Pantheon addresses questions for every class in the upcoming MMO

    
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Visionary Realms is back this month with another look at Pantheon’s development in its September newsletter. There’s a new segment this round focused on the game’s playable classes; not only does VR answer a whole stack of class-related questions, but there’s a bunch of new artwork as well.

For example, the studio plans to allow Druids and Wizards to “discover” gateways and wandering stones to add them to their network of teleportation locations. Moreover, there will actually be a point to using shields on melee characters, Rangers will be viable at both range and melee, and no Enchanters won’t be totally overpowered with their charm skills.

There’s also a lore chunk and a deep-dive into the design of the weapons, plus some promo for the game’s new merch shop, so check out the whole thing!

Source: Newsletter
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Coldrun ??

Neat ideas. Looking forward to see what the reviews are like after release before I think about buying it, but still seems like there may be some niche for this game.

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Arnold Hendrick

OK, at Visionary Realms they’ve been at it for 5-6 years (Brad for 6, CEO Chris Rowan for 5, per Linkedin). It appears that all we have is more concept art and some PR spins on game design outlines/documents. I like the concept and philosophy of the game a great deal. However, I refuse to get excited about it.

Why? Because I’m looking at the production staff on the website. It appears that none of them has any meaningful experience with modern PROCESS in software development. In fact, they’re all “front men” with more experience selling and marketing than in actually building stuff. I count 27 people on the development side (per their current website). Who has the skill to organize everyone to work productively toward the common goal?Who on the staff has a PMP or PRINCE2 (international certifications in project management)? In fact, does anyone even have a CSM (Certified Scrum Master)?

In other words, where are the people who keep the project organized? Who is in the trenches working to fit stories to sprints, sprints to releases, and making software happen. In fact, do they even have meaningful sprints and releases? “Front men” making random strafing runs on engineers, artists or designers is not PROCESS. Declaring grand visions for the game is not PROCESS. Understanding how to apply the ideas of veteran game dev leaders like Clinton Keith to your studio, and then doing it, month after month, quarter after quarter – that’s PROCESS.

McQuaid’s past failures to turn big dreams into functional reality worry me greatly. I’ve seen veterans learn from past mistakes and produce great successes. I’ve also seen veterans draw the wrong conclusions, then make the same mistakes again and again (not mentioning any long-running spaceship-based MMORPGs here). I hope Visionary Realms is in the former category, but it appears more and more to be the latter.

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Solaris

Have you watched the more recent livestreams? Game is looking pretty damn good.

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Raimo Kangasniemi

The game has long videos out of the gameplay and when it comes to the team, it has grown from a very small group of volunteers, and after one early scandal, it is at least claimed that McQuaid is basically being kept under tight check by the team. This is in essence a labour of love for the original core people involved, and yes, probably not a well controlled professional project based on standards of the business, yet they have been doing surprisingly good and relatively quick progress.

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Bruno Brito

Shadowknight me and i’m in.

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Crowe

Yeah, “Dire Lord” doesn’t have quite the same ring. And the usual accompanying picture makes me think more of an ogre than a dark version of a paladin.

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Kickstarter Donor
thalendor

I love seeing more class information. One of the things I most enjoy doing in the lead-up to release is imagining what class I want to start with. It wasn’t entirely clear to be whether that new segment is going to be about class design every month, or if that’s just this month’s topic, but either way, I’ll be looking forward to the monthly newsletters even more.

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Kickstarter Donor
Greaterdivinity

Lots of UD for me to kill on a paladin, you say? A whole faction centered around that?

Sweet, sign me up.

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Kickstarter Donor
squid

Sweet, sign me up.

That’ll be $2,000, please.