Mavericks’ abrupt July sunset was preceded by a revoked SpatialOS loan

So everyone's gonna stop making battle royales now, right? Right??


Remember back in July, when Automaton Games announced it was shutting down Mavericks, a “massive” battle royal that was aiming to put 1000 people on the battlefield? Even at the time, the closure seemed sudden, as the studio was at E3, running alphas, and hiring in the months beforehand, but the closure message said development had ended “due to insufficient funding” and that the studio’s other game had transferred to the care of the company’s new administrators, David Rubin & Partners.

Well, we’ve gotten another clue as to just what’s going on with that, as this week PC Games Insider penned a piece revealing that SpatialOS company Improbable – yes, this was a SpatialOS game – had yanked funding following a period of growth in overhead for the game. That info comes by way of an administrator’s proposal document filed with the UK’s Companies House. “Improbable was unwilling to inject any further funds into the business in order to continue development of the Mavericks game,” the document says, meaning Automaton was “facing immediate cash flow issues” as Improbable was ending funding “within the shortest reasonable notice period.”

Improbable told PC Games Insider its funding was always intended to be a temporary loan while Automaton “looked for longer-term funding,” but when that didn’t happen, “Automaton decided that the right course of action was to enter administration.” Improbable also says that it found “a significant number of Automaton Games employees new roles with Improbable.” Over $1.6M US is apparently still owed by Automaton to the SpatialOS company. It was not, until now, clear that Improbable had ever been funding the game.

Source: PC Games Insider. With thanks to our tipster!

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The comments below mine seem to just pick out that a SpacialOS game “tanked” without caring for the details or the rest of the article. Does nobody care about context anymore these days?


Have there been any successful SpatialOS games? Not trying to be snarky, just genuinely curious, and I don’t think the tech is to blame.

Worlds Adrift struggled to find a stable playerbase due to design. Mavericks was probably doomed from the beginning by showing up to the BR party several years late, which is probably why they couldn’t secure funding.


I hope the SpatialOS tech is solid; it is such a cool concept and frankly we need at least the concept in some form, to evolve games.
This also means that it is games with cutting edge ideas that are often the customers of SpatialOS, and these have per definition a high fail rate because they also take high risk; as opposed to 3a companies.

On a side note, I never got the fascination of 1000 player battlefields..sure from a tech perspective, very exciting but from gameplay perspective I don’t see the relevance.

Jeremy Barnes

lol, I asked this same question a couple days ago on the last “SpatialOS Game has failed” article


So another SpatialOS game tanks, what’s the score now, like 0-4?