Star Citizen explains the roadmap reassignment of salvage, security, and bounty hunter armor

    
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When Star Citizen announced its plans to tweak its development process last week, it also noted that features on the game’s roadmap were going to be reshuffled. The announcement, however, didn’t explain where those features were going and when players could expect to (maybe) see them return. That information has now been shared as an accompaniment to roadmap updates.

The first feature is salvage gameplay, which is described as a “two-quarter task” for RSI to complete. As such, this bit of gameplay is being shoved back two quarters to make room for FPS mining and refueling. With that in mind, the team working on salvage gameplay has been directed to work on FPS mining and quantum fuel mining for patch 3.7, which will also introduce caves for players to mine in. After that, fuel harvesting and quantum fuel harvesting will be added to the roadmap and worked on, and then work on salvage will begin.

The next point is regarding Star Citizen’s security system, which controls who has access to areas and objects based on things like reputation, faction, and item ownership. This feature set is being taken off of the public roadmap in order for CIG to re-prioritize which direction development needs to focus on. In the meantime, resources allocated for security features have been redirected to working on social AI, creating prison environments, improving the law system, developing reputation and in-game organizations, and other features that are teased to be announced at CitizenCon.

Finally, the addition of sweet-looking bounty hunter armor has been shuffled back from patch 3.7 to patch 3.9. That patch will introduce improvements to NPC bounty missions and add PvP bounties as well as the armor. Which kind of makes more thematic sense, certainly.

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Nosy Gamer

Would the changes in the roadmap reflect any cutbacks in staff at CIG? I visited the website and saw the pace of sales is down to around $2.5 million/month in 2019. I thought finances were going to be tight for CIG to finish Star Citizen and the reduction in income isn’t going to help. Is there any word of any additional outside investors besides the Calders?

I really hope CIG at least finishes Squadron 42. The people who originally gave money on Kickstarter wanted a single-player game, and it would be a pity if they didn’t get their dream because Chris Roberts decided to build an MMO after they donated.

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Bruno Brito

I really hope CIG at least finishes Squadron 42. The people who originally gave money on Kickstarter wanted a single-player game, and it would be a pity if they didn’t get their dream because Chris Roberts decided to build an MMO after they donated.

Is this completely correct, tho? I thought people who donated to Star Citizen wanted Star Citizen.

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Armsbend

It’s funny that people still argue back and forth about this joke of a scam parading around as a game in development. For a long time there was a good fight around the whole thing but now? If you aren’t in on the joke – you are the joke.

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Oleg Chebeneev

Agreed. Gotta me either diehard hater or completely clueless about the game to argue about great progress SC had lately

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Bruno Brito

We call delaying stuff “progress” now, or is it your poor english confusing you?

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Oleg Chebeneev

Yeah, lets ignore all the new features and content added in the past few years, like new planets, moons, ships, gameplay mechanics. Better dig your head into sand and pretend CIG doing nothing

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Mikka Hansen

The only tangible progress being made is Roberts securing safe passage to a country without extradition treaty, I bet

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rosieposie

Been a while since I’ve seen Oleg in his shiny white-knight armor, parading around here in defense of the much maligned victim that is this ‘game’.

Kinda miss the guy, he was hilarious.

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Oleg Chebeneev

SC haters still give me chuckles. But it looks like you guys are dying breed. Even Derek Smart gave up. No point to waste breath, we all know how it will end. You hate now (just by habit), you’ll jump on SC bandwagon and praise it afterwards.

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Bruno Brito

you’ll jump on SC bandwagon and praise it afterwards.

Looking forward for the year 2045 SC betatest bandwagon. Which was delayed since CIG was supposed to launch the beta on 2042.

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krieglich

Man, I bet we’ll read similar notes in 2030.

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Zero_1_Zerum

Y’know, I remember when Star Citizen news was something I looked forward to, a bright spot in my day.

Now… not so much.

Oh, they’re selling a new ship…FOR HOW MUCH?! Well, that should keep the brainwashed and delusional whales happy. I wonder when they’re going to realize Star Citizen is a white whale, like a certain one Ahab chased.

Oh, there’s a new update, TO THE ALPHA. Still no beta, or official announcement for the completed game. Whatever.

Oh, they’re going to take even longer to make the game… and they’re still asking for money. What’s happening to the millions they already have? Meh, I don’t even care enough anymore to try to find out.

I still care enough to look for news, with some hope that I’ll see STAR CITIZEN OUT TOMMOROW!!! But, nope, still not gonna happen anytime soon.

IF it does come out, I’ll have my starter ship…. and probably get pasted by players in the big ships that had a lot of $$$$, and bought them before the game was even out.

So much for looking forward to Star Citizen.

Godnaz
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Godnaz

This is a 6 month roadmap change (one that will affect the next year) and honestly one that for those who are paying attention, weren’t sure why it didn’t happen sooner. These are decisions being made to optimize time spent on the buildup to Object Container Streaming and rightfully so, backers asked what the hold up was and it got answered to the best of CIG’s ability. The cut backs on the latest roadmap seem far more realistic and will allow for players to do more things than just PvP and run cargo much sooner. It hurts to find out the tech is so challenging to implement and gives some validation to those who said 6 years ago that this game is impossible to create because the tech just isn’t there. Its hard to develop yo, but I’ll take their word that ground work is there just a pain to optimize.

Tinfoil hat theory:
With the noticeable absence of Chris Roberts and his brother Erin for the past 3 months, something else is at play here, specifically someone else may have stepped into a decision making role. Snoot and their $46million investment? Run wild but next month’s CitCon is going to say a lot about what they’ve done about these fundamental blockers the game needs in order to move forward.

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Tee Parsley

Interesting that they are cutting back on stuff, and (sorta) admitting it. Not usual Roberts behavior. Probably a good thing. As would be the absence of Chris (not sure about Erin). Wresting control away from Roberts would be the best thing for Star Citizen, imo.

Chris Roberts past innovations (decades ago) were at the level of elevator pitches: ‘Go with 3D gaming!’, ‘Put in cinematic cutscenes with consequences!’. Otherwise, he’s a sea anchor for development.

Though as a marketeer, he’s been stellar!

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Joe Blobers

Not cutting back @tee, refactoring roadmaps to push gameplay and features required by SQ42 (31 gameplay and 12 AI’s entries in upcoming patch).

Your mockery about past CR’s achievement summarized in “Go with 3D gaming!” is laughing… Backers did not picked CR because he did supposedly wrong in the past or was ambitious… quite the opposite.

Is he good at marketing? Sure… He proved to be even better at releasing games people were looking for and still remember as remarkable… +234M$ and counting, despite naysayers desperately trying to rewrite history :)

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Bruno Brito

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Mordyjuice
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Mordyjuice

46 Million, that’s got to be Godzilla the King of the Whales!

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Marty Woods

So nothing to do with feature creep and wasting time on virtual ships and being up the certain creek without a certain implement then ?