Funcom roundup: Secret World Legends’ Samhain, Moons of Madness’ launch, and Tencent

    
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Funcom is up to some stuff this week! For starters, Secret World Legends is patching in Samhain today. One of the better Halloween events in MMO land will this year run through November 4th; for an idea of what kinds of events might run this year, read up on our guide to the fun from Chaos Theory or even just poke your head into our streams from last year. Servers should be up with the patch at 11 a.m. EDT today if all goes well.

Next, Moons of Madness is prepping to debut on October 22nd, just in time for Halloween. That’s the latest entry in Funcom’s string of Halloween-season one-off titles, including Hide and Shriek and The Park, both of which borrowed from The Secret World MMO’s IP. Expect to pay $24.99 on Steam to terrorize yourself with this one, and don’t forget about the ongoing ARG and The Park’s Steam release!

Finally, recall that last week Funcom announced Tencent had bought nearly a third of its shares. In a press release issued last night, the company also noted that Tencent is seeking to replace the two outgoing board members with two members of its own.

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Hikari Kenzaki

and don’t forget about the ongoing ARG and The Park’s Steam release!

The Park has always been on Steam. It’s releasing on Switch this year.

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rosieposie

There’s no better time to celebrate growing Chinese influence in your company than right now.

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Malcolm Swoboda

First year I give zero shits about Samhain.

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Castagere Shaikura

Funcom needs a real shake-up badly. They are a mess with managing their games.

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Per Asplund

They also announced that they entered a partnership with Swedish studio The Outsiders for making and publishing a new game. The Outsiders is the studio behind the still unreleased game Darkborn.

https://investors.funcom.com/press-release-games-update/

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Greaterdivinity

Man…I want to support Funcom on one level and get Moons of Madness at launch like I did with The Park…but I’m still salty about SWL and how poorly the “relaunch” has gone.

Funcom has fallen far in my estimation and I’m not as hot to support them as I once was, though. Will probably hold off until sales for the game. I do want to play it, but just don’t have the strong urge to get it “now”.

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BalsBigBrother

Wait till its free on the Epic store :p Worked for me with Mutant Year Zero: Road to Eden, which is a decent game as it happens.

Sadly though I feel much the same with regard to Funcom these days too

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Sorenthaz

Secret World feels like it needs a proper do-over. SWL suffers from similar issues Defiance 2050 does where it feels more like a modified version of the previous game instead of significantly changing things. With SWL though the game’s got a ginormous file size, it still feels like it lacks optimization, the models are becoming pretty outdated, and the combat feels better-ish? but it’s like a clunkier version of what Guild Wars 2 or Champions Online do.

At the same time I know they’ll likely be unable to do anything like that in the forseeable future unless Tencent injects a ton of money into them to try and do it right a third time.

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Greaterdivinity

And honestly, given the past 3-4 years it sure seems like they’re getting out of the MMO business for the most part. We’ll have survival games like Conan Exiles (and that upcoming Dune game sounded a bit survival-y?), but I think the days of proper, full fledged MMO’s from them are over : /

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Raimo Kangasniemi

Non-MMO games saved them – so concentrating on them is understandable; developing a MMO is also always a heavy undertaking financially, with even a very successful game bringing income only after a dozen or so years of development at the minimum.

I think much on that front will depend on what Tencent wants from Funcom – if it got involved because it wants Funcom to be its Cryptic, then we might see new MMOs from Funcom. It has IPs that could carry a successful MMO, it just lacks the money which Tencent has.

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Mewmew

Actually at the start, SWL was a great do-over. They had so many people that came into the game, the changes were decent enough, they were ripe for everything to go well.

Then they started to chop up the events and give little bits and pieces of them rather than the full events, which was super strange in a game that was all about story. Where’d most of the story and quests go that were a part of these events?

They also aren’t really creating new content very quick at all. People get bored in MMORPGs and need new content quite often. The game hasn’t felt like it’s been moving forward, just sort of drifting out to sea like a haunted freighter.

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Sorenthaz

Yeah, my guess is they hoped it would rake in more $$$ or something to justify more content production for it or something. Shame, too, but I guess I could see enough problems with it to where I understand why it’s almost being reduced to being kept on life support.

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Bruno Brito

I don’t know if i agree with this. SWL was popular because people wanted to believe this would be TSW continuing. TSW was popular, to an extent, and SWL was FC’s promise the game and story would move one.

It wasn’t a great do-over, as it was more of us tolerating a LOT of bad stuff to actively relive TSW. I don’t think people liked to lose their versatile fun builds in name of a pretty bland combat system, nor people enjoyed the awful AEGIS system becoming the foundation for EVERYTHING gear related.

But what SWL was great at, what what TSW was already great at,and we just wanted to play it again: The story. And this time, with FC support.

Honestly, i think SWL players should simply go back to TSW and keep their community events and such. Both games are dead, and when put side by side, TSW is superior.

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strangesands

Yep, honestly, the original is a stronger game. All it ever needed was consistent and more frequent release of content. The combat engine was a red herring voiced by a loud minority. Content, content, and then more content. Then figure out a way to monetize things.

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Kurt Shadle

I’ll have to disagree on that. SWL was crap from the beginning if you ask me. I never had an issue with the combat in TSW and SWL just sucked the life out of builds. In SWL I would level and get a new unlock, go look at the build trees, and find absolutely nothing I actually wanted to put points into. On the flip side, I was always excited to get AP/SP in TSW.

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strangesands

I’d just as soon they go back to the original and just pump the content engine.

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Tobasco da Gama

the company also noted that Tencent is seeking to replace the two outgoing board members with two members of its own

If any of Funcom’s employees are Winnie the Pooh fans, they should probably redecorate their desk or start looking for a new job.

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Greaterdivinity

Was about to post something like this, but this is legit concerning. They own a smaller stake in Funcom compared to Epic (around 48%), but they don’t have a board member for Epic so they lose a lot of sway/power. Having two board members gives them some power, but since I don’t know how many members there are I don’t know how much.

I hope they’re paying close attention to the Blizzard dust-up right now…