Camelot Unchained was all about taking its first steps into support classes last week and this week’s update is certainly no exception. The regular dev report checks in with news on the Minstrel, further support class updates, and the usual broad swath of development on the sandbox MMORPG.
The first iteration of the Minstrel is up and live for testing, though it is an extremely early draft of the class full of placeholder effects and animations, imbalance, and bugs. Hence the need for testing. Those who are able to get in are asked to bring their best feedback and bug reports.
On the subject of support classes, more work is being done on the Skald and the Dark Fool classes, including modeling of Dark Fool bone-reed pipe and further polish and design of the instruments for the Minstrel and Skald. Other work done in Camelot Unchained focused on Linuxification, fixing invalid polygons and bugs in the game’s navmesh, and working on NPC behavior to stop them targeting and loitering around dead players.