Mortal Online opens up a new starting zone for players with today’s Haven update

    
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The word “haven” means a lot of things, but almost all of them relate to a feeling of safety. In a game like Mortal Online whose own Steam page outright boasts “danger is everywhere, safety must be earned” and offers full-loot FFA PvP, “safety” is probably not the first adjective that comes to mind. That perception may change just a bit with today’s Haven update which seeks to gently onboard new arrivals.

The titular zone is a completely protected space for new players of Mortal Online to learn the ropes. Everyone in Haven is protected from PvP, and there are a number of NPCs who will introduce newcomers to the game. Banks in Haven will also be accessible in the city of Tindrem, so any stuff found here will carry over. In addition, Haven will offer up ways for guilds to recruit these new arrivals from within Haven to further ease new player onboarding.

Once your character leaves Haven, however, the PvP protection goes away and you cannot re-enter. You will also get a free character re-roll once you leave Haven just in case a veteran guildie points out some mistakes in your build. Just be careful of people camping the exit to Haven for fresh ganking meat a la the Dark Zone doors in The Division.

The update has also made a variety of other changes including new graphics for the city of Tindrem, a balancing of skills to lessen the early grind, and various other adjustments and additions. All of the details are in the patch notes.

sources: press release, Steam
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Rodrigo Dias Costa

This sounds a lot like Tibia’s Rookgaard. I hope it eases new players acquisition for them.

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Robert Mann

All the PvP games starting to realize that they need places that don’t cater to the “No rules, it’s PvP!” crowd… but don’t worry. MMOs are great about not learning from past mistakes, give it a few years and that crowd will have their temporary paradises again.

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rniepy

I come back to this game once every six months, play for a few days, and then give up when I remember how much I hate open PvP.

I rolled a new char for a few hours last night and the new starting area is actually really great. Way, way better than the old one. There were quite a few people in the zone, but judging from chat it seemed to be vets just screwing around. Not sure if there were any truly “new” players trying it out.

It’s frustrating because from a mechanical standpoint the game is pretty damn incredible. I love the skill system, the sense of exploration, pretty much everything. But for me it’s completely ruined by the PvP aspect. Oh well. We’ll see how long I’ll stick around this time.

K38FishTacos
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K38FishTacos

It was a long time ago, when I played this, but I found that if you weren’t in a guild, you were basically KOS.

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PanagiotisLial1

It was more like without a guild you were KOS to the entire server – with a guild you were KOS but the guilds that were enemies . Guilds worked like EVE more or less with voice chat being a req to join and getting a small interview before joining

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PanagiotisLial1

You will also get a free character re-roll once you leave Haven just in case a veteran guildie points out some mistakes in your build. Just be careful of people camping the exit to Haven for fresh ganking meat a la the Dark Zone doors in The Division.

That is nothing – in Mortal Online they could gank you in the tutorial and as if it wasnt enough they could rob you even without killing you. Once you arrived in tindrem a horder of griefers was waiting at the bank and graveyard – if you didnt lose all your gear on pvp you would lose your money from a pickpocket after withdrawing from a bank and before buying what you need. You went outside tindrem to harvest a bit? PKers on horses hunted you down while you were on foot and almost completely out of gears. Most people there didnt make it past the first week even if PVPers that came to check on a new pvp game. I dont know why the devs were so resistant to take precautions of expected behaviour but better late than never, because it wasnt a gankbox even, it was a griefbox

laelgon
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laelgon

Shocking that the game has barely any players.

People complain about “carebears” trying to ruin their PvP sandbox by asking for mechanics that reduce griefing, but this is the result when people get their “all pvp all the time” game. A handful of players will make it their mission to make the game unplayable for new players. They actively sabotage the longevity of the game because they think it’s fun to grief. I’m sure there are plenty of PvPers who don’t want to spawn camp new players, but you can’t design a game around just hoping the sociopaths don’t show up.

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PanagiotisLial1

Well if you had knowledge you could get away with far less deaths but newbies didnt know that. I did end up playing 3+ months as it does has its good things too like detailed crafting and realistic combat model, player run economy model since about all is crafted but the important is to literally escape the starting area including the first town(Tindrem) and go out search another town to live in and potentially a guild

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Akagi

This is the problem with PvP-only games – only a very small fraction will want to play them if there is no option for PvE servers.

Kinda like that game Albion Online – where the essentials are crafting, but there is world PvP and the stuff you carry are dropped when you get killed. So it’s kinda like a paradox and the population keeps dropping according to SteamCharts, no wonder why.