Star Citizen’s alpha 3.7.1 hopes to bring an end to random asteroid interdiction

    
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So you’re flying along at quantum speeds in Star Citizen, minding your own business and watching the kilometers tick away, when warning sirens tick off and your ship rumbles. It’s an interdiction pulling you out of warp. Is it the space police? Space pirates? Nope, it’s a piece of space rock, which you almost immediately hurtle towards at high speeds as you drop from hyperspace. Ideally, alpha 3.7.1, which just arrived to the PTU, should fix that.

If this patch works correctly, the days of being stopped and then blasting your face into an errant piece of rock floating in the void should be over, as that’s a primary focus of this patch and round of PTU testing.

The patch also has applied a number of bug fixes as well as some adjustments to ships, such as making Mantis interdictions and QT jamming hostile actions and temporarily removing quantum drive overheating to avoid unintentionally amplifying interdictions. All of the salient information can be found in the patch notes.

source: official forums, thanks DK for the tip!

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Ardra Ventax

Why fix something that seems genuinely realistic? Happened to the Falcon when they entered the Alderaan system.

deekay_plus
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deekay_plus

i don’t think the falcon went face first explodey into any though.

these interdictions can be pretty random and occur after fleeing from unwanted pvp – so for example you’re flying at top cruise speed away from some meanie > quantum jump > interdict > preservation of momentum + qt exit lack ofcontrol + zero vector into a large immovable invincible object = good bye cargo.

and they seem to be really focused on testing cargo trade economy and function/etc stuff in that area so it’s a bad time for the testers you want to be testing (and the cargo people especially bless their hearts have put up with some real headaches in testing the past 2 milestones previous to 37 so… i feel their pain :D)

Mordyjuice
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Mordyjuice

I just want to say something nice before I throw in a snarky joke comment, it looks like SC is coming along, it may be patchwork at the moment but it looks like you guys have something to play while the rest is being developed.

Alright brace your selves.

Are the Asteroids metaphors for people filing for refunds and Derek Smart throwing shade your way causing development to stutter out of hyperspeed?

Corny I know but it was at least a little funny I hope?

deekay_plus
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deekay_plus

in response to the snarky bit: i don’t think cig is wollay.

(ouch)

ive been taking a break, i hope to get some in with snelly before rdr2 comes up and i get swept up in that.

anyways people seem to be having fun hand mining and murdering hand miners and getting murdered by people murdering handminers. it’s the new economy apparently.

Mordyjuice
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Mordyjuice

I just bought Witcher 3, now that I have a PC that can run it this time so I’ll be taking a break from MMOs.

deekay_plus
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deekay_plus

ive been mostly taking a break from gaming in general aside from some hours in a day or two a week in legends of aria. the past two weeks have been music promotion, prior to that production. this week new gear upgrade tutorials and messing about. never know. the thing i hated about piano lessons as a kid is my teacher never let or learned me to groove as it was so obvious i wanted to. i love my loops. loved em before i knew what loops were.

aside from that, possible mc server to kill time before rdr2

Mordyjuice
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Mordyjuice

What kind of music are we talking about?

deekay_plus
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deekay_plus

i made this channel for it, it’s not been completely filled out with the back catalogue yet, but does feature some of my most recent works.

https://www.youtube.com/channel/UCL9I3JKgi1g4V5IuSsZhL0Q

i made this song yday while doing ableton tutorial stuff

i was mid tutorial and grooving on the lesson and dug it. it’s definitely a little weird but in maybe an aphex twin mellow song kind of way maybe ;)

so basically bad IDM/electronica :D generally ultra minimalist until it’s decidedly not minimalist (and even then probably still counts as minimalist on some fronts).

Godnaz
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Godnaz

BG reported leaked info a prison mechanics. Supposedly robust. Plenty for criminals and bounty survivors to do.

deekay_plus
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deekay_plus

hmmmm?

deekay_plus
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deekay_plus

?

please tell us more.jpg
deekay_plus
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deekay_plus

nevermind i realized what boredgamer meant. i guess we’ll have to see.

Godnaz
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Godnaz

Yeah, here’s the link if you wanna see what was said about prison mechanics.

deekay_plus
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deekay_plus

i think there was something a couple weeks ago. tbh i’d rather wait and pay attention to the stuff in now and wait for citcon reveals than give boredgamer’s shit air.

it’s not that i doubt there are leaks/rumours so much as i’ve learned that bg and noob tend to project alot of their own personal and personal fanbase pandering into everything they do especially “breaking news” or w/e stuff. and they’re both kind of “throw every random tangent of wishful thinking at teh wall as far as predictions go then the rare time one comes vaguely true use it to self promote to the subreddit and twitter for the next 2 weeks.”

but thanks for the link and the headsup nonetheless!

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Hikari Kenzaki

This should be a good fix, though to be fair, if you throttle down before executing a Q jump, you will come to a dead stop when you exit Q. No ramming into asteroids.

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Hikari Kenzaki

Speaking of 3.7.X

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deekay_plus
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deekay_plus

ohhhhh that’s some damage modeling i hadn’t seen yet on the 325a. is that something new? i think it must be new.

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Hikari Kenzaki

Heh, that is what it looked like after the R&R repaired it. I don’t *think* it was intentional.

deekay_plus
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deekay_plus

oh hey watch out i guess new virulent strains of the component missing on ship spawn bug are at it again.

at some point they’re really gonna wanna clean up those database things. >>

deekay_plus
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deekay_plus

the first time in a ptu they had the quantum momentum preservation mechanic in i smashed into grimhex at full cruise speed lol. well not quite. i was frantically trying to afterburn reverse to no avail :D

deekay_plus
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deekay_plus

glad to see quantum travel issues as a priority focus further elevated. it’s much needed as those who travel regularly and far know.

i’ve been a pretty vocal opponent of making arena commander a bigger focus of development until post launch or w/e. so i figured it was due that i go check out the improved pirate swarm mode (like horde mode basically kind of).

all in all i felt it still goes on a bit long but still much better than before. i took a break near the end in the final wave, which i’ve heard alot of people get nasty bugs on the final wave. also continuing confusion ofc as it’s not made fully clear to newer or less in the know backers that the buy token badge is only unlocked in multiplayer.

anyways, about half an hour of pirate swarm and original music, don’t mind the 5 minute break near teh end – skip forward for the grand finale.

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Hikari Kenzaki

Heh, we beat this last night. Read that as Natalyia beat it and I respawned at the end to help pump a few autocannon shots into the Hammerhead.

deekay_plus
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deekay_plus

i do like the idea behind the boss fight.. but my pc was pouring more heat from running it than i was dripping sweat and i looked at all those merlins which even pve are harder to hit + combat fatigue and man… i just needed a smoke. coming back to the merlins all dead except the allied ones was nice though. cuz i was pretty much super done at that point.

deekay_plus
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deekay_plus

also quick notes on the video – this is using the vanguard warden, one of the tougher and more tanky (heavy) fighters in the game. that’s why i’m able to tank those missiles like i do (though some i think maybe rattlers which have many signatures but minimal to no damage – they’re for spooking you :D doot doot!) other barrages hit me hard and do some legit damage – most other current fighter platforms would be dead from those. but the vanguard platform’s dual s2? i think shields and some apparently updated in 37 damage modeling to better live up to it’s concept page description or w/e (as a long range fighter that is good at limping home after getting beaten up kind of deal).

i’ve swapped out the revenant ballistic gattling gun for an s4 attrition. despite the nerf the attrition still lives up to it’s pedigree as the bis must have for energy weapon users go to brand.

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Hikari Kenzaki

The Warden is our goto ship. It was the one Natalyia was flying last night.

deekay_plus
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deekay_plus

the s4 gimbal is beastly for vaguely lazy dogfighting and range (idk if they updated the ranged values elsewise ) as well. get an attrition 4 on there and close to 3k or less meters while strfing. and staying on target. she’ll take ya home.

deekay_plus
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deekay_plus

want to follow up with this and say – lazy compared to this:

and this

bit different frames of mind with the arrow though ofc. even more so sine the nerf to it’s shields (just one s1 slot now for shields on her)

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Bruno Brito

You’re one of the few SC posters i have a modicum of respect for.

Harry Koala
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Harry Koala

A whole modicum? Whoa,lets not got overboard with the love-fest ;)

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Bruno Brito

I have too much to give

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Ardra Ventax

Deekay is the only one with examples, facts, stats, reviews. The rest is all flinging poo.