Destiny 2 launches its next raid on October 5 and drops the ban hammer on cheaters

    
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Those in the know for Destiny 2 understand that the Black Garden isn’t a place where one can smell the pretty posies. Unless you try to sniff the Vex, which is pretty ill-advised. The best course of action is to shoot the Vex, and players will have plenty of opportunities to do so when the Black Garden returns as the next raid for the multiplayer shooter.

The Garden of Salvation raid has its launch date: Saturday, October 5th. As per the usual, this raid has apparently dire consequences riding on success with mentions of darkness and being tested and how the worthy will triumph; it’s all of the typical Destiny vagaries that one would expect out of this game’s world. There will also likely be large bosses to shoot and shiny things to gather. For those who care, the world first race can be watched on the game’s official Twitch channel starting at 1:00 p.m. EDT.

In other Destiny 2 news, the game’s security team has issued a ban wave on an undisclosed number of players. Apparently these players were using aiming cheat tools. The message in both the ban wave and the tweet itself is simple and clear: “Keep it clean.”

sources: press release, Twitter

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mysecretid

The first time I wandered solo into the Black Garden, it made me regret it. The Vex and I have been on worsening terms ever since. :-)

kajidourden
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kajidourden

Can’t wait! I need to go back and do the last one I missed >.<

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Sasha Alex

All those salty console players.

“Of course there are hackers, you released it for PC players”

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Greaterdivinity

Damn there’s a lot to learn since I last played, but enjoying in my time so far. Downside is I’m having to carry my brother than hold his hand since he refuses to actually read anything (HOW DO I OPEN MY INVENTORY?! says the guy who plays PoE and knows that the default inventory button in LITERALLY EVERY GAME EVER is “I”), but it’s still pretty solid.

Hot damn one of the “new” (not sure how new) strikes is awesome. The elevator sequence leading into the final boss is freakin epic, and the whole map is bloody gorgeous and huge. Wish the game had launched like this. Now to dump some serious time in to see if I want to pick up Forsaken and whatever the current expansion is.

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sophiskiai

I started playing this week having never touched Destiny 1 or 2 before and was stunned by how unwelcoming it is to new players, not just in terms of lore and setting but in terms of game systems, which given the switches to F2P and Steam was something I’d expected them to put some real thought and effort into!

I’ve eventually started having fun (especially after discovering, 5 hours in, how to access the game’s starting campaign, which I don’t know why they don’t actively point new players towards), but it was a heck of a struggle to get here. I feel very sorry for the two players who had to run a Strike with me when I was still trying to work out how to do basic things like double-jump (being so used to games where you can trigger the second jump while in mid-air rather than having to double-tap right at the start).

Three obvious and basic additions – the option to start at 1st level (with a booster to 20 if and when you want it) instead of max level with all abilities and subclasses unlocked, an optional link to a short written summary of events in Destiny 1, signposting and encouragement towards the starting campaign – would probably make a huge difference to new player retention?

Then after that they could perhaps add some in-game explanations about things like disassembling and upgrading gear, or the differences between Strikes and Adventures…

Maybe your brother shared my initial confusion at things I’d expect to be in an inventory screen (like gear pickups) only being visible when you mouseover gear slots in the equipment screen?

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Greaterdivinity

I mean…some of that stuff is indicated visually. Inventory items for example, will shine until you mouse over them in their respective slots to grab your attention.

Don’t get me wrong, there’s a big lack of a guided experience for new/returning players for a LOT of things. But at least with my brother, it was mostly the most basic of stuff that he should definitely know by now as a gamer (hip fire is garbage compared to ADS type stuff).

And yeah, squirreling away the old campaign to Ikora is kinda lame. They do point you to her when you go to the Tower so you can find them, but they could have definitely done a bit more hand-holding to onboard new folks/get returning folks up to speed with all the changes.

It’s just amusing because my brother plays PoE super hardcore and that’s far more complex and obtuse in terms of mechanics and what to do etc.

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losludvig

even the base version of destiny 2 assumed that you knew all the lore, terms and most mechanics before booting the game up for the first time. With how much extra content is in f2p destiny 2 now I can only imagine this being even worse.
The thing I struggled with the most in past version of destiny 2 was going from a linear story into a very openended endgame where (again) nothing is explained and they assume you know everything

kajidourden
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kajidourden

So far I think shadowkeep is cool, but Forsaken and the Dreaming City were on another level. If you like the Moon, go check out the dreaming city….it’s incredible.