Black Desert for PC opens up a new area full of powerful monsters

    
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Bringing up a character’s level is all well and good, but that only really matters if you can pit that character against new challenges, right? Black Desert has introduced a new place for PC players to do just that with the opening of the Kratuga Ancient Ruins.

The Ruins are a new area full of AP 250 monsters, which the developers note should bridge the gap between Monster Zones that recommend AP 210-240 and the higher tier Aakman or Hystria Ruins. Opening up the Kratuga Ancient Ruins will require players to use a Black Spirit’s Claw Piece or an Unsealed Ruins Slate, though if one player manages to open the door to the ruins, then other players can enter the area for a limited time as well.

In addition to the new Monster Zone, the third part of the Season of the Hunt is underway, granting players a 50% boost in item drops between now and October 16th. There are also a few class adjustments to bear in mind in the patch notes.

In other Black Desert news, one of the community managers took a moment to talk with lead producer Kwangsam Kim about the Xbox version of the game, including what players on the console can look forward to in the near future. That interview is embedded below.

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3dom

Yet another “buy more artisan memory for $$$ to enhance equipment” update.

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Arktouros

Okay so the new area is whatever, no one cares about it. If you’re willing to drop money on loot scrolls and you have like a 280+ AP it’s fine.

The big news yesterday was the UI rollout. The UI rollout has created all sorts of controversy on Reddit in terms of people who just outright hate the new UI. The main complaints are because it’s basically design UI hell with tons of wasted space on screens where it’s not needed. This is especially true on higher resolution UIs where the elements just stretch out and you end up with dead space everywhere.

Personally speaking I really like the new UI because it has a lot of added functionality. There’s hotkeys for accessing everything (nice to just press “2” for storage always) and a lot of the UI elements were condensed into smaller lists so more information is present on the screen at once (even if it surrounded by dead space). Being able to create my own custom escape menu is pretty damn nice.

The other big news in the patch is they basically gave us all the quality of life. Additional Pet groups (4 and 5). You can now directly overload a horse without having to painfully stack maximum weight each time onto your person (for those traders out there that means you can instantly put 7000 crates on a horse). Some new UI elements are improved such as turning in wine for energy where you can just spam turn it in now much faster than before. Costume extraction can be done multiples at a time so no more spam clicking to extract. Turn ins can be done multiple at a time, such as for Seals being able to buy multiple Scorched Shards instead one at a time. Instead of having to spam click through workers, there is now an auto-search function on workers where you can select the grade (IE: Professional) then the number of times you want (say 110 for 550 energy) and then you will just cycle through workers until you get a Professional or Artisan worker option and it stops.

On the topic of workers, they also increased the amount of workload and production workers have at Nodes. This makes Goblin Workers pretty much universally desired in most cases as flat out superior outside of some extreme edge cases.

Arguably one of the better patches they’ve done year to date.

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Vunak

BDOs content cadence is one of the worst I’ve seen in the industry. Their big updates are all events and Pearl shop discounts. They need actual new content. A new grind area, that is solo isnt helping the situation at all

If this like you said is one of the best patches they have done all year, it definitely shows how content dry they actually are

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wratts

Between Mediah, Valencia, the Ocean, Kamasylvia, and Driegan, they’ve averaged about 1 major content push per year. It’s maybe a little slower than some games, but not dramatically

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Arktouros

I hear this all the time in regards to BDO and I don’t really get what people really want or expect. Look at Dreighan. Huge expanded area, easily the size of Serendia, with 3 new grind areas and a new world boss and basically it’s a ghost town. No one grinds there. What most people want, we already have. They can adjust content like that in Dreighan, but without making it better than existing spots people just stay where they’re familiar with. Meanwhile new content like Altar of Blood that is group focused is immediately abandoned when there isn’t some event making it brokenly good.

After a while you notice that pattern of unless something is brokenly good, people generally don’t do it. This means just popping out new game content, be it solo focused or group focused or anything, doesn’t really matter unless it’s brokenly good. That’s because the BDO player base is obsessed with maximum efficiency.

There’s been quite a few updates this year to BDO. The Central Market has completely changed the economy what is arguably for the better as players are far more easily able to gear up now than before. Shadow Arena was…disappointing in the way it was handled. Manos has completely revitalized the Lifeskill portion of the game. The Great Ocean game content was released in KR and probably due here by end of the year. Succession character game play alternatives are showing up on Global Lab.

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Vunak

You hear it all the time because BDO is a very solo-esque game. You hinder yourself grouping until you are around 240AP with Tet Kutum before you should even consider grouping up with someone. BDO doesn’t get what the Massively in the MMO name means. There is no real way to interact with people in a meaningful way outside of Node/Siege.

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Arktouros

I hear it all the time because players want BDO to be a different game than what it is. They’re used to their themepark cart rides where they hold hands and sing songs while visiting all the scripted dungeon content along the way. When the ride stops and there’s nothing left to visit they pout and cry for more content.

In the last year they released Dreighan, new Archer class, overhauled their Auction House to have more freedom, added Shadow Arena, removed Shadow Arena, new unique Shai class, added Black Star area/weapon, added Sycria underwater locations, released Lifeskill Mastery for 8/10 crafts, Altar of Blood, and innumerable other changes for absolutely free. Yea, they get their money in other extremely predatory ways, but any other major studio would have charged expansion after expansion or “DLC” as some of them call it. Criticizing them for “content cadence” is just absurd given the facts.

BDO is open ended game meaning there’s no one way how to play it. If you want to play with your friends and grind in a group there is absolutely nothing stopping you. “But it’ll be less efficient…” then you need to decide what’s more important to you. Is playing with other people important or is playing efficiently important to you? “But why can’t I have both…” You can, just later on. This isn’t 2016. Gearing up is extremely fast and easy now due to some of the changes they have made over time.

Somehow after all these years guilds are still together. Groups of people are still out there doing things like scroll groups, whale/khalk hunting parties, grind groups at Mirumoks, Altar of Blood and a whole bunch of other activities. After a point you have to just accept the responsibility that if you aren’t with a group or aren’t doing things in a group it’s because you chose to play the game that way.

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Vunak

Only two things you even said in that whole post is group oriented. Shadow Arena, which failed and they removed and Alter of Blood which failed, they had a run an event to get people to actually do it and after the event was done nobody has even touched wave 10, all the scores are the same.

It has nothing to do with Themepark or Sandbox gamer. I dislike themeparks. Most of the games I have played have been games like DarkFall, MO, UO, AA, SB, SWG. So no. False.

Its about BDO being a single player game that actively impairs you for playing with a group until you hit 240AP TET Kutum.

Somehow after all these years we have seen massive guilds break apart quit and disband as well.

Scroll groups really… LOL. Those things get swatted in a few seconds. Group grinding Mirumok.. Again 240 AP TET Kutum. Alter of Blood again hasnt been touched on wave 10 since the event. At some point you just have to accept that BDO is a very single player oriented game and won’t ever get any real content to do as a group outside node/siege.

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Arktouros

Again, you’re complaining about group content which is an entirely different argument than complaining about content cadence like you originally did. They add content to the game all the time, they add new features to the game all the time, and they overhaul old content/mechanics all the time.

Your example of Altar of Blood not being touched only reinforces my argument about the players of this game. They are willing to do group content only when it is brokenly good to do so, such as when there’s an event buffing it.

What this shows is that majority of players prioritize maximum efficiency and profit over playing with other people or having a good time. Even if they turned a spot like Pila Ku into a group grind spot in the 210 AP range people still wouldn’t go there because it’s not considered good or efficient.

You can say “Well they can just buff that area” but that becomes a mixed bag. As the recent Polly Forest changes show, you buff something too much and it’ll attract extremely high AP characters to the area. Again, players only doing brokenly good content.

But most importantly there’s absolutely nothing stopping people from playing in groups. I’ve been in guilds where players will grind in similar areas while socializing on Discord for mutual protection against war targets and griefers. I’ve had 4 friends who just want to play the game and picked a spot and we all just grinded together regardless if it was the maximum most possible efficient numbers (I leveled pretty much from 57 to 59 in one big mega session in an Aakman group). I’ve sat out on a fishing boat with 10 other people just laughing and joking as we fished on Guild Missions. I’ve done innumerable hunting runs with Thelichking whaling and khalk runs.

If you’re playing this game solo, it’s because you chose to do so.