Woodpunk survival MMO Last Oasis previews its combat philosophy and design


    Donkey Crew’s woodpunk survival MMO Last Oasis may have been delayed – twice – but the devs are still planning to push out dev blogs. The latest is actually a video all about melee combat in the game, both on the ground and on your wooden walking ships.

    “We find it difficult to play the survival genre because we just can’t get into the combat system itself,” Producer & Game Designer Chris Thompson explains. “So early on we knew that we needed a skill-based combat system, which means that you have to choose the attacks’ direction […] with my mouse.” That goes for blocking, as well! The goal is to keep difficulty for basic combat at a minimum while “creating room for high skill ceilings” for advanced players.

    There’s a ton of in-game combat footage on display too. My favorite part, however, is the sweet musicbox tunes in the background of the battle. Also, the developer doing the video is actually wearing a sword on his back in the office. I mean, why not, right?

    Source: Twitter

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    While I appreciate the idea behind combat systems like this I can’t help but wonder do any of the devs actually look at it? The camera has to be all over the place to make combat like that work and I can’t imagine that it’s very easy on the eyes over a long play session.


    My favorite part was the guy in the background eating a bowl of cereal.

    Joking aside, I’m really looking forward to this and I hope it ends up being good. I’m actually glad they are delaying it until they feel like it’s ready to release. So many games get pushed out into early access prematurely. I think more developers should realize that any release, early access or otherwise, is a make or break moment for a game. You only get one chance to make a first impression.


    I love this. As a historical fencer (rapier) real swordplay is much more about stamina than a lucky blow. Wear your opponent down enough to get a window where a fatal strike can be made. Looks very promising.