The Daily Grind: How has an MMO recently tested your patience?

    
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The Daily Grind: How has an MMO recently tested your patience?

I like to think of myself as a reasonably patient man. I’ll line up at the DMV or Disney and wait my turn for glory without a single muttered comment. I have at least four children in my household who make a game out of seeing how far they can push Dad before he snaps and starts rending his shirt. And I play MMORPGs.

There is a lot about MMOs that try one’s patience, I’ve realized. Sometimes we have to endure long queues. We often have to wait years and years for games to finish development and launch. Major goals and milestones take time. And then there’s the social factor that often prods our patience limit, what with PUGs and that guy in your guild chat who thinks he’s incredibly witty but he’s just annoying (that’s me).

How do MMOs try your patience? And are you good at handling that, or do you flip your desk and stalk off somewhere else?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Zero_1_Zerum

Queueing up for a random dungeon as a DPS in ESO. Seems like everyone and their grandma is DPS, so I ended up waiting what seems like a long time.

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Neurotic

WoW Classic. Half way through hitting my first wolf outside Northshire Abby, with my meticulously recreated first ever character. I realised then that my patience would not last until that poor creature’s death, and I logged out forever. :D

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Kaeirra

i didnt even get that far.. barely out of the starting area and gave up..

-#livelongandprosperbyquittingclassic

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Toy Clown

The latest that has gotten me a bit peeved is going through a 3-5 hour queue on ArcheAge Unchained, only to crash 10 minutes into the game, then having to go to the back of the queue again. “Supposedly” a fix for that is coming in a few weeks.

I plan my time around those queues. I use my last break at work to dash home and queue up, then when I get home I get dinner, take care of the pets and do some cleaning, then I’m ready to play! But the crashes throw me waaay off and I sit in front of the monitor just seeeething for a few moments.

Luckily I’m only into the 3rd season of Supernatural, so I fill my gaming time with that.

kjempff
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kjempff

Handholding, linear maps, quest hubs, and story driven in general, as well as gamey stuff. Add ingame shops, all currencies that exist both ingame and shop, all currencies or point systems designed to buy gear with.
These are the things that test my patience.

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Adam Russell

The guy that logs in 10 minutes after raid is scheduled and buffs already went out, and then has trouble with ui, maps, dies on the way to the raid, etc.

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Ben Stone

Archeage making me wait a week to delete a character so I can start fresh on one of the servers not ruined by their tranwreck exploit that they never punished anyone for.

Random MMO fan
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Random MMO fan

When I tried WoW Classic again, I instantly remembered how really awful it was back in the day, with all these quests to kill billions of animals some of which have a chance of dropping a body part, and no way to level up other than either doing them or doing a very few dungeons which are hard to find group for and also very time consuming due to no dungeon queue tools. This is the only thing that ever “test my patience” in such games (aside from WoW I also felt the same irritation when trying to increase reputation with some faction in LotRO) – awful timesinks like that.

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flamethekid .

I just tried out elsword again recently since there was new dungeons and stuff.

those dungeons are so far up a pay/heavy grind wall that I can’t see myself as a casual even participating in them.

before you could easily just take part in whatever new content by getting whooped alittle bit at first but gradually getting used to it as you accumulate gear.

the problem now is that you now need enough of what is called combat power to even attempt the dungeons and you need 500K of it PLUS the gear for the new dungeons only exists as one set and is at the back end of the dungeon and is useless unless you modify it with stuff you get at the back end of the dungeon.

so you have to power up the previous set of gear and thats super expensive since that is a modifiable gear set too.
with a casual players budget you get get around 100k and you need 500K to do the new dungeons.

so you need to enchant your items to +10 or above which is extreme RNG since you only have a 1% chance of the enchantment succeeding and you need to enhance 5 pieces of gear and if it fails you run the risk of the enhancement levels resetting back to 0 or the item just breaking entirely after enhancement level 8.
and then there is the getting the items to modify your armor and for a +10 armor you would need 24 items that are super expensive and have a very low drop rate.

and then to add on to that the cosmetics also have stats on them too so you need to buy an expensive costume either from a player or from the cash shop with premium currency.

the ones that take the ingame currency are expensive but don’t do much.

All in All elsword has turned into a shit game in just 2 years i was taking a break for

and Don’t get me started on the state of PVP which the only reason tons of people even bother with PVE

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Ashfyn Ninegold

I’ve completely run out of patience with jumping puzzles in MMOs, especially those that requiring watching a YouTube to get the “trick” (a trick the YouTuber only knows because a dev showed him during a demonstration). If a quest requires a jumping puzzle, there’s this great button in red called “Abandon.”

I’ve completely run out of patience for MMOs that do not properly explain anything. No, I am not going to troll through endless forum/reddit posts or waste time watching YouTubers or attempt to figure out if fan wikis are up to date. Or read cute but not informative patch notes. If you can’t be bothered to have an official wiki that is kept updated or publish dev notes that tells how a mechanic works or put in a tool tip in or have an updated help button, I can’t be bothered to play. The solution for this is that handy feature “Uninstall.”

I’ve completely run out of patience with tiny inventories and the plethora of almost-but-not-quite useless drops devs devise to fill them. When I see that devs have employed this scheme to get me to buy inventory/stash/bank space, I realize I’m smarter than this and employ the Uninstall feature instead.

You’ll notice my impatience comes down to really one thing, wasted time.

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Arnold Hendrick

I completely agree. The lack of proper, updated documentation of how the UI should be operated, or how each system works, just tells me that the head of design for the project doesn’t really know either. MMORPGs, or any RPG for that matter, is full of too many systems and too much data for any person to memorize, much less retain perfectly a half year later. With development and live times lasting years, no documentation means nobody really knows.

Sid Meier once said (I paraphrase) that good gameplay is making informed decisions. If I’m constantly guessing how the game works, I’m not making an informed decision, and therefore not able to enjoy the game to the fullest.

This problem starts with lazy, sloppy development practices. It’s final manifestation is the assumption that the players can “figure it out” through trial and error.

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Castagere Shaikura

Reading this reminded me why I quit Secret World. Having to look stuff up got old real fast for me.

oldandgrumpy
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oldandgrumpy

SWTOR Datacron’s came to mind straight away. Dropping or jumping to your doom for lots of them. Forced grouping for others :) Marvelous design decisions for retention.

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Anton Mochalin

Astellia Online’s beta tested my patience for hard texture popping. It turned out I have none – it ruins any experience so fast I couldn’t see if there were any experience to ruin. Didn’t even finish the tutorial zone.