Warframe is bringing Grendel, the Kuva Lich boss system, and further melee changes in The Old Blood

    
19

There are a whole lot of new shiny things coming to Warframe in the near future with The Old Blood update. We’re talking a ravenous new ‘frame, a personal villain that spawns from a specific kill that opens up new foes for players to fight, and new tricks for the melee-minded Tenno.

The new ‘frame is Grendel, who is capable of devouring whole enemies to either consume for radial buffs or for use as projectiles as well as roll up into a ball to bowl through foes or leap down to an area to create a splash of damage. It’s easily one of the more unique additions to the game, which is saying something considering the variety of ‘frames already in-game.

The Old Blood will also add the Kuva Lich system, which effectively creates a “personal villain” for players. This Lich can be spawned when a Kuva-Spiked Grineer is defeated, which will then claim territory in the Origin System and spawn thralls. Players will need to take out these thralls to track down the Lich and deal the final killing blows themselves, even if they’re joined by fireteams.

This new update will also introduce another round of updates to melee combat, such as mid-air melee attacks, lifting and air juggling of foes, new heavy attacks, and a balance pass that includes melee weapon stats and mod rebalancing. This update will also bring back manual blocking and the melee-only attack state. The devs recently took a deep dive into these updates that’s worth a read.

Finally, The Old Blood will bring reworks to Vauban and Ember, new deluxe items for the Titania ‘frame, and (of course) a host of new weapons and items. The latest Warframe Devstream offered a closer look at all the major goodies coming with The Old Blood, as well as news that players who log in between the update’s launch and an undetermined date will receive Forma, boosters, and a Legendary Core to help respec their characters. That last item is reportedly a big deal; many players who have been in-game for a long time have never seen a Legendary Core drop at all.

The Old Blood is due to arrive to PC at some point this week and to consoles sometime afterwards. For now, make sure to check the links for further details and get a look at Grendel in action in the video below.

sources: official site (1, 2), official forums, thanks to Sophiskiai for the tips!

19
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
EmberStar

I am sad. DE Rebecca posted last night to say that the update won’t be ready this week. And since the Halloween event wasn’t live yet when I logged in last night, that might be getting delayed as part of the same update. :( I hope they extend the Halloween event if that’s the case. (And by that I mean the special “spooky” missions where there are actually pumpkins and fog and stuff. One of which is probably going to be dropping the Bats ephemera.) Oh well.

Reader
Kickstarter Donor
Loyal Patron
Tobasco da Gama

Definitely excited to see the Kuva Liches in action.

Reader
David Goodman

I tend to watch Brozime and TacticalPotato for my Warframe specific stuff on YouTube; I don’t think TP has anything out yet (will double-check), but Brozime had his initial thoughts on the announcement.

Most of it sounds good, or at least OK . But there was one thing he was concerned about, and that I agree with as well…

Reach / Primed Reach – the bonuses granted by the mod are going to be normalized between short and long-range melee weapons; previously, two-handed weapons – and specific ones at that – were getting a disproportional amount of benefit from increased range.

However, the announcement didn’t really say HOW this would be handled.

If short-range weapons end up with longer range as a result, I feel this makes them competitive and it would be a good thing. If all that happens is that long-range melee weapons are crippled, then … I feel like that’s a problem.

The only thing that keeps melee competitive is the long range they can get (because this is a game about killing a whole lotta things coming at you), and the extremely high damage they can do in that range.

Take that away and there’s little reason not to use almost any ranged weapon, unless you’re Saryn anyway.

However, there’s a lot of good possibilities that can happen – freeing up many new, previously-unused weapon types would do a lot to help the diversity in the game.

And finishes being tied to the Parazon which would have covert lethality built in (as i understand it), only helps my Inaros :)

Sand Daddy appreciates the gesture.

Reader
Kickstarter Donor
Loyal Patron
Tobasco da Gama

However, the announcement didn’t really say HOW this would be handled.

The Reach mods are being changed to add a fixed amount of range rather than being a percentage modifier on a weapon’s existing range. So a maxed-out Primed Reach will add 2m (or whatever) to both a Rakta Dark Dagger and an Atterax instead of adding like 10m to Atterax and .5m to the Dark Dagger.

kjempff
Reader
kjempff

That sound like a hefty nerf for whips. Maybe it is ok because the percentage modifier was pretty ridiculous, and whatever .. the power meta changes all the time, just have to roll with it.

Reader
Kickstarter Donor
Loyal Patron
Tobasco da Gama

I assure you, Whips have a shitload of range even without mods. They’ll be fine.

Reader
EmberStar

The point seems to be to fix the massive disparity between the whips and pole arm weapons (which can clear whole rooms even without range) and daggers, which often can’t even be used to break crates. Increasing the range by 120% is a massive benefit the former, and almost pointless for the latter. 120% of nothing is still nothing.

The only example I’ve seen is a dev who posted a testing video, where a rank 7/10 Primed Reach gave something like +2.9 range. Assuming that’s actually the range it adds in meters, that would be a huge upgrade for a dagger and probably still “worth having” on a whip. It’s hard to say for sure, because the range on melee weapons is currently hidden and often changes during a combo as the animation sweeps the weapon in different directions.

Reader
David Goodman

Interesting – Thanks for the information!

Reader
sophiskiai

even if they’re joined by fireteams

Heh, I see someone’s been playing lots of Destiny 2!

Another neat thing that’s come to light this week is “Prex”, Warframe Tarot cards which are hidden as in-game Easter Eggs which become Orbiter decorations. The first one was introduced with the Saint of Altra update but didn’t become widely known about in the community till around 4 weeks later, 3 or 4 more are arriving with the Old Blood update of which a couple (Atlas and Grendel) are shown at the end of the devstream overview article.

Reader
Axetwin .

This sounds interesting, which makes me question how many hundreds of hours of grinding/farming it’ll take before you reach this point. That’s why I’ve never been able to get into this game. The fun stuff is locked away behind so much tedium.

Reader
Loyal Patron
Kickstarter Donor
Patreon Donor
kgptzac

This comment would make sense in games like Eve Online, but not in Warframe. Melee change will be evident to you right in the tutorial, while kuva lich is likely locked behind story mission for its extensive tie to the lore. The “Vore” frame, Grendel, seem to have a higher-than-normal doorstep than other frames, but like every frame in this game, it can be bought with plat, which you can get from paying rl cash or farm for other things and sell to other players, where they’d pay you in plat.

Warframe is a grindy game not because there may be 5% of unique content is locked behind “hundreds of hours of grinding”.

Reader
EmberStar

It’s only a guess, but since they are called a “Kuva Lich,” I wouldn’t be surprised if you won’t be able to face one until after “The War Within.” That’s the point in the story where they introduce Kuva as a concept (and as a resource you can collect.) On the other hand, if you’re in a mission with a player who *has* unlocked them you could potentially see one much sooner. In the same way that they don’t lock new players into different matchmaking than ones who have finished “The Second Dream.”

Getting Grendel will take a while if you want to get him purely through the game mechanic they mentioned – he’s tied to Arbitration missions, and you can’t access those until you’ve literally finished every node in the star chart at least once.

*However,* you could farm Relics and trade Prime blueprints and components to other players for platinum. Or farm reputation with the Syndicates so that you can trade the unique Syndicate weapons and augments, or whatever else can be traded. (I don’t really know, because I disable the Trade channel unless I’m actively looking to buy something, and then I use the filters to block out anything that doesn’t mention what I’m trying to get.)

One thing I do wish they handled differently is informing the player of what they’d need to do to be able to earn things in-game. As far as I know, there is no resource in-game that tells you where you’d need to go or what you’d have to fight to unlock a given Warframe. You have to check the wiki to know what boss has which pieces.

I know that one of the people I invited to try the game started with Volt, then wanted to get Excalibur. And part of the reason they eventually quit was that they had no idea HOW to do that. They had fought several other bosses, and never realized that Warframe components were even a possible reward. They’re the type of player that wants to learn as they go, not spend a week doing homework on a wiki. Warframe components are relatively rare rewards, and never dropped as they were clearing the star chart. And without an in-game resource saying otherwise, they never realized there was any point in fighting a boss beyond clearing the node. The Codex lists possible rewards from fighting an enemy… but only after you’ve scanned that enemy multiple times.

kjempff
Reader
kjempff

or if you put on a different mentality-hat…
The fun stuff is playing the game, some of the content is locked away behind a wall of fun stuff you have to play through; Gdam all that annoying playing the actual game you have to go through to finish the game.

kjempff
Reader
kjempff

I hope that means they remove those awful melee finishers, well at least make it optional. Nothing more annoying than constantly being propelled forward during melee.

Reader
sophiskiai

They said during the devstream that melee combos will work differently depending on if you’re holding a movement key, so you can choose whether your swings move you forward or keep you mostly in place. And Finishers (plus mods like Covert Lethality) are being moved to a new thing called the Parazon which’ll also be used for hacking and stuff.

Reader
Eamil

Yeah, Legendary Cores are *extremely* rare, and the reason they’re such a big deal is that they completely max out a mod while removing both the endo and credit costs for doing so. Instantly max-ranking a primed mod in your collection is a damn sweet deal.

Reader
EmberStar

I’d need to double check, but from what I remember it’s about 35,000 Endo and about 1.5 million credits to bring a Primed mod from rank 0 to max. I don’t do most of the min/max Endo farming stuff, so I think I average about 200 to 400 in a mission, and that’s with the double resource booster I got as a side effect of buying Prime Access. So… yeah, a Legendary Core is kind of a big deal. Most people have never even seen one. DE Rebecca (one of the devs) has never seen one drop according to one of the recent streams, and didn’t recognize the icon in one of the recent fan art showcases. o.O

Here’s hoping that this actually makes it this week, and doesn’t get delayed. Many of the most recent Mainline updates have been delayed by at least a week from when they started saying that it would be coming any day now. DE stopped giving anything like a concrete release date quite a while ago. (It’s not late if they didn’t actually set a date.)

Reader
sophiskiai

Checked in game, and it’s even more than that – 40,920 Endo and 1,976,436 credits!

Even someone without any Primed mods can save somewhere between up to 10k Endo and 494k credits on a common mod or up to 30k Endo and 1,482k credits on a rare mod.

They said in the devstream that Old Blood might be out this week or might not arrive till next week, but we did get the Nightwave Intermission arriving yesterday and the Hallowe’en content is arriving today.

Reader
EmberStar

Personally I’d never use a Legendary Core on anything less than a rank 0 Primed mod. Baro Ki’teer often has some for sale when he visits, and they’re a huge upgrade if you can fit them into a build. I had two Legendary Cores as compensation for some previous change that happened before they even switched to the Endo system. I kept them for *years* until I had mods that I felt were worth using them on. (Primed Serration and Primed Pressure Point. The +damage mods for primary ranged weapons and for melee weapons.)

But that’s just me, and I’m already a video game packrat. I am totally the player who will face a boss with an inventory full of potions that I’ve avoided using “just in case I need them.” And then still try not to use them because “What if I need them even more later?” (As I’m facing the final boss of the game.)