The Daily Grind: What unique character skills do you wish would show up in more MMOs?

    
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I’ve been thinking about classic Guild Wars a bit lately. My Ritualist was my favorite character over there, and while I probably logged more hours running her as a splinter weapon off-healer or a spirit-spammer, the most original part about Rits was actually the item spells.

“Skill type. An item spell is a skill that creates a bundle, represented by an urn, that is held in the caster’s hands. They cause an effect while held and/or when dropped.”

Basically, you cast the spell and summoned an urn of ashes of a specific ancestor or famous person, and then you got some sort of buff while holding it, and then something else happened when you dropped it – either a different sort of buff or even an attack. That was all in addition to whatever else you were doing, like dropping spirits and casting weapon spells on allies. It was surprisingly strategic compared to a lot of other stock classes, and I wish I saw this type of skill more often!

What unique character skills do you wish would show up in more MMOs?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Taelon “Great Bird” Boot

I just wish rapiers were more represented in video games in general. It’s always giant swords or bastard swords or ninjas with daggers.

Is finesse just not appealing? Closest thing to it Ive seen recently is FFXIV and theyre casters more than swordsmen, and most of the rapiers in that game look like screwdrivers. I can understand that realistically theyre a little bendy too but they dont need to be in a video-game.

MilitiaMasterV
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MilitiaMasterV

Duelist in Path of Exile, the main weapon they lean towards is dual rapiers/fencing swords/the like. (Though technically with the way the game is done, any class could eventually decide to…duelist just starts that way…). I tried it a couple times, but I just found most of the melee skills in that game sub-par. Maybe I just never got the hang of them. The skills are odd because you have to slot skill-gems into weapons and level them up/link them to support moves/etc.

I just found the melee skills awkward to use. That, and melee characters tend to be glass cannons until they get enough life/mana leech to maintain themselves…(And even still some mobs can’t be leeched…so you need to use other tactics at times…like running around…and if you get punctured, you bleed while running, which can kill you and seems to be a common boss move. lol)

I vaguely remember there being another game I played in the past that used it commonly, but I’m currently blanking on it. (My memory is failing more and more lately, sorry. Hopefully I’ll remember later and come back to this…)

Edit : Oh, and a side note they added ‘finesse’ to LOTRO as a stat. Maybe over there? lol Would be a ‘champion’ build I assume.

MurderHobo
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MurderHobo

Crowd Control
Area Denial
Proactive healing (aka bubble healz)

But most of all, downtime support like the musician in SWTOR, or any role that gets filled outside of the combat group — dedicated crafters and tradespeople, and the like.

MilitiaMasterV
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MilitiaMasterV

Plantable banners/auras (PALADINS!)/things you can carry that give a specific buff or debuff (Or just having that ability in general. I prefer permanent buffs rather than stuff you’re casting every few seconds/half hour, that slightly boosts all characters so you’re desired as a class member.) Loved my toughness/banner warrior on GW2 who was basically just there to help everyone else out/keep em picked up when they’d go down.

Also enjoyed my mesmer, as illusion decoys were wonderful (Though I would’ve preferred they didn’t go POOF in one hit…). One of the few character avatars I went female for, and got a fruify dress for, because the dress was well animated and bobbled a lot(No, not referring to what you’re thinking of, the base of the skirt did a certain ‘flounce’ if you jumped/moved), and seeing multiples of myself bobbling was fun, and it involved near-constant movement to keep alive.

Also : Necromancy/summoning. I really REALLY miss my 117+ backup army from Diablo games. GW2 didn’t do that justice at all, and Path of Exile’s version bothered me/didn’t seem to do it ‘right’ (Though that summon multiple skulls move that go and attack they added a bit back made up for it when I last went back over there…almost made it worth playing that build.) I really wanted to be able to run a army of those with multi-buff on them…like they did in late D2 Exp with the runes or how you can do it in Path of Exile with the things that block a certain amount of Mana…forget the name. People hated having me around though because of how much lag those armies caused….especially when they allowed you to create a runeplate with teleport and you could teleport the army around too…making skills only be for one character was a flaw in game design I think…but I realize why they did it…because it turned into one ‘overpowered’ character. But I think if you’re going to play with a ‘hero’ story, you need to have that kind of power for the player…but also create difficulty for them too.

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Oleg Chebeneev

In terms of class mechanics I really liked how Bard was made in Vanguard. You could create your own “dances” that were a set of varied buffs that you could customize any way you wanted. You could focus everything into one thing like running speed or make it more universal.

Speaking of one particular skill, time warp is cool. Where you return to where you was in place and health in few seconds after activating skill. Never seen it outside WoW

kjempff
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kjempff

charm, blood magic, skills that interrupt enemies, mesmerize(cc), invis, phasing/hiding and other aggro dumping, preemptive heals, triggered effects (stun, phasing), real bard songs, …

Cyclone Jack
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Cyclone Jack

Support skills that aren’t heals. Also, crowd control.

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TheDonDude

Diplomacy. I’d love to be able to bribe or lie my way past mobs instead of just killing.

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Tobasco da Gama

That’s pretty neat. I’ll also add that I think GW2’s Mesmer had a pretty cool take on summons. It was never balanced properly, but the idea of a summon that does a cool thing and then hangs around a bit doing basic attacks until you consume it for a special effect is really neat and hasn’t really been done elsewhere AFAIK.

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Does not check email

Be a duck. Scare children and pull out chairs from senior citizens

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Yuge McBigly

Somewhat related but every game should copy the music system from LOTRO.

I once asked a dev from the ill-fated Stargate Worlds if they were going to have a music system. He said something along the lines of the characters wouldn’t be wasting their time attacking enemies with a trombone.

As an actual brass player, this hurt me physically.

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Pandalulz