in MMO crowdfunding, Star Citizen finally pushed out alpha 3.6.2 after a bit of delay – and that’s not all that’s being delayed. This week, CIG clarified what it meant by “staggered development”: a roadmap revision that pushes off some gameplay features to later stages of development, including the salvage system, security system, and bounty hunter armor. But hey, you could subscribe right now and get “complementary access” to the 890 Jump temporarily! (They meant complimentary, but it’s not complimentary either since you just paid a sub to get it. Wheeee.)

The Kickstarter for cyberpunk MMORPG Zenith continues as well. With 19 days left to go, it’s already raised over $200,000 after seeking only $25,000. Meanwhile, Valiance Online posted a brief update, Albion Online promised tweaks to guild logs, Crowfall introduced the new Infected ruleset, Ship of Heroes pushed off its character creator test a few more weeks, and Chronicles of Elyria is on track to win an award for best MMO drama in a game that isn’t out yet.

Read on for more on what’s been up with MMO crowdfunding over the last couple of weeks, plus our roundup of all the crowdfunded MMOs we’re following!

Zenith

Recent MMO crowdfunding news

Ashes of Creation

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful, dev halted in 2018.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Albion Online (Sandbox) – Launched July 2017, hit Steam May 2018.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS. Alpha zero.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Codename Reality (Orode) – Kickstarter unsuccessful.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
City of Heroes Homecoming (Homecoming) – Monthly donation rounds.
City of Titans (Missing Worlds Media) – Successful KS; Issue 0 delayed into 2019.
Descent Underground (Descendent Studios) – Successful KS.
Destiny’s Sword (2Dogs) – Kickstarter successful June 2019.
Divergence Online (Stained Glass Llama) – Three campaigns; now in KS early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter. Probably dead.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, donor platform. Backer alpha.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded. Abandoned, then not?
Elite: Dangerous (Frontier Developments) – Funded and fully launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Endless Trials (Fire Hurts) – Kickstarter canceled.
Epic Space (EpicSpace.net)
EverFeud (PSB) – Kickstarter canceled.
Ever, Jane (3 Turn Productions) – Now in open beta.
Fractured (Dynamight) – Kickstarter successful. Alpha 2.
Global Adventures (SubaGames) – Kickstarter funded.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, now allegedly in refund process.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guardians of Ember (Runewaker) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Early access.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Maguss (Maguss) – Indiegogo successful; open beta.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
Oath (Ready-Up) – Kickstarter funded.
OrbusVR (Ad Alternum) – KS funded March 2017. In early access.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations. Pre-alpha.
Pantropy (Brain Stone GmbH): First Kickstarter canceled, second funded.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Path of Titans (Alderon) – Indiegogo.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Playcraft (Bebop Games) – Kickstarter funded May 2019.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. Early access.
Project Oasis World (POW) – Kickstarter unsuccessful.
Pumpkin Online (Monique) – Downgrading from MMORPG.
RAW (Killerwhale) – Kickstarter canceled by Kickstarter.
Starfighter Infinity (Ben Olding) – Kickstarter funded. Early access.
Temtem (Crema) – Kickstarter fully funded; now in alpha.
The Exiled (Fairytale Distillery) – fka Das Tal; KS unsuccessful. Early access.
The Flower of KnighthoodKickstarter canceled.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha.
ROKH (Darewise) – Kickstarter canceled; in  early access but not active dev.
RUiN (Tarhead Studio) – Kickstarter successful.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Saga of Lucimia (Stormhaven) – Indiegogo. Intermittent pre-alphas.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon, Kickstarter funded.
Ship of Heroes (Heroic) – Kickstarter canceled, beta expected before 2020.
Shroud of the Avatar (Portalarium) – Soft launch July 2016. Launch March 2018.
Spycursion (Defun) – Kickstarter unsuccessful.
Squadron 42 (Cloud Imperium) – Beta delayed until at least 2020.
Star Citizen (Cloud Imperium) – Ongoing donations/packages. Backer alpha.
TUG (Nerd Kingdom) – Totally abandoned without a word. Now considered a scam.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.
War of Rights (Campfire Games) – Successful Kickstarter; in early access.
Zenith (Ramen) – Kickstarter ends Sept 26.

Star Citizen

Yes, some crowdfunded MMOs most definitely do succeed. But others crash and burn, and you need to hear about the whole spectrum of games that sought your money early in exchange for the promise of input and transparency. And that’s exactly what Make My MMO does every Saturday. Help us keep ’em accountable, would ya?

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Fervor Bliss

The alpha is live, but not really. More deadlines not met. Seems like heard this saga before.

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David Harrison

Ok. I’m honestly completely confused when it comes to Star Citizen.

Is this a game, bits of a game, kind of a game, or what?

I mean, it’s been in alpha for how many years now?

Is there a game there? I’m not trying to be snarky. I honestly am curious as to if there is something that people are actually playing that subscribe to this game in a seemingly perpetual Alpha phase.

For those of you that pay for and actually play Star Citizen Alpha, do you have an actual character/ship/whatever and something to actually play in the game for advancement and fun, or are you just testing various systems like flying here and there?

Reader
Joe Blobers

The best you can do is check past articles where you can find valuable information of game state through Deekay’s comments.

Other answer: a project starting from scratch takes time. This is 2 games SQ 42 (Solo ala Wing Commander)+ SC (MMO).
SC is the test bed for most SQ42 features/tech but also including some MMO only gameplay. You can have an avatar but you will lost progression often.

This is Alpha hence, bugs, wipe, patch hence new bugs and so on until more specific MMO gameplay are added. It is fun if you know what you pledge for. Don’t if you are looking for a polished game with a vast choice of gameplay while expecting to save your progress (or in game credits).

SQ 42 beta is planned end of Q3 2020. SC will keep receive patch every quarter, hence will enrich with more MMO contents and gameplay and will get most SQ42 assets after it is released.

cmdr_cotic
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cmdr_cotic

It’s part of a game, a fraction of what it was sold to people though.

The MMO is more of a testing stage because stuff gets wiped, persistence is buggy, missions are buggy etc. You won’t be able to save your progress patch after patch.

Reader
Toy Clown

I’m honestly surprised crowdfunding is still a source development teams pursue due to the bad rep its gained. Even more surprising is that there’re players still paying out money, sight-unseen, to source it.

It would appear the world’s wealthy play games and aspiring MMO creators know it!

Reader
Ragemaster9999

According to the star citizen leaks discord which is where all the data miners and expert nda leakers hang out, there is evidence to support that star citizen will showcase its first system to system jump with the carrack at citizen con. Considering there was a semi recent inside star citizen that had a folder structure shown accidentally on an artists second monitor which was later edited out after the live stream I think it’s all but confirmed at this point.

As far as the development cycle, I won’t give these guys another penny until ssocs comes out.

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Loyal Patron
Ashfyn Ninegold

Does this sound good to anyone? I’ve stopped crowdfunding projects. It’s sort of like giving money to the guy standing on the corner. Hopefully it will help him, but you never know. Actually, giving money to the guy on the corner probably produces better results.

Between the enormously long development time and the number of kickstarted developers who bite the Epic Store exclusives apple after promising Steam releases, I think the whole idea of crowdfunding is on very tenuous grounds with players.

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Patreon Donor
ghostlight

Agree completely. A friend of mine said like 3-4 years ago that crowdfunding was, as you noted, like the bum on the street corner.

Also, it seems common sense to me that when someone has the money up front rather than after the product is finished and released, there is far less incentive to actually complete the project in a timely manner, if at all.

MurderHobo
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MurderHobo

They still get my $12 monthly pledge, or more accurately I haven’t yet removed it from my monthly patronage list. It’s waiting for Godot at this point, but I don’t feel shanked out of anything because I always knew who I was hiring and the terms of the contract. Besides, I have played the thing a bit and enjoyed myself, and their rolling tech demo is the best proof-of-concept for more expansive MMO worlds and tools I’ve seen in ages.

I grew up with a few Chris Roberts games, so I’ve experienced how he develops and how his projects can end up. Someone else has to lock him down, or the players have to take the game away from him and mod it into something that works. So I can’t say if this stuff sounds good, but I don’t care enough yet to yank my donation. They’re doing a better job than the Anthem team.

I will admit I wish someone had corralled Chris away from the mocap studio hiring all of those performance actors. The wannabe director thing was always his worst distraction.

cmdr_cotic
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cmdr_cotic

At the beginning of this year they said the roadmap had been changed to reflect a more achievable target compared to last year’s wishful one, yet so much has been shunted from one patch to the next and in some cases off the roadmap all together.
It’s almost as though they included a lot of incoming features to get people hyped and spending money, then change the narrative for the next year to a more “realistic” one so people don’t lose faith and then come up with yet another schedule for 2020 when they fail to deliver on that.

I believe they have announced the new schedule now because 3.7 is going to arrive way late, possibly near the end of the year as opposed to the mid/end of September, they can then say this is the 6 month leapfroging in action but the reason for the schedule change should be blindingly obvious. Chris has simply taken people off the game to produce another not-actual-gameplay demo for CitizenCon.

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Joe Blobers

Quote: “I believe they have announced the new schedule now because 3.7 is going to arrive way late”

As usual @Cmdr yours comments are pointing to the worst possibility…. and as usual it will proven wrong.

3.7 will be released as past patch: on time to Evocati then PTU then PU with features that will be delivered during the PTU phase, before 3.8 patch.
Latest example was 3.6 (with the 890 Jump ship released in 3.6.2… before 3.7).

What you call demo for Citizencon will be a video of future gameplay available through future patch. With a huge difference compared to past years: pipelines are uptodate and CIG is in position to deliver more and faster, while still focusing on SQ42 Beta.

Hence the roadmaps refactored to push gameplay and features in the next upcoming patch (31 gameplay and 12 AI’s entries – not counting extra ships and locations).

Not only the project did not collapsed but it is clearly heading in the right direction.
With SQ42 beta on sight, future gameplay are already predictable:
– Transport of containers (with Hull C ship on roadmap),
– Medic (because SQ42),
– Exploration (because of Carrack on roadmap),
– Repair (because of SQ 42).

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Marty Woods

“With SQ42 beta on sight”

I will believe that when I see it . I doubt it will release in 2020 an probably will be pushed back way beyond 2021 .

When is it going to dawn on you that Star Citizen will either never release , release in a beta state out of panic or release to a world so wary of it that it will fail because it will probably be the most pay to win mmo the west has ever produced .

cmdr_cotic
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cmdr_cotic

As usual @Cmdr yours comments are pointing to the worst possibility…. and as usual it will proven wrong.

As usual? Like piss off Blobers, you have never got anywhere close to proving me wrong. And more to the point if someone was to prove me wrong I would quite happily hold my hands up and accept it.

Your past predictions are the epitome of false statements that have been proven wrong time after time….

3.7 will be released as past patch: on time to Evocati then PTU then PU with features that will be delivered during the PTU phase, before 3.8 patch.
Latest example was 3.6 (with the 890 Jump ship released in 3.6.2… before 3.7).

And this is just so much bullshit.
There was never any caveat added when they released 2019’s schedule which stated the quarterly dates were actually Evocati dates and not general access dates, that’s just some weasely bullshit that whiteknights have come up with to try and make things seem ok.
3.6 was 7 weeks late which is bound to have an effect on 3.7 unless they cut even more from their anemic patches and with Citizencon being their main earner for the year you can bet your CIG paycheck that a tonne of work is being redirected to that instead of the actual game.

What you call demo for Citizencon will be a video of future gameplay available through future patch. With a huge difference compared to past years: pipelines are uptodate and CIG is in position to deliver more and faster, while still focusing on SQ42 Beta.

Really? Show me sandmen in game, show me sandworms show me all that other stuff. They create one thing for the demo and another barely-there, aka tier zero, for the game.

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Joe Blobers

Quote: “3.6 was 7 weeks late which is bound to have an effect on 3.7 unless they cut even more from their anemic patches”:
Wrong. Available to Evocati on 17 June, followed by traditional PTU then PU.
Also 3.7 is everything but anemic… but this is the normal @CMDR negative vision.
For sure the three next patch are hurting… 31 gameplay + 12 AI’s entries + ships + locations. Exactly what Backers are looking for.
Damned that is clearly BS :)

Quote:”Show me sandmen in game, show me sandworms”:
Sandworm was not intended for release anytime soon… but you conveniently forgotten it. Sandmen are one of the many skins available in game. You missed Youtube video of up to 50 guys running in their various outfits, including Sandman.

Since then others Citizencon bring more highlight… delivered. To name a few important ones: many more flyable ships, Proc planets V2, Mining, planet-city Arc-Cop, Hurston, moons, OCS… and more important: most pipelines for SQ42 and SC optimized.

We can agree on one point. They will do their best to make Citizencon was it is from the very first one: a Celebration between all Backers and CIG team. And if that bring more cash in… only people around working for free can’t understand that. Beside Charity I don’t know any.

Quote: “that a tonne of work is being redirected to that instead of the actual game”:
There are rumor about jump point… Let’s say they do show us a few minutes of this specific feature.
This tech is part of SQ42 + since years. We have seen already a preview of it years ago and they kept working on it. What they have to do is… select few minutes of hours of testing.
No @CMDR the +500 employees don’t stop working because of Citizecon but a few lucky ones will have a chance to celebrate with Backers the all company hard work.

Chocking!

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Bruno Brito

No @CMDR the +500 employees don’t stop working because of Citizecon but a few lucky ones will have a chance to celebrate with Backers the all company hard work.

Shocking is with an S.

And i’m sure if they all work together flawlessly, this game will launch in the reasonable timeframe of 2030.

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Joe Blobers

Thanks Bruno… Let me guess. By 2030 Mars will have a colony populated by your grandchild? :)

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Bruno Brito

Thanks Bruno… Let me guess. By 2030 Mars will have a colony populated by your grandchild? :)

And they’ll beta-test Star Citizen, for sure.

cmdr_cotic
Reader
cmdr_cotic

Wrong. Available to Evocati on 17 June, followed by traditional PTU then PU.

When a very select few get access to what is essentially private testing, it does not count as a proper release. That is bloody obvious. As I previously mentioned, when they announced 2019’s schedule they said absolutely zilch about release dates being Evocati dates. Stop trying to redefine what they meant to fit your narative.

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Since then others Citizencon bring more highlight… delivered. To name a few important ones: many more flyable ships, Proc planets V2, Mining, planet-city Arc-Cop, Hurston, moons, OCS… and more important: most pipelines for SQ42 and SC optimized.

All stuff that was meant to be part of the game anyway regardless of specially made demos which required months of work. Tuskan Raiders and the sandworm from dune are not in the game, that sort of mission gameplay is not even in the game.

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This tech is part of SQ42 + since years. We have seen already a preview of it years ago and they kept working on it. What they have to do is… select few minutes of hours of testing.

This is absolute bullcrap. A preview is in no way working tech ready to be inserted to the game. On top of that if it did exist “years ago” then why the hell are backers not playing it years later?

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No @CMDR the +500 employees don’t stop working because of Citizecon but a few lucky ones will have a chance to celebrate with Backers the all company hard work.

What the fuck is this even supposed to mean, so what if a few get to “celebrate” with backers, who gives a flying fuck about that?

Reader
Joe Blobers

Quote: “Stop trying to redefine what they meant to fit your narative”:

They did not said the opposite either. It looks like the all gaming industry is not yet aware of what is a proper release of an Alpha patch as per @CMDR :)

Raiders are in the game… through PVP.
NPC’s raiders will be in game when AI and SOCS will be optimized and implemented. SQ42 being the priority, it will come when wider test will be required, with help of Evocati and backers.

Quote: “why the hell are backers not playing it (jump point) years later?”:
First because it makes no sense to jump to another system when the purposes of SC is to test/play new features/gameplay and build first One system with planets, moons, biomes, asteroids, caves…
Second because this is typically the type of full loop gameplay they may decide to keep for SQ42.

Quote: “who gives a flying fuck about that”:
The thousands who fly/drive to reach Citizencon locations as well as the +40.000 following live on Twitch plus all others waiting to look at it when time zone permit.

You are free to dislike celebration… but vocal minority don’t drive a 1.2 M individual backers project.
When it will be time of Citizencon, I suggest you to celebrate Fallout 76 made by a company who gathered 750M$ in 24 hours… :)

cmdr_cotic
Reader
cmdr_cotic

They did not said the opposite either.

Do you realise how stupid this comment is? It’s like saying that driving on the wrong side of the road is ok because no one explictly told you otherwise…

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NPC’s raiders will be in game when AI and SOCS will be optimized and implemented. SQ42 being the priority, it will come when wider test will be required, with help of Evocati and backers.

Will be, will be, will be. “Will be” is about as useful as an ashtray on a motorbike. There is always something that delays this game from being what it is meant to be, isn’t there! Even after 7 years there’s major blockers and everyone just needs to hold hands, pray and donate of course.

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The thousands who fly/drive to reach Citizencon locations as well as the +40.000 following live on Twitch plus all others waiting to look at it when time zone permit.

And what makes them “lucky” to celebrate with backers, like what the hell man!? Staff meeting supporters at events is something that’s been done for hundreds of years, why the fuck are you even talking about such a trivial thing as though it’s special? lol

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You are free to dislike celebration… but vocal minority don’t drive a 1.2 M individual backers project.
When it will be time of Citizencon, I suggest you to celebrate Fallout 76 made by a company who gathered 750M$ in 24 hours… :)

What? So now you’re trying to claim it’s going to be popular like F76…
It’s not happening, not in your most fevered dream.

Reader
Joe Blobers

* Quote: “because no one explictly told you otherwise”:
No one said they were driving on the wrong side except @CMDR. Again show us game industry practices about Alpha patch release.

* Quote: “Will be, will be, will be”
And CIG keep delivering and delivering :)
And yes. 7 years, started from scratch to deliver 2 Triple-A.
My reference about Fallout76 and Bethesda making 750M$ in 24 hours is to pinpoint what you get when releasing because a fiscal date rather than what gamer are expecting.

My dream are very simple: deliver when ready. Not before. Don’t look much further to explain 7 years of support from a growing number of Backers every single year.

* Quote: “And what makes them “lucky” to celebrate with backers… something that’s been done for hundreds of years… why the fuck are you even talking about such a trivial thing “:
Simple lucky because not all 500 employees are going to Citizencon. So the lucky ones are those selected.

You bring Citizencon on table @CMDR so suffer another vision different of the negative posture you keep throwing at every sentence :)
We got it @CMDR. You don’t celebrate but Backers do.
We understand also that Citizencon is a key event each year, both in terms of finance, celebration and communication, impacting marginally the overall project development and that such event is done by many since centuries.
Cool. Cherry on the cake… you can totally skip it. Your call :)

cmdr_cotic
Reader
cmdr_cotic

Again show us game industry practices about Alpha patch release.

This has nothing to do with industry practices, it is just common sense. Why are you being so conceited about such a simple thing. If I tell all of my backers that I will deliver a patch quarterly but the only way that is true is by a technicality, then that is shit. You’re being a right little weasel by arguing it’s what they might have meant.

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And CIG keep delivering and delivering :)

Delivering what exactly Joe, because they sure as hell haven’t been delivering gameplay loops. The important stuff, like the actual fucking game, gets bounced from one patch to the next.

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My dream are very simple: deliver when ready

So how do tier zero implementations fit in with deliver when ready? If it was deliver when ready then they would delay until the final implementation is ready, not some barebones semi-mockup feature.

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You bring Citizencon on table @CMDR so suffer another vision different of the negative posture you keep throwing at every sentence :)

What? I postulated that their delayed patches were because of a not-actual-gameplay demo being made for Citizencon, this is something CIG has been done time and time again, so it is not some pulled from my ass opinion, it has basis. After 7 years, $300 million spent and a facade of a game, yeah I’m disappointed and you can bite my bag if you don’t like it :)

What’s your investment in this Joe? Why do you work so hard to defend CIG’s e-honour?

Reader
Joe Blobers

* Quote: “This has nothing to do with industry practices, it is just common sense.”:
Precisely. And common sense require to deliver a patch which is first tested by Evocati, then PTU… before being releasing. Like Beta is not a date of release but in perspective to use the time needed till release.
3.6.0 (+ 3.6.1, 3.6.2) were released before 3.7. That’s all what matter.
At the end of the day, we got what was on roadmap. Keep focusing on date at your leisure. There is a reason why I use Fallout 76 as an example. Date first. Who care about content or stability… “common sense” must apply :)

* Quote: “So how do tier zero implementations fit”:
This is called iteration and his the core development method of many project. Especially when starting from scratch. Saturn rocket was not done with one single blueprint in one draw but after tons of them.
Mining is a perfect example. Flight model as well. Incremental steps to reach a satisfactory balance between challenge and fun factor.
Deliver when ready means simply: deliver a patch when most backers can reasonably enjoy it. Deliver a game when it is polished, after a thorough beta.

* Quote: “The important stuff, like the actual fucking game, gets bounced from one patch to the next”:
They got delivered patch after patch. Only Publishers like EA can deliver magically a Triple-A every 2 or 3 years… by using past assets, already build pipelines/game engine, thousands of devs… all wrapped in a mediocre scope with several patch and DLC’s over another 2 years.

* Quote: “I postulated that their delayed patches were because of a not-actual-gameplay demo being made for Citizencon”:
… So let’s postulate a crowdfunded project from a none existing company will do show first more demo than actual gameplay/assets, then with time, more in game and less demo.
CIG in 2019 is significantly more structured (team + roadmaps) than in 2015.
Good example were Valkyrie or Anvil Hawk which jumped from Concept to flyable with no delay. Same for caves we saw in ATV months ago and coming in 3.7… and they are adding Prison gameplay because of caves while pushing few patch away nice to have features like swimming or fog tech.

The closer we are from SQ42 Beta, the more we get contents in SC.

Reader
Bruno Brito

Man, you sound more and more zealous by the second.

The game is giving a heavy alert of another timeframe being lost, and here you are, defending this.

Either you’re a developer for this shitshow, or you don’t value the money you have, which leads me to believe you don’t make it.

Reader
Joe Blobers

Bruno, yours comments are not different than mine. You are as zealous than me.

Your “heavy alert” is sounding like a Finance guy who have one interest: date versus goal.
The single valid alert for individual really interested by this project would be to get a release in Q1 2020.

Because of crowdfunding we are safe, the worst won’t happen. And no, no collapse on sight… but a Beta.

Note: I love comment from some. I am either a whale or someone which don’t value money or a dev.
Both are wrong. I think twice before spending any $… Your remark is somehow of the level of the guy who pretend the project is kept afloat by 2000 whales or so.
234M$ and counting divided by 2000. I let you compute the very credible result… or the impact of a single guy :)

cmdr_cotic
Reader
cmdr_cotic

Look at how much you have to bend yourself to make it all seem ok. How much you have to twist things…

I see you avoided the only questions of interest, how much you are in for and why you go through so much effort protecting a company’s honor online. What is it to you?

Reader
Joe Blobers

@CMDR how many I have pledged is of zero interest. This is part of my entertainment budget which is a very small fraction of my incomes.
I became subscriber years ago as this is my decision to support the project while letting me get ships through gameplay Solo or with Org.

Just to say that if I could spend a Legatus $ value I would… to buy shares not game package :)

Last but not least, it costs me no effort to comment about this project. Quite the opposite. This is refreshing to bring another voice sound to those few who have no different behavior than mine… except they do see everything through their negative prism.

Make two group: one made of naysayer or prophet of doom and one made of ambitious and positive individual:
One will consistently bring more to a community than the other. True from child age up to industry, science and game development.

Driving things up is hard and require more quality than cash…

cmdr_cotic
Reader
cmdr_cotic

Well it would be interesting to know, curiousity is never a bad thing :)

I mean, you’re a raging fanatic so one can only guess that you’re quite a few dollars down the pan to warrant such zealotry.

Make two group: one made of naysayer or prophet of doom and one made of ambitious and positive individual:
One will consistently bring more to a community than the other. True from child age up to industry, science and game development.

See this just explains why you are so combative. It’s one or the other in your eyes, if you’re not praising up the game and company then you are a naysayer which is just so immature.

Being a fan of something does not automatically make you a positive and ambitious individual, what sort of bullshit is that?

One will consistently bring more to a community than the other. True from child age up to industry, science and game development.

This is true on a general level but your sort of fanaticism is divisive, not positive. Your refusal to see any fault is enabling of bad practice and destructive to the project. Whiteknights are always viewed as being detrimental to the community as well as to decisions made for the game, their lack of criticism and inability to hold devs to account regularly create problems, not fixes them.

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Joe Blobers

Quote: “This is true on a general level but your sort of fanaticism is divisive, not positive.”
And general level was the very point, not me or you but I’ll make it short because this little joust is of zero interest for average readers passing by:

The project won’t be driven by the articles or comment sections but what it will deliver at time of release, decided by CIG. Nobody is going to join or not because of Joe or CMDR…

You see the half empty glass. I see the half full glass… You see date I see goal and will keep doing so because it is my very nature.

cmdr_cotic
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cmdr_cotic

The project won’t be driven by the articles or comment sections but what it will deliver at time of release, decided by CIG.

And this is why people have issues with it, 7 years, $300 million and yet it is barely anything compared to the original KS pitch. No wonder people are judging it.

You see the half empty glass. I see the half full glass… You see date I see goal and will keep doing so because it is my very nature.

I see the reality of things, I see the things CIG have said and not achieved, I see the money spent, the time taken and judge what exists now against that.

If you prefer to cover your eyes and put your fingers in your ears then that’s your problem…

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Joe Blobers

Quote:”If you prefer to cover your eyes”

Same answer than before… by replacing glass by eye, you did changed the paradigm but not the conclusion…
Good to know you see reality of things and deny to other to have a divergent vision.
Strangely it is exactly what some call cult or zealous.

At the end, you interpret what you see as negative, because you focus on date rather than goal. The all crowdfunded model is about goal not achievable another way (to simplify).

My eyes and hears are wide open. Over years I have pinpointed the prophet of doom and their few followers. None of their prophecies happened. The project as never been so strong and close to Beta.

I wonder who close eyes, hears and follow a twisted version of reality.
Backers don’t follow a mirage of date. You should try.

Rejoice, we have a few more quarters of sterile exchange. Keep you eyes open on date, I will on goal. Together we will cover both vision :)

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Bruno Brito

how many I have pledged is of zero interest. This is part of my entertainment budget which is a very small fraction of my incomes.

I find that extremely hard to believe. You only post on SC topics, you never criticize the game towards a good spot, only defend every single turd that CR manages to polish. I never, EVER, saw you actually offering good ideas for how the “game” should actually become something concrete. You’re the worst kind of fan a developer can have. CR is known for being a dreamer, and has issues with sticking with a down to earth program, yet here you are, seven years later, where the game is still on a fucking alpha, and even loyal backers are starting to have issues.

But not you. You keep defending this, and keeps deflecting the pledge value and saying it’s a “very small fraction of my income”.

I’m highly sure you don’t value your money because you don’t make it. Either someone is paying this garbage for you, or you’re making money as a dev.

That or you just don’t value money.

Now, how you spend money is your problem ( altho i pity your parents ), but do me a huge favor and stop spreading this bullshit you love. Only you and Oleg ( who, if i may remind all of you, have a undying love for falling under cashgrabs ) defend this dumpster fire of a idiocy.

When CR is able to complete 50% of his fucking game with a betatest in sight, we all will swallow our words. Until then, this shitshow is a dream at best, with almost $500M made and spent with nothing but smoke and mirrors. And a fucking 600 bucks CONCEPT ship.

Christ, CR fans are delusional.

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Joe Blobers

Quote: “I find that extremely hard to believe”

That is your very problem. You ask question while rejecting in advance the answer that won’t match your theory. Precisely why providing such information is useless. Someone will always pretend it is less or more, depending on circumstances.

This for instance: “Only you and Oleg ( who, if i may remind all of you, have a undying love for falling under cashgrabs ) defend this dumpster fire of a idiocy”:

You are wrong. I never encourage anyone to pledge more than 45$… and we are not two @Bruno… but 1.2m individual Backer and growing every year.

Of course there are some guys around who have very large pocket and can spend thousands multiple times over many years. Idiots? Not even. They do what they want with their cash and as I already explained, it is more fun and more accomplishment (paying +500 employees to develop the game you want) than spending thousands for a 3 hours football league entertainment. Football fans may argue the very opposite. None are wrong.

At the end, sadness and delusional may not be about any $ spend by backer, supporter or fan but about those calling them idiots.

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Mallus

Vaporware/Scam…

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Armsman

Yeah, “Ashes of Creation” sure looks that way… ;)