Fortnite announces the addition of bots during its next season and promises to tweak matchmaking

    
10

Something tells me that having fair and balanced matches in Fortnite isn’t really something that’s needed, but then I might still be a wee bit disappointed with how quickly I was wiped out during my first battle royale experience. Regardless, the battle royale shooter is looking to make some tweaks to matchmaking in order to make sure people of equal skill levels face off. So maybe it’s less about the top end and more about bad players like myself.

New matchmaking logic is due to arrive in v10.40 which should make the core modes of battle royale a bit more competitive and ultimately make you a better player. This new matchmaking update will be slowly rolled out across different regions and will be carefully monitored and tested. Details on when it’s due to arrive will be announced soon.

In other future plans for Fortnite, the game’s next season will introduce bots to the mix that should operate much like human players do. Bots will work in conjunction with the new matchmaking system, adding another layer of training to help players improve. Consequently, as your skill improves, you’ll be facing less bots during matches. Bots will not be present in Competitive playlists.

newest oldest most liked
Subscribe to:
Reader
officeape

It’s not the matchmaking – I just suck at Fortnite BR.

Reader
Sorenthaz

I remember Radical Heights used bots to help fill out the matches when not enough players had joined in. Wonder if this is a similar measure and they’re just creating excuses for it or what.

Reader
Meanie

I really doubt Fortnite is having remotely the same issues with filling a lobby as Radical Heights was. That game lasted for what, 2 months?

PUBG Mobile even on early release did this to fill out queue’s for newer players and same as Fortnite, removed them as you played more and matched you up with more players.

Reader
cursedseishi

Radical Heights died off because Cliffy B. thought releasing a soggy, half-baked game populated with ‘asset stand-ins’ cardboard cutouts for most of its geometry was a great idea when the studio was already a minute from being dead from bleedout.

Bots were definitely used there to try and populate the game. Here though…? I’m imaging it is serving the same purpose as the Bots in the mobile version of the game. They are easy wins for people, nobody really will care if they are dealing with bots, and costumers who feel like they can win several games easily enough are more likely to stick around and thus spend money on it.

It could also be an issue where the game might be… mid-heavy. A competitive mode like Battle Royale needs a lot of players, and if you have some people who just bought into or downloaded the game interested in trying Battle Royale out for the first time? Being put against mid-level or higher players, or anyone whose just simply more intimately familiar with the map might be discouraging newbie players from engaging in the game. So populating a game with… say, 90 bots and 10 players? Even if it’s just 5 new players and 5 mid+ players, the bots guarantee that those fresher players will be able to do and kill more… while also providing fodder to keep the better players away from them a little longer.

Reader
Meanie

I’ve played FN since before it was a BR and can easily say that the issue is the game is mid to late heavy for sure.

As each season has progressed, the lobbies have gotten more and more “sweaty”. It becomes less and less fun for the more casual player to even just pop in for a few games. I can’t even imagine what that’d be like for the average new player.

I’m sure that this a measure for newer and casual players to be able to enjoy the game and less about player population.

Reader
Sasha Alex

What about that Save the World mode?

Reader
Sorenthaz

They’re still updating that?

Reader
Kickstarter Donor
Greaterdivinity

Apparently still be worked on. Word was it was potentially going to launch this year, but it’s looking like it may not.

That’s what I’m more interested in, and it sucks that it’s hard to find out anything about it without going to the site proper. If it ain’t battle royal, nobody seems to much care : /

Reader
cursedseishi

I think it’s less “nobody cares” and more… “Epic doesn’t care”. Fortnite’s Battle Royale mode is the entire driving force behind their current expansion. I’m sure the Unreal Engine royalties are nice and all too… but given the billions+ annually that Fortnite draws in I’m sure dwarfs whatever contribution the UE kit gets them–even from professional/major developers and publishers.

Meanwhile Save The World is… ironically enough, no priority of theirs. They focused their attention upon the BR mode upon release, which caused people to start dropping from the StW side of things, which further decentivized Epic from developing it, which turned itself into a drain where Epic had no interest to plug it when the watery interest level was already starting to drop–even when they were the ones to pull said plug.

It’s Epic’s ‘main story questline’ in Skyrim. Nobody follows it.

Reader
Sorenthaz

Because at this point Save the World is more like an obligation to finish on Epic’s part while still milking what few whales remain to buy llamas. StW was an inevitable bomb due to all the haf-assed (literally half of the game being placeholder repeatable content…) f***ery they did with it initially. It took way too long for them to flesh it out into being better, and even then the game pace and everything just felt off to me at least.

Eventually it was going to run into player fatigue because they kept trying to shuffle in new heroes, new weapons, etc. and no one weapon/hero/etc. feels that amazing now because of how super saturated it all is.

So now it seems like they’re only doing updates for it because they feel like they owe the handful of whales and initial suckers who bought into the game (like me) .