Legends of Aria is halting taxes and auctions ahead of its next patch in November

    
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Surprised pikachu dot jpeg.

Citadel Studios is clearly hoping that the next update for Legends of Aria brings people to the game to stay, but there’s a bit of a problem there. See, if you’ve lost your land due to unpaid taxes, you’re going to be disinterested in going back even if you like the system changes, right? That’s why the developers have opted to disable taxes and auctions until the update in November, with any current auctions ending and reverting to the ownership of the current landholder. So if you’re taking a break, come back with the next patch and everything will still be there!

This coincides with a push by the developers to change the game’s PvP balancing once more after an adjustment to PvP penalties and permissions back with the game’s Steam early access launch. Whether or not the latest change will be enough to bring players into the game is an open question, but it seems likely that ensuring returning players needn’t worry about having lost valuable land is at least a step in the right direction there.

Source: Twitter; thanks to DK for the tip!
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PanagiotisLial1

I went to check on what a house cost(without anything on it) and I was surprised at how costy they were. Seems that getting any house may required quite a grind for a new player

deekay_plus
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deekay_plus

it’s not that bad. going in blind in the beginning and minimal outside resource help i figured out how to make a money making machine between two characters on the same account. granted having a 2nd account made trading between those two characters much more secure and easier but not particularly necessary maybe (if totally helpful)

i spent about 6-8 weeks, 1-2 days a week tops doing a mix of farming and crafting. granted it was time consuming within those 1-2 days a week i played.

but the house stuff is massively more expensive than the other vendor available items i guess.

and ofc there’s the cost of the house building item thing i assume you have to also put materials into beyond the house of the land plot.

i guess it is kind of actually grindy, i just actually enjoyed the grind in this one (for once lol). and didn’t feel rushed in the grind that’s involved. it wasn’t at all like you rtypical sprint to endgame for me for once i guess.

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PanagiotisLial1

Do you have a time limit to gather the materials once items are place? and for now i get 100-200gold from dispatcher missions plus whatever I find in the process. Started a crafter too but he is new of course too. I was thinking it would get 3+ months to gather the amounts needed

deekay_plus
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deekay_plus

i don’t know i save up like 8plat of gold towards the deed and then rdr2 was annojunced and i decided i didn’t want to buy a deed rn and be pushed to get my taxes paid every week in the midst of rdr launch stuff.

but never actually bought the deed yet. let alone placed it or bought the house item or any of that.

anyways the pve dispatcher missions will pay out more as you progress your martial skills. but gathering on a combat capable char (as leather doesn’t grow on trees like cotton and wood) and then moving gathered mats to my crafter to do crafting orders was really good money, just upfront time investment heavy if i let it. but also really chill and relaxing tbh.

most days i played 4-8 hours or so that i played once i had gotten into the groove of making money from craft orders. roughly half for farming the mats and half for the crafting process.

each individual 4-8 session being hugely profitable especially once i figured out the whole business with craft orders and such. which i could’ve prioritized gold generation over exp but i kept them relatively balanced.

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PanagiotisLial1

Yes I had been getting a lot of cotton and leather too and just storing it

deekay_plus
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deekay_plus

yeah good stuff. fabrication has been my primary money maker in this venture. i was about to start leveling wood crafting in earnest before i stopped too. to get that nice furniture for the house and stuff. it’s actually what i did my last session.

crafting progression is alot like combat and gathering lines in that you fail alot as you level – so be prepared to run through alot of mats early on and as you hit leveling points with new recipes.

i would say don’t bother trying to level with fluffy cotton crafts even if i admit it can be a huge boost to the leveling. but you’ll likely see for yourself why i might suggest that. ;)

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PanagiotisLial1

My crafter is actually blacksmith but I am sure I will make more. I can often a serial crafter in games, provided I like them. I noticed his next “task” in profession window says “coming soon” so its possible the crafts profession guide isnt implemented yet.

I also noticed I do fail a lot when gathering and/or crafting. Even my (melee) combat char has cooking as his last skill as I had the rest covered and has one “free” skill to choose whatever I wanted

deekay_plus
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deekay_plus

helm or w/e is really good for blacksmithing. there’s a quarry right off the side from the blacksmith area. it’s OP af lol

i decided cooking wasn’t worth it but i wasn’t doing crafter orders for it. the quest for it calls for a carrot and i never found where i could get carrots other than growing on my own land. and i don’t even gather seeds from animals when farming. i mean you can just level it off meat without doing the quest but the amount of bread i use as an archer with good healing and a fair number of bandages stocked (from teh healing quest) i don’t consume food often enough.

at some point i may need to do it maybe idk for alchemy cuz i do use a fair bit of the potionsi get from bandit/goblin/troll drops.

with crafting progression you basically just do craft orders. you can get a new one every half hour or everytime you turn in a completed one (which resets the timer). the craft orders will select from recipes you have based to a degree on your skill level. it takes some learning curve but eventually you’ll figure out how ot game it either towards exp or gold or both and more importantly to your most abundant/easily farmable mats.

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PanagiotisLial1

its a bug(or bad placement) go to the starter town to the cooking guy that sell mystery meat, onions etc and zoom really a lot – the carror is barely visible out of its position on the selling bench and the strawberry is floating rightish, lol

At first I couldnt find any of those too

deekay_plus
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deekay_plus

ahh figuress looooooool

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Deadly Habit

LOL one of the few perks for the premium subscription they’ve already charged and taken money for (for up to a year already paid in advance if I’m recalling correctly in some cases) is tax free housing plots. Just when I think they can’t make a new misstep they do. What new lessons in mismanaging a business and community can these guys do that they haven’t already at this point?

I’m so done giving them the slightest benefit of the doubt, this is full on desperation panic sink of swim mode, it’s blatantly obvious.

It’d be a lot easier to be sympathetic if they were transparent about this stuff, but they seem to be following the Portalarium/Lord Brexit Shroud of the Avatar school of business management.

deekay_plus
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deekay_plus

i missed the streams for this game where the owner of the company/lead developer/figurehead of the studio while wearing full medieval armour looking like they drank too much too fast and need a nap at a fold out table in front of a white board with a completely unreleastic funding goal hand written on it and a completely sad looking number of funds raised below. while occasionally perking up to announce sales of vials of his blood, locks of his dead mother’s hair and his dead mother’s art.

somehow i don’t think this company is remotely in that same ballpark, wether or not this is a major mistep(i don’t think it is. desperate perhaps, but probably the right move given teh state of the active population and in particular the sub state of the house owning population)

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Deadly Habit

Nah the streams with SOONpreem and co. have always been pretty much indistinguishable from one another with grandiose promises and self imposed release dates they never hit or them showing they don’t play test their own game and systems like forgetting about crafting orders for recipes when they had just recently made it, spider silk being “fixed” in like 5 consecutive hotfixes with it being the same problem and the person who ultimately did fix it not being the one who constantly said they did.

I’m not putting it past them to start up the begathons or selling bodily fluids since they’ve been pulling 180s and have been less than transparent about numbers or an actual design or apologizing to people who felt mislead at every 180 they take on a whim with rulesets, merges, changing from the Shards Online to LoA etc.

This is just really the latest in many missteps that really is echoing a lot of what Lord Brexit and co did with SotA and Portalarium only they don’t have the whales with nostalgic hero worship or sunk cost to sustain it like them through exorbitantly priced cash shop stuff.

You’d think they’d have released the community server stuff widespread by now as that’s one of the biggest boons to the project and people are more interested in servers like LoU than the base ones, but I get it having been in the modding program that it’s not very new user or wide market friendly to do the scripting in Lua and the mapping/assets in the limited toolkit they made within Unity.

It’s a damn shame that they’ve essentially ruined their own product and brand with turning away a bulk of the previous and until recently current player base with their poor business and lack of committing to a consistent design decision.

Gotta love that much like SotA they’re hiding behind ‘Early Access’ when it’s a persistent world with a cash shop and premium subscriptions already along with not allowing backers to reclaim their rewards from the Kickstarter and pre-persistence backers packages they may have lost during all their changes and merges.

They really need someone who isn’t just a good programmer at the helm to manage the project and an actual professional, not amateur designer to fix and balance the systems.

The biggest issue is the devs and game has no clue what they want to be, and it’s finally coming to roost after how many chances now?

They’re on their 3rd community manager in a relatively short time frame, that should be a huge red flag. This is me not even going into details or bringing up personal back end conversations with their employees previous and current among everything else going on.

deekay_plus
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deekay_plus

i mean other than being kickstarted and using early access program i’m not sure how the two relate at this time and your long post kind of really indicates that other than you think they will for some reason do those things.

anywaysssssssssssssssssssssssssssssssssssssssssssssssssssssssssss

i feel like the unexpected downtime periods is what hurt the population the most. not whatever people are ranting about all day long on the game’s official discord or w/e about private servers (which i would like to see them come through on that promise but understandably they want stable servers first before they start charging people hosting licensing etc).

if they’re talking about specific bugs and shit on stream, btw, they are being 110% more transparent and informative about things than sota stuff was. sometimes bugs don’t fix in live environments like they do internally especially with the internet tech involved with this game. it can be trying for all involved – speaking as someone who spent the previous year playing star citizen regularly. and as someone who’s fabrication progression is hindered by the lack of spider silk drops.

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Deadly Habit

Unfortunately there’s a lot of back end stuff I know from the community server stuff and private discord that entails under NDA along with direct conversations with employees I don’t want to get put in the crosshairs by leaking too much that would identify them along with a failed negotiation to license the engine and server to facilitate what was supposed to be a joint venture which CS would benefit from financially as well, which led to Derek trying to leverage it to poach members from our team which has now moved onto a new solution and abandoned LoA entirely, so I’m definitely a bit more biased and bitter than your average backer.

As a backer and now outside observer the arrogance and lack of apologies about all the 180s and lack of design is what bothers me the most especially since people have been addressing all these concerns and solutions since I backed the game in April of last year. Hell I had enough confidence in the direction back then to upgrade my pledge and partake in doing stream related marketing for them too. Now that CM is long gone and it’s just the same cycle of directionless development and the same missteps without any real acknowledgement of that.

That’s why I’m saying it’s a last ditch effort especially after the subpar Steam launch and recent monetization attempts. They don’t seem to realize a sandbox is no good without new or engaging content regardless of where you fall on PvP ruleset stances either. It’s just a mess from the top down.

deekay_plus
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deekay_plus

“poach members from our team”?????

beyond that you seem upset but i can guarantee the population drops were more due to sudden unexpected downtime during primetime than anything else. since you know… each time the downtime happened the population that logged back in after each was what remained and this was very very obvious and visible.

but eh… maybe uo/rsc clones aren’t for you m8. i’ve really quite dug the game since steam EA launch myself. it’s what i want from an mmorpg styled experience in 2019 and 2020. i hope they can keep the doors open and regain some population though i doubt that’s the case. and that’s just what happens sometimes.

i would note – i didn’t mention pvp once. i don’t think anyone of the larger population that played at one point but a very small number of people cared about pvp in the game. and part of the attraction for me at least was the weren’t going to force pvp into the mix as albion tried to do and was a huge turn off in the implementation and nature thereof.

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Deadly Habit

By poach I mean would only consider andallude to doing a deal and signing the legal paperwork contingent on people from our project coming to work for CS on the base game.

I’ve been with the game and prolly approaching thousands of hours pre persistence doing dedicated testing along with reporting numerous bugs and exploits, it’s not about disliking UO clones etc though I love high risk reward niche PvP sandboxes, it’s the lack of things improving or adding content from back then and the lack of a clear direction and history of the project and company.

If you’re fresh from the Steam launch it’s understandable you haven’t been around for the bulk of what I’m referring to.

deekay_plus
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deekay_plus

what’s your project?

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Deadly Habit

No official name yet and I’m just a team member speaking out in no official capacity but my own personal views, but it was previously the Palanai project in LoA.

Also you can track the population drops along with general interest pre-Steam using publicly available Steam charts and Twitch metrics for the game to show this isn’t a new problem with spikes and drops. It’s the same cycle, just it keeps being a diminishing population total each cycle.

1 year chart for Twitch streams and viewership/engagement which covers persistence launch pre-Steam and Steam launch

https://sullygnome.com/game/Legends_of_Aria/365/summary

Publicly available numbers since Steam launch

https://steamcharts.com/app/594770#All