Ember Sword is an upcoming MMORPG with a blockchain-based monetization scheme

    
50
Ember Sword is an upcoming MMORPG with a blockchain-based monetization scheme

By Ember Sword’s reckoning, the MMORPG genre is in decline thanks to insidious monetization practices like lootboxes and pay-to-win items. So what do you do about it? Leverage the “power” of the blockchain, which is totally not insidious and is an absolutely trustworthy monetization model! Don’t ask questions on how money appears from the digital space! Take their word for it!

Yes, Ember Sword is here to cure the ills of the genre by utilizing blockchain in order to rake in cash without exploiting players, apparently. Developer So Couch Studio’s blockchain earnings come from the game’s cosmetic marketplace, which lets players trade cosmetic equipment for PIXEL, the game’s funny money. These “on-chain” cosmetic items are generally earned by completing endgame PvP and PvE feats and come in a finite supply in order to make them more collectible. Items traded in this way include a blockchain transaction fee that the developer gets directly. Ember Sword will also feature an optional monthly subscription and consumables promised not to enter pay-to-win territory.

As for the game itself, it promises a wide variety of activities for the PvP and PvE player including open PvP, various crafting and gathering professions, PvE questing, and even land ownership and collective player Kingship establishments. Characters in Ember Sword are classless, with their weapon type determining the skills they use.

A release date on Ember Sword is not available currently, but expect to play it on PC and in your browser at some point or another. And why wouldn’t you? After all, the game’s website quotes Charlie Waldurger as calling it “a downright cool game that people are going to love.” And if you can’t trust a well-known household name like Charlie Waldburger, who can you trust, am I right?

source: Whattoplay via Reddit

No posts to display

newest oldest most liked
Subscribe to:
Covynant001
Reader
Covynant001

Love this quote from their website. “”This is the MMO of the future – think Runescape meets Albion!”

So I’m thinking first off, bad meets evil?
🤣

Reader
Mykal Quinn

Excited to see if this game makes up for the disappointment of Albion Online.

Reader
SuneBThorsen

We’ll do our very best! :)

Reader
Matt McKibbin

Awesome article Christ.

Hey Sune,
Love the move to blockchain based items and the transparency awarded by using these systems. Are the items being tracked with non fungible tokens NFTs?

Reader
SuneBThorsen

Yep, that’s exactly it, Matt (NFTs). Complete transparency all the way! :)

Reader
SuneBThorsen

Oh dear, haha :P

We only use blockchain tech for the player-to-player economy and premium currency. To enable players to freely trade these items in a secure way (as opposed to making it against our ToS), and distribute them through gameplay instead of selling them through loot boxes or the like.

Reader
SuneBThorsen

Sune here, one of the developers. Appreciate the coverage, and happy to answer any questions. Will going through existing comments now too.

Just to clarify this part: “Don’t ask questions on how money appears from the digital space”. We don’t make money magically appear, but just like any other Free to Play game, we have a digital premium currency that players can buy to, in our case, acquire non-pay-to-win items – like cosmetics.

kajidourden
Reader
kajidourden

The concept is interesting. I’m looking forward to seeing what they come up with. I don’t get all the bile over using blockchain tech for this. It’s simply a different approach, not better or worse.

Reader
SuneBThorsen

Sune here, one of the developers. I do agree about the notion that blockchain is really just a tech behind the scenes. That’s how we explain it too. It’s not important for the core gameplay, and it’s not required to understand how it works to play and enjoy the game either :)

Reader
Bruno Brito

Honestly, the monetization is the lowest of my focus, altho it IS a red flag.

As for the game itself, it promises a wide variety of activities for the PvP and PvE player including open PvP, various crafting and gathering professions, PvE questing, and even land ownership and collective player Kingship establishments. Characters in Ember Sword are classless, with their weapon type determining the skills they use.

The Open PvP part is what worries me the most.

Reader
SuneBThorsen

For us, bad monetization practices has been a big thing to steer away from. Ember Sword can only stay competitive if there are no pay-to-win elements at all, and that’s the design philosophy behind the monetization we deploy.

As for the open PvP, it means that certain areas of the world will have free-for-all PvP. The vast majority of the world won’t. It’s a fine balancing act to get right, of course.

Happy to answer any additional questions you might have. And if you’re interested in learning more, there’s a pretty sizeable FAQ on our Discord server (afraid that linking to it here will get this post removed, but it’s on the Ember Sword website).

Reader
Bruno Brito

As for the open PvP, it means that certain areas of the world will have free-for-all PvP. The vast majority of the world won’t. It’s a fine balancing act to get right, of course.

So, WvW? Will the open PvP areas have necessary resources for the PvE? Or are these areas just something you can access for fun, but not something you MUST do?

Reader
SuneBThorsen

I had written out a pretty long reply explaining our thoughts on open-world PvP, but then realized that it’s much easier to just compare with another game that has a somewhat similar approach; Runescape.

Just like in Runescape, there are areas where there’s open-world PvP. Now, the reason to venture into these areas are manyfold; sometimes just for fun, sometimes to kill some of the high-level monsters in that area, and sometimes to collect a rare resource that spawns at a higher rate in those areas.

That’s not too unlike our approach. We’re trying to cut a fine balance between allowing those who really don’t like PvP at all, a chance to still gain most high-tier resources etc. without having to venture into PvP areas, while at the same time ensuring that the incentivize for taking a bit of risk are worth the effort.

It’s something we’ll continue tweaking throughout the upcoming alpha and beta tests. We have a very open development, and appreciate player-input at all stages :)

Carlo Lacsina
Staff
Carlo Lacsina

I read Whataburger when I saw Waldburger.

Props on them for trying a new approach to monetization. But when monetization strats are seen as a selling point I get nervous about the overall quality of the title itself

Reader
3dom

> I get nervous

You shouldn’t worry about the game as it’s secondary to the crypto-currency and will be dumped sooner or later. The whole idea is to make people use the crypto at the exchange rate assigned by the devs.

For example, they’ll offer $10 in-game service for 5 tokens worth $1 each (because the devs will sell the tokens for $1 each, not because its their market value) – and people will buy tokens to get the service and save $5. This way the devs can become (theoretical) billionaires if they’ll have a billion pre-mined $1 tokens in their hands.

Reader
Nathan Aldana

the magic of get rich quick schemes.

Reader
3dom

From what I’ve seen after 2017 boom – every medium-sized IT company (50+ people) has at least one person who is a millionaire from mining crypto-currencies. They just don’t tell about it often for obvious reasons.

Reader
SuneBThorsen

Oh, it’s quite the contrary, actually. Sune here, by the way, one of the developers. The core game design for Ember Sword has been in the drawers of our Creative Director for quite some time, only now seeing the light of day as we’ve assembled the right team and tech stack to realize it from a technical perspective.

I understand the skepticism, and it’s good to be skeptical. But we are gamers and game developers at heart, and Ember Sword is our dream-come-true MMORPG project. The blockchain integration is done to allow for the behavior players (ourselves included) show in every MMORPG but that is always against the Terms of Service; they (read; players) want to trade the rarest in-game resources outside of the game. With this system, we can allow players to trade their rare cosmetics for the game’s premium currency, which can then either be used in-game, or sold to others outside of the game – that’s completely up to the player.

As for crowdfunding, we will get into that eventually, but not before we have a lot more to show from the game. We’re working towards that sometime in 2020 (been at it for a year and a half at this point).

Reader
cursedseishi

Glad I wasn’t the only one to confuse that name with a burger place…

Though, for me, I read it as ‘Wahlburgers instead. I wasn’t even hungry!

Reader
SuneBThorsen

The monetization strategy actually isn’t part of our core selling point for Ember Sword. We did initially send out a press release that talked about monetization last year when development had just started, as there wasn’t a lot to reveal about the gameplay yet.

Since then, things have changed a lot, and we’re a lot further into the production and overall game design now. Happy to answer any question you might have?

Mewmew
Reader
Mewmew

From my understanding, the money comes from people selling cosmetics that they both find and things that they design themselves to other players. Just it’s using crypto-currency rather than dollars or something?

There is no reason it shouldn’t work really.

Take Steambirds Alliance for instance which recently launched. People mostly sell things to others there for gold – all the gold in the game came from those who purchased it for real money, but now there is tons of it floating around the game being traded between players and the game takes a profit from every trade made between people.

KurtzPel and other games on steam let you sell game cosmetics you find to others, though the money goes to your Steam wallet and doesn’t stay in the games in those instances.

So anyway the money isn’t going to just appear from nowhere. There will be those putting money into the game that then will translate into the game’s IAP and / or trade type currency. Just there won’t be direct lockboxes and stuff to buy, instead, it sounds like it will be trades between users for cosmetics, emotes, etc.

Reader
SuneBThorsen

Sune here, one of the developers. That’s a pretty spot-on description of it. I don’t know about Steambirds Alliance, but it’s basically just about allowing players to do what they’ve always done anyway; trade in-game assets outside of the game. We just design a gameplay and sytem where that can be done safely, and where it’s not against the Terms of Service. And yes, then we implement it without any loot boxes or the like, and no pay-to-win mechanics either.

micedicetwice
Reader
micedicetwice

It sounds like there are no MMORPGs without lootbxes and pay-to-win anymore.

Reader
Nathan Aldana

No, there is.

Despite any gripes people may have about warcraft it has neither. ff14 also does not.
\
and in quasi MMO games, borderlands 3 whuich just came out also does not.

Reader
SuneBThorsen

Sune here, one of the developers of Ember Sword.

Yeah, fortunately, most non-Free-to-Play MMORPGs have been able to stay away from both. The same can be said for an alarmingly small amount of Free-to-Play MMORPGs, sadly.

kajidourden
Reader
kajidourden

Clearly you have no idea what lootboxes OR P2W are, let alone where they exist.

Reader
SuneBThorsen

Sune here, one of the developers.

The sad truth is that there are indeed very few Free-to-Play MMORPGs without one or the other.