World of Warcraft: Classic is nerfing threat generation on Demoralizing Shout

    
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SHOUT!

Demoralizing Shout has numerous effects in WoW Classic; it reduces the attack power of nearby enemies, gives you a nice shouting animation, and generates threat. But does it generate too much threat? Apparently it does, since the developers have confirmed that the effects of Demoralizing Shout and Demoralizing Roar are providing too much threat on multiple targets compared to the 1.12 reference client, prompting an upcoming hotfix. Of course, this being WoW Classic, this has also prompted a great deal of shouting (not particularly moralizing shouting) about whether or not this is behind the game’s AoE cleave meta.

For those unfamiliar with this particular development, there’s a strong tendency at this point to have players gather up large packs of things in dungeons and then AoE them down with classes and specs that offer strong AoE damage, such as Mages. Some players are claiming that this is a result of the Demoralizing Shout bug offering too much threat, while others claim that it’s part of the metagame from private servers, and still others are stating that this was a thing back in Vanilla but not nearly as well-known. Oh, and this change is also prompting debate about whether or not this bug was in Classic and thus should not be changed. So yeah, this one is fun.

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Alyn
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Alyn

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Tamanous

Look at all the people who thought Blizzard would nail all the 1.12 mechanics on day 1. How cute.

#1 Rule of Guild (which is what most Content Creators are in Classic) participation beta testing: Consciously or through blinders created by self interests, subconsciously exclude and keep secret leveling tactics from competitors and even the developers.

Techno Wizard
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Techno Wizard

So many changes, the no-changes folks won’t be pleased.

Carlo Lacsina
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Carlo Lacsina

Hot take: This is exactly what we need. This meta only developed because experienced players figured it out. This would have not been a thing in 2004 because none of us were nowhere near as good at MMOs as we are today.

I see this as exactly what WoW classic was for: a new pair of eyes for a classic. I sincerely feel that the chnges made here will transfer into better practices for MMO development

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NecroFox4

If we’re changing things post-launch to make it more “Vanilla-like”, then hows about you add back in wall-climbing?

That shit was the hotness back in the day. Nothing like sneaking into SW and raising hell, without ever walking through the front gate. Very fond memories…

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Sorenthaz

The cleave meta is mostly the result of private server players wanting to speedrun the game and those who want to be ‘optimal’ are jumping on board with it even if it’s at the expense of a majority of the playerbase that isn’t a Mage/Warrior/healer.

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Nathan Aldana

welcome to MMOs

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Bruno Brito

Btw, just a heads up, Mages and Locks are pretty popular right now exactly because of the Pserver meta. Rogues are extremely unpopular ( which is impressing ).

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Schlag Sweetleaf
falling on deaf ears.gif
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Utakata

If they really want to bring back that ole skool feel, nerf Pally’s to the ground! (Although and to be fair, that came in a couple of expansions later I thinks. >.<)

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Sorenthaz

Wasn’t really til WotLK that Paladins got nerfed hard. ’til then, Warlocks were the poster child for nerfs.

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Loopy

The famous “to the ground” nerf came as a result of Divine Storm being introduced and completely wrecking people in PVP. Luckily Classic WoW is not even close to having Paladins at that level.

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Greaterdivinity

That was before LK. Ret paladins also got nerfed “to the ground” going into BC with crusader strike as well (6s cooldown increased to like 10s) because it was similarly wrecking hard at level 60…and as with the Divine Storm nerf it hit them hard in the ACTUAL expansion for a while before Blizzard tried to sort it out : /

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Bruno Brito

Honestly, Blizzard always had something against Paladins. The entire Holy Strike/Crusader Strike change tossed them into the ground, truly.

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Greaterdivinity

I’ll never forget when Fangtooth, the paladin CM, was “forced” to roll one after months and months of ridicule because he didn’t understand anything about the class.

Then he started playing one and…coincidentally had what appeared to be a mental breakdown in the forums before he left the company. I hope he didn’t have one (that would suck), but there was much amusement in the community at the time at the fact that the only Blizzard employee we knew actually played a paladin (after arm twisting) couldn’t hack it.

Definitely weren’t big fans of them, because at least Ret repeatedly got hit with heavy knee-jerk nerf bats in pre-expansion patches : /

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Bruno Brito

I thinki Blizzard just despised hybrids as a whole in Vanilla. They couldn’t balance them for shit.

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Loopy

That’s the problem – they started off with the philosophy of “hybrid tax” for the purposes of immersion and roleplaying, and then built an endgame model that relies on min-maxing. So the hybrid players go “nobody wants to bring us to raids” and Blizzard starts scrambling to balance something that is inherently unbalanceable.

The only way to balance “perfectly” is to have every class and spec perform equally, which brings us to the current retail model of homogenization and loss of class flavour.

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Bruno Brito

The only way to balance “perfectly” is to have every class and spec perform equally, which brings us to the current retail model of homogenization and loss of class flavour.

This is given towards the fact that the entire “DnD Toolkit” given towards hybrid classes is a fantasy. There is, nowhere in WoW’s raiding/dungeon progress, a moment where you actually need to get out of your defined role, if people play correctly. DPS stay DPS, Tank stay Tank, Healer stay Healer. Having utility is NOT being versatile.

I love Paladins to death, but while i agree that taking a raid on a Paladin is a achievement, it’s also a downgrade. Warriors are just inherently better.

The versatility of hybrid classes come in play when the players are incompetent, which means you now have a number of opportunities to use those tools given the mistakes made.

Which also means in the end, that instead of changing how the game works to better support a more PnP approach to the game, where preparation and versatility/role swaps on the fly are necessary, Blizzard went with the balancing within their already placed systems, making DPS hybrids true DPS, and homogenizing classes because in WoW, having different classes is having an unbalanced mess.

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johnwillo

Damn. I’d hoped that Classic would be free from Blizzard’s traditional buff/nerf rampages. Here’s hoping that this is a one-time thing to bring the game more in line with Vanilla.

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Minimalistway

This case is not the same as buff/nerf in retail, they are doing a great job for Classic, so it may not be the one-time thing, if they found another bug or something didn’t work like Vanilla then they have to fix it … this is a good thing, right?

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Bruno Brito

It was a bit off, honestly.

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Loopy

Yeah i definitely wouldn’t be too worried with that. Blizz has repeatedly stated that they are looking to recreate the vanilla experience and not balance all classes equally. This was most likely a fix to bring the threat generation more in line with historic values.

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angrakhan

Well, that’s demoralizing. Yes… I went there.