Star Citizen unveils a new ship that lets players pull other players out of hyperspace

    
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A new Star Citizen ship has been unveiled — on Newsweek of all places — and this one is a doozy, offering the ability to let pilots of the ship pluck other ships out of quantum travel and keep them locked down.

Meet the RSI Mantis, which sports a Quantum Enforcement Device that has a couple of functions. The first is the Quantum Dampening ability, which projects a roughly 2000 meter sphere of influence that prevents other ships from engaging their quantum drive. The second is the Quantum Snare, which charges up the device to let off a massive 10,000-20,000 meter EMP-like burst that will pull anyone caught in the blast radius out of quantum travel.

There are a couple of important balancing points to make sure the Mantis isn’t overpowered. For one, the Mantis is very light on personal armament, so it can’t exactly tangle with some of the more aggressive ships. For another, engaging the Quantum Snare will require that several other systems be turned down in order to compensate for the Snare’s immense power and heat demands, effectively making the Mantis a soft target. Basically, the ship is meant to fly with other, more heavily armed ships as part of a strike team.

This new piece of tech will be straight-to-flyable, meaning that Star Citizen isn’t offering a concept drawing for people to buy in to (for once). The RSI Mantis will start Evocati testing later this week and is due to arrive to all Star Citizen players sometime around October 10th. For those eager to learn more about the ship, there’s a Q&A being offered right now.

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Fragged

How about, no, I have no interest in playing grand theft spaceship.

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Annoyed badger

how much for this fictional ship for a game that does not exist?

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Joe Blobers

How much of crowdfunding model (pledge to get a product) and open Alpha to demonstrate the very opposite?

Bree Royce
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Bree Royce

From the article above: “This new piece of tech will be straight-to-flyable, meaning that Star Citizen isn’t offering a concept drawing for people to buy in to (for once).”

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Alex Hyer

Thats weird, I logged into something called Star Citizen just a bit ago and played around in it.
But it doesn’t exist?
Thats f’ing weird….

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laelgon

New and exciting ways for whales to dunk on people who can’t or won’t spend hundreds to thousands of dollars on virtual space ships.

deekay_plus
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deekay_plus

hopefully it will be immediately buyable in game like most other flyable ships.

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NeoWolf

An Interdictor type ship is good in theory but the practicality of one in an MMO type live service will live and die on its latency issues lol.

“Captain we read a ship passing in hyperspace”!

“Men, prepare the device”!

“sorry captain it apparently passed twenty seconds before we picked it up on the scope”

“Damn you Servers”!!!

And seeing how laggy the game can get now with barely even one solar system I am not hopeful it will be anything beyond conceptually cool.

deekay_plus
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deekay_plus

it’s gonna b e more like fishing than trying to spot ships visibly or w/e and snag them as they pass.

you throw your lure and bobble in the water and hope to catch a space ship that happens to be quantuming past you at that particular w/e the mechanic is tuned.

it’ll certainly be interesting to see.

otherwise i suspect it’ll be much like the dev post/w/e piece of text from a dev i read somewhere (no idea whereeither the rsi website or newsweek of all places) where the people operating this thing are gonna think it’s buggy and broken/not working cuz most of the time they’re not pulling ships in (even when doing coordinated tests on both ends of the fishing rod so to say).

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NeoWolf

That would make it pretty ineffectual all round then as they would only catch new, inexperienced players via a fishing method as such interdiction would require them to sit on the frequently travelled effectual straight lines that only inexperience players fly between two locations to have any hope of catching someone.

Whereas most experienced veteran players would move away from point A before jumping to point B and stop before they get to it in order to be able to scan and see what is lying in wait ahead, much like they do in EVE, which makes predicting the so called “pond” your fishing in for interdictions incredibly difficult for any worthwhile prey.

deekay_plus
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deekay_plus

it’s going to have a fair bit of luck (and maybe alot of bad luck when they catch too big a fish) for sure.

i feel that in itself does alot to mitigate some of the shittier at a glance angles that seem apparent on the surface.

generally speaking with teh pvp and combat right now you have to wanna stay in the fight to get killed. or just do something dumb (like i often do) while trying to kill them first :D either way unless they catch ya with a nice EMP (there’s some choice spots to do this) generally pvping back is optional. and emp ships are relatively rare (tho a number of semi regular people do fly their regularly).

this will be used on high traffic lanes to get the most of it. idk how much that will affect newbs vs more veteran pilots but maybe that’s a bit of the learning curve :P

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Life_Isnt_Just_Dank_Memes

Straight up terrible design. Game designers making ways for people to ruin other’s experiences is a gross design choice. Paying hundreds or even thousands of dollars with the express intent on ruining someone’s day isn’t shocking, but it’s disgusting just the same. Hopefully the only people that end up in this game are people all looking to be terrible so they can all just ruin each other’s days for years on end.

That just killed any interest I had in the game whatsoever.

deekay_plus
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deekay_plus

i can’t speak for future iterations of combat but right now if this thing pulls you out of warp even with the needed squadron of fighters to go with needed to do anything particularly penalizing it’s pretty easy to get out of there instead of being legitimately burdened, even if it ends up being more OP/annoying than the mechanics design notes suggests.

which pvp is almost entirely optional in most cases – just drive your ship away from the guy shooting at you quickly and warp away once out of quantum dampening range. chances are the would be pirates are wasting their own time more than yours by chasing you.

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Joe Blobers

Straight up your very own opinion @Life_Isnt_Just_Dank_Memes.

Game designers delivering what is a must have in any space game.
Totally optional as nothing but starter package at 45$ is required.
Definitively not ruining other’s day as the feature is not linked to an overpower ship but a game Mantis mechanic involving very weak shield and gun power. Space is huge in case you did not noticed… :)

Be honest, you did have nointerest in the game from start as clearly you don’t make the slight effort to even read or understand the overall concept of interdiction implemented… subject to be balanced over month if required.

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Bruno Brito

Be honest, you did have nointerest in the game from start as clearly

Be honest, do you say this crap over everything? You sound like an abusive ex.

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Joe Blobers

Whatever @Bruno… Keep delivering your hater message: crap or any synonym you may find. Anything else would be chocking coming from you :)

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Life_Isnt_Just_Dank_Memes

yes, im sharing my opinion in the comment section lol. you’re free do disregard, vehemently oppose, laugh at, or be obnoxious about it. you choose, friend.

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Joe Blobers

You are right… Like you are free to make opinion based on biaised information by not even reading the information provided or what space game are made for since decades.

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zeko_rena

I actually think it is quite good design, this is an essential bit of kit for policing, being able to prevent criminals from just jumping away is a must, however 2000 meters is a very small radius in space.

I assume the NPC police forces will also be sporting this ship.

Even the burst which can pull people out of quantum travel is very small at 10-20km, this actually sounds a lot more tricky to pull off then say an interdiction device in Elite where you just drive behind someone and follow a circle.

Only time will tell though, be interesting to hear how it goes, sad to see something so small can completely kill your interest in the game though :(

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Life_Isnt_Just_Dank_Memes

ah yes, pretending to be naive about the skill of that ship being used for benevolence. that skill is designed for killers to pull unwitting explorers out of space so they can kill them. you know this though so i won’t waste either of our time discussing it further.

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zeko_rena

Never said that players won’t use it with the intention of pulling other people out of travel to try to gank them, that is obvious and you already pointed that out, but I am at least able to look at it from multiple perspectives.

One good thing is at least they would need friends since as has been stated that ship itself has a weak weapon loadout.

Lot of other games I know that have similar systems allow the ship doing the work to also be the one doing the attacking.

On a side note, considering to do actual proper exploration it has been known for sometime that exploration ships will have special equipment fitted allowing them to plot jump points not currently mapped, so I highly doubt you will even see these things out in deep space.

But lets keep throwing our toys out the cot before the ship is even in everyone’s hands.

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styopa

Question from the quantum physics world:

If CCP (Eve, the game that never changes) married Chris Roberts (SC, the game that will never exist) would they have Schroedinger’s Cat as a baby?

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Joe Blobers

@Styopa are you talking about the game that for sure collpased back in 2015 and every quarters since then? Because in that case, you have to find another comparison :)

Mewmew
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Mewmew

Intended to make it even harder for the poor saps just trying to zip through space past the PKers and not get ganked. Yeah, great.

Thanks for reminding me why I don’t play Eve!

deekay_plus
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deekay_plus

don’t think this mechanic exists in eve. i mean there’s the nets or warp dampeners idek the terms in eve but there’s no pulling people out of warp once warped in eve. :P

anyways seems like it won’t be just a hard block off of a route – supposedly the interdiction/warp interupt mechanic is such that it has some luck/timing involved on top of a fairly long cool down.

cmdr_cotic
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cmdr_cotic

How many ships (and variants) is that now then?

If they bring out 12 ships a year and it’s another 5 years before the game releases they must be getting close to 200 ships, including the variants. That seems like ship overload especially if they are task specific…

deekay_plus
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deekay_plus

i mean they could just say fuck it and add what? 2 more ships? in 5 years of “launch” to a line up of half a dozen?

cmdr_cotic
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cmdr_cotic

What are you even on about?

deekay_plus
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deekay_plus

what are you on about? “space ship game has too many space ships in the space ship game” really?

cmdr_cotic
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cmdr_cotic

You are such a douche these days, kindly piss off yeah.

deekay_plus
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deekay_plus

i mean what were you trying to do here if not be a douche?

πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€

πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”

cmdr_cotic
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cmdr_cotic

Wondering how many ships the game might end up with and how that will work with them being role specific. What else?

You’re like every other fanboi these days who seems to get emotionally triggered if people post something that isn’t outright praise for CIG/SC. Sad as fuck

deekay_plus
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deekay_plus

πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”

cmdr_cotic
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cmdr_cotic

Yeah more douchiness, surprise surprise…

deekay_plus
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deekay_plus

😭

πŸ€—

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Joe Blobers

Not really @CMDR.
Here attached a ship production infography state dated February 2019 with a legend: F for flyable and XX for patch number planned release. Roughly less than 140 including variants. A vast majority being flyable or planned for past or future upcoming patch (understand on roadmap up to 4.0)

This is not even counting many ships exclusive to SQ42 that are not visible (yet) but that will be delivered with SQ42 (beta in 4 quarters). RSI Mantis is precisely the type of ship that could have been planned for SQ42… but released flyable in 2019 to test the interdiction mechanism.

Task specific means players looking to play more efficiently will have to join with others to either improve profit, survivability or participate to the most challenging events or fly in low secured systems.

More options for all.

Note: by the way, SC is not 5 years away… SQ42 assets will be injected in SC not counting new gameplay like salvaging, medic, transport, exploration that will come by end of 2020/mid 2021… There are definitively not 5 years of gameplay to add.

Infography SC Feb 2019.jpg
cmdr_cotic
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cmdr_cotic

Thanks for the graphic, that is a lot of ships and I feel it’s too many because they are role specific so if a player wants to dabble in a variety of roles they’re going to need to earn some serious cash to buy all the necessary ships. Shame they didn’t stick with the more modular approach they were originally going for.

Note: by the way, SC is not 5 years away… SQ42 assets will be injected in SC not counting new gameplay like salvaging, medic, transport, exploration that will come by end of 2020/mid 2021… There are definitively not 5 years of gameplay to add.

Like lol, if you honestly believe this the game will be done within 5 years time then I don’t know what to say. They have so, so much stuff to add, it’s scary.

deekay_plus
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deekay_plus

many of the ships are multirole. most of the ship roles are pretty under repped in terms of number of ships in them. the roles most heavily represented are combat focused (light fighters, medium fighters and heavy fighters, and missile boats of one kind or another) and cargo ships.

otherwise most of the ship numbers growth has been about filling out more representation in various roles. like having more than one data runner or having ground vehicles that can fit in any ship with a cargo bay kind of space type deal.

it’s kind of like looking at gtao online and wondering “i wonder how many cars there are cuz i feel there is too many because of the different roles of vehicles in the game”.

beyond that for those that are interested in earning loads of cash there’s some solid factors of economy methods to doing that for the multi role jack of all trades even. not unusual for people to start with basics and work their way up to enough in game credits to buy any of the ships available in game and kit them out to do gnarly mean things to people with with all the op gameplay obtained ship gear items in so far.

cmdr_cotic
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cmdr_cotic

multirole

Most of the ships are role specific.

it’s kind of like looking at gtao online and wondering β€œi wonder how many cars there are cuz i feel there is too many because of the different roles of vehicles in the game”.

Yeah it’s totally like that :derp

deekay_plus
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deekay_plus

Most of the ships are role specific.

are you sure about that?

cmdr_cotic
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cmdr_cotic

Sigh… yes I am sure about that. You know as well as I do that this is the case.

Stop being such a dick.

deekay_plus
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deekay_plus

i do know about it. there’s quite a number of multi role space ships in the game. and if anything single role ships are less common than multi role – either way it’s not a “most ships are” proposition.

wether it’s cargo + combat or data running + hacking or data running + cargo or so on and so forth. more often than not ships have 2 or more roles assigned. and potential beyond the design written roles in gameplay meta.

speaking of dicks btw, you should maybe stop pulling yours out in public spaces. it’s considered rude.

cmdr_cotic
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cmdr_cotic

Farming ships specifically for farming, bombing ships specifically for bombing, tank carrier ships specifically for carrying tanks, mining ship specifically for mining, QT interrupter specifically for that task and so on.

The original plan was for a much more modular setup where you picked a hull because you liked its size, style and capabilities and then fitted the relevant modules for a task, not wholly like Elite but certainly miles more modular than this rigid system they have now but you know this right….

Strange watching you turn into the raging obnoxious fanboi who leaps to assumptions over things people says. Proper twat.

deekay_plus
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deekay_plus

haha ok.

what can i saw but you’re just a regular star citizen ship role expert!

you also clearly know the “original plan” wrt “modularity”.

totally.

(speaking of assumptions – where do you get these from? πŸ˜‚ do you have the faintest idea what modularity means in the context of star citizen’s ships? because it doesnt seem so. but again, i defer to you Mr Expert.)

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Joe Blobers

I do not believe it will be close to fully playable by mid 2021 because I want it to happen (like all backers I guess) but because of a simple method: Look at what have been delivered as gameplay and what still remain.

Picking mining gameplay (phase 0) is a good exemple. To simplify, a ship using some various VFX to simulate ore extraction. They did used close to the same mechanism for hands mining, coming with 3.7.

* Salvage, repair, medic follow the same principe: VFX to simulate materiel melting, repair of material or human tissue).
* Data runner are… ships flying.
* Ground station building (Pioneer) can be VFX of magic beam creating cubes (done already in many other games using layers of invisible/visible textures). Various cubes type do exist already in SC.
* Quantum interdiction and whatever features they are working on for SQ42 that will be available by end of 2020 (Beta) not in 5 years.
* Jump Point and Mines are others features not yet available in SC but reserved (so far) for SQ42.

What is still a bit tricky is change to physical grid for Hull-C (large container as boxes are already well handle) and SOCS which is mandatory to increase Hurston system and start to make more while smoothing the whole network experience like OCS drastically did for FPS.
Not in years. This is mandatory in upcoming quarters to add gameplay and locations.

Scary definitively not, challenging for sure but it is precisely why CR and its +500 devs team did received over years such support.

cmdr_cotic
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cmdr_cotic

Joe, the only person with worse prediction for dates than you, is Chris fucking Roberts.
There is absolutely no way this game is getting released relatively feature complete any time soon. You only have to apply the Pareto principle to SC and extrapolate from there.

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Joe Blobers

I am fine with Pareto ratio of 80/20 by mid-2021, knowing the 20 remaining percent are mainly the x number of systems (up to 100). By that time more of the Squadron 42 team will be available for SC and most gameplay and AI NPC’s will have been delivered at minimum on phase 0 or switching to next phase.

As soon SOCS is implemented, expect substantial improvment in all areas… knowing SQ42 is the priority. To use Pareto again, I would say ressources are splitted 80%= SQ42, 20%= SC until release.

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zeko_rena

Personally when it comes to ships the more the merrier in my mind, one of my biggest gripes with Elite is I wish it had more ships too choose from.

I would say thought that when it comes to fighters at least I feel they have enough now, but more specialized ships would be cool.

I don’t think there is a small salvage ship yet, only that big behemoth, I think there is only one repair ship as of this stage, my ship knowledge is a bit out of date though.

Just waiting for my Carrack lol, not long now!

deekay_plus
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deekay_plus

i think there is one about the same size as a prospector (salvage ship), it was concepted around the time mining came out and you got a prospector as a loaner for buying it with cash (while it was available at the time – which ofc would be available again during the big yearly sales which despite being called sales are more about making more of their items available and not at all about lowering the price :D)

there’s also the tug boat ship for ship dragging… which is uses the same tractor mechanics supposedly that was already due for the 315p’s tractor beam (315p’s special exploration niche mechanic).

idk about repair ships. hmmmmmmmm is there even one? i know there’s fricking medical ships/variants and ships with med bays :D (which ofc are kind of like mobile spawn points of a sort right? )

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zeko_rena

I had to google it as I forgot the name but the repair ship is called “Crucible”

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Schmidt.Capela

One more reason for me to only play this game offline. Everything indicates that it’s intended to be a gankbox, which means I would never be able to have fun with the online game anyway.

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Joe Blobers

So basically @Schmidt.Capela you are looking to play Squadron 42. Fine.

By SQ42 release, SC will have received quarters of new patchs (adding new features, gameplay, location) and several tweaks on flight model and various gameplay balance.
Expect Quantum interdiction to be rewarded by… crimestats and group of guys precisely expecting to be interdicted to chase players in their Mantis :)

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Bruno Brito

By SQ42 release, SC will have received quarters of new patchs

By then, we’ll be playing Half-Life 3.

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Joe Blobers

We know @Bruno… Your grandchild will have landed on Mars even before Half-Life 3 :)

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Koshelkin

I’m not sure how the “MMO” part of this game’s gonna work. Tons of people will be already running cutting-edge ships, whole fleets of them. These people will have nothing to work for. Then there will be the “newbs” with smaller ships, those will essentially be fodder for the whales(and their corps/guilds which, more often than not, they are part of). Combined with the sky-high expectations for this title I’m not sure how this’s not gonna end in an absolute disaster. Maybe after the dust settled there will still be a decent game in the offer but idk… this game has red signs all over it.

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Armsman

Hardly. The default items any ship comes with aren’t that great. Like any MMO, it’s of the GEAR that makes often makes a difference, and getting said gear is what players will be working toward.

I mean hell, do players who reach max level (in level based MMOs) consider a character “done” at that point with nothing else left to work towards?

deekay_plus
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deekay_plus

the gear on the ships you buy is pretty basic/low end stuff in most cases. gear costs money.

beyond that it’s more swg/uo/etc in terms of progression than say… wow/rift/gw2

more virtual world space sim than skinner box mmorpg>

and there’s a half decent game there now under the bugs and such. i’ve certain paid many dollarinos to play plenty of mmorpgs i’ve found less enjoyment out of the game for the game itself than star citizen so far… may change int eh future never know but i’ve got a solid year and change of solid playtimes and fun memorable experiences out of this one…

red flags wise there certainly is. but there is not really many games this site reports on without those.

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Joe Blobers

Don’t you describe @Koskelkin what exactly happen to any new comers arriving just months after a new MMO is released? You are level 1 (or whatever is equal to basic starter package) versus others who did either pledged or grind their assets several level above you in months or even weeks for hardcore gamer. How is it unfair? Because they started before you?

There is no more red signs on this project than on any other MMO’s.

By the way, contrary to others MMO’s, Star Citizen does allow “newbs” to join Orgs with many different type of ships or even individual for coop missions. Indedd Star Citizen is offereing the best of both worlds… for a starter package pledge.

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Tee Parsley

I also fully expect the goons (if they’re not in retirement homes by then), to jump back in and gleefully screw things up for everyone. Both inside the game dynamics, and in the metagame as well. Nature of the beast…..

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Joe Blobers

Goons are like the bogeyman we call to scare childs…. Except that SC rules apply in full based on system security systems/locations.
Count on CIG to tweak rules accordingly and ensure they do keep attracting more players and their micro-transactions purchase… not scare them by letting a group create uncontrolable havoc, whatever the game mechanism or exploit :)