
If you’ve been eyeing Star Citizen’s alpha 3.7 incremental patches wondering whether there’s enough there there to take a peek, then good news for you because you can soon take a peek without plunking down any cash to do it as there’s a free-fly starting right now and running all week.
“From Monday, Oct. 28 at 12 PM Pacific to midnight on Sunday, Nov. 3rd, Cloud Imperium will make it free for anyone in the world to download and play Star Citizen across five ships as they traverse the vast reaches of the Stanton System. Players can download Star Citizen and get started with the Free Fly here. Additionally, starter packs for new players will be discounted across the board, meaning players can pledge just $40 dollars to play Star Citizen in perpetuity, including their starter ship, a game package, 3 months of ship insurance and 1,000 UEC.”
Free-fly players will get to dabble with flying the Consolidated Outland Mustang Alpha, Banu Defender, RSI Aurora MR, Drake Cutlass Black, and Avenger Titan while mucking around with the 3.7 patch contents, which as we’ve previously covered include new cave environs, mining, harvesting, missions sharing, ship rentals, and the commodity inventory. It’s not exactly a Halloween event, but it’s the next best thing.
If anyone is interested in getting this game all starter packages are discounted which only happens once a year! Also if you use a referral code you get 5000 in game credits to use towards ships, armor, weapons, and upgrades.
Just use code: STAR-4JS9-SBR6
And after you buy a starter package you get the credits automatically!
Great time to jump in a give it a go, the stats are all fascinating to see as well.
Be cool if Elite would pop up some stats of most flown ship etc as well would be curious to see!
From the graphic, Jan – Oct = 10 months = 432,000 minutes. 559M minutes played divided by 432,000 gives an average of 1300 people online (constantly).
Working off the assumption that people play 3 hours a day means 10,400 daily players to hit 559M minutes over 10 months.
Total number of accounts = 2.4M, total number of backers = ~1.4M
thats alot of assumptions.
also you seem to be bad at math. but it’s 9am and i’m not done my coffee so i cba.
Put up or shut up Deekay.
FIGHT FIGHT FIGHT FIGHT FIGHT FIGHT FIGHT FIGHT FIGHT
Unfortunately not. It looks like he had his coffee, did the math and realised I was right after all…
Kind of ironic seeing he claims I was the one making assumptions :D
hi some people have things they do other than vomit post on gaming blog comment sections like full time jobs mr cmdr cotic.
>Working off the assumption that people play 3 hours a day means 10,400 daily players to hit 559M minutes over 10 months.
ok, that’s nice, some awkward assumptions about average session length and no accounting for unique users but how does that connect to:
>Total number of accounts = 2.4M, total number of backers = ~1.4M
this being awkward because this quoted claim doesn’t follow the former sets of quick mafs
you have no data for unique players to extrapolate number of backers at all from this data. or maybe just suck at citations?
either way number of active players does not provide data on number of backers (people who have spent at least $5 on the game rather than being gifted a copy or simply having an account).
🤔
next time ask big shaq for help with your math homework.
What a projecting twerp, how is posting 3 comments over a 10 hour period vomit posting?
What’s vomit posting is when you respond to your own posts, like in almost every SC article….
On to the maths, how can we factor in something that we do not have? All we can use are numbers provided to reach averages, that should be plain as day.
Wut? Turbulent did an interview with Huffington Post showing that around half of the SC citizens number were paying accounts, so yah, there is some basis for that number.
Get up to date deeky
the extrapolation from turbulent doesn’t remotely line up with your assumptions.
which i’m well aware of, since i was amongst those that put that out there and got the math on that one done.
beyond that, the point is that there is no clear data where the number of paid customers is these days. some will say there’s been a dramatic visible increase in player population the past year. others will disagree (at least at times) reasonably. in the end though they don’t relate due to the known quantity of backers who aren’t playing vs those that do.
[b]it’s not hard dude. we just don’t know what the number of customers is even back when we had some near relevant data to extrapolate from which is no longer relevant beyond being a data time data point in itself.[/b]
and beyond that your OP was just like “here’s some guesstimate math about played time, then imma leap over to backer count randomly”. cest non sequitor mon ami.
and just to reiterate the turbulent post which talked about number of sc paid customers took place roughly 4 years ago. you need to math better hombre.
Good god man, if you want to make claims like this then back the fucking thing up instead of just throwing it out there.
Yeah bullshit on that. Again proof or no cigar
Look I’ll explain this in pre-school terms. If you have a lemonade cart and you put it on a busy street you’ll get a lot more customers than if you put it on a quiet street. I’m sure you can agree with that.
Likewise up until 2017 CIG were canvassing for lots of new backers, they held regular free fly weeks etc. From 2017 onwards they have done the opposite, they have a 2 or 3 free fly weeks a year, most of their efforts are now focused on leveraging their existing playerbase/whales.
The Turbulent letter reflects their lemonade cart on the busy street period, therefore it follows that once they move their cart to a quiet street the ratio for signup to backer is going to drop, ergo 1.4M is a generous number.
And what’s the problem with that? no one is saying take it as gospel, it’s just providing an example of what those numbers could mean in day to day terms.
See children’s lemonade cart example above. You need to logic better hombre…
you said put up or shut up earlier. show your work or … 🤔👌
the truth about the turbulet huff po interview is the extropolation from that show a much lower number than you’re projecting. not that it matters. you didn’t show your work and just leap from one seperate equasion to another.
it’s okay. you’re okay.
I did say that and it’s worth pointing out that you have avoided doing so. All talk, no walk. You claim math is wrong but cannot back it up. Just no ur wrong trolling.
So giving CIG a larger number of paid backers, which would normally be a good thing, is now bad. Damn, talk about desperate grasping….
i did the math. you’re wrong in several spots and the math doesn’t connect to your conclusion.
you do know how math works right? it’s not up to me to prove your thesis it’s up to you to prove it.
stop whining and show your work.
narrator: he won’t show his work because the place he copy pasted from didn’t either.
also heads up your base number of minutes between january and october is tens of thousands of minutes wrong.
you realize they are measuring from beginning of january to beginning of october not to the time when the person you pasted this from pulled this “math” out of their assholes right?
😂😂😂😂😂🤣🤣🤣🤣🤣
in case you’re wondering why time spent on lyria is so high – it’s those garsh dang miners. lol. same with aberdeen and wala. while cellin’s time spent is generally of a different sort ;)
as for the poor souls trapped in 27% of game time on hurston… F
7 years to produce this and still in alpha. Also still trying to extract money out of people as well I see.
Never tried it? Well worth it. Good learning curve, breathtaking visuals. Played it but want polish and substantial game play loops? Wait until Alpha 4.0+ IMO. 4.0ghz CPU, 16gb+ memory, SSD drive install, 1060 GTX or equivalent if you want a stable experience. More is better, still needs further optimization.
keep in mind the most important things to have are 16 gb or more physical ram and an ssd, more than an amazing cpu or gpu. though the latter do help plenty enough in some spots.
the servers continue to improve but also continue to be the weak point. maybe we’ll get some nice SSOCS demonstration time at citcon?
Honestly, I wish the game would ditch the FPS segments so I could actually come up with a sensible set of HOTAS keybinds. Tried to jump in last night and fly around and spent over an hour trying unsuccessfully to get a set of on-foot keybinds that worked for me without having to commit to one of those simpit setups where your joystick and throttle are welded to your chair so you can have a keyboard and mouse in front of you.
Also, I don’t fucking care about walking around anyway and never have, I just want spaceships.
What’s wrong with Elite Dangerous for ship only gameplay?
I’m at a very been-there-done-that place with E:D right now, especially with FDev spinning their wheels and not really delivering any significant new content since Horizon while lacking any sort of mechanics for players to make their own content (unlike e.g. EVE).
you do need the keyboard or something like a speed pad, and a mouse for the fps bits yes.
i personally wouldn’t invest too much time in rebinding in game (vs out of game bind software for your HIDs), i don’t rebind my stick cuz it’s in such flux and it’s a real pain as keybinds are wiped often enough or adjusted/bugs fixed etc.
anyways i wish i had better help here, i use a speedpad and a joystick, seems the HOTAS stuff is still being worked on, but i would expect that keyboard and mouse would still be the go to HIDs for on foot.
anyways depending on where you choose to live out of, which sounds like you wanna be a spacer so i recomend ollisar grimhex – you can be in your ship from the ezhabs in less than 90s at ollisar, and less than 3 minutes at grimhex. now grim hex is dangerous ground. and ollisar is going away at some point to be replaced by the proper crusader landing area i guess.
you might wanna hire a helper if you wanna do box type stuff, but you’ll probably need to get out if you wanna do cargo. if you just wanna do combat wether pve or pvp it’s pretty minimal on the in and out of hte ships really.
Reddit has a nice free-fly guide:
They picked a nice selection of ships to give people access to for the free fly;
The Mustang and Aurora are in the two starter-ship game packages, so that’d let you know which one you prefer. Note – at the moment, you get both if you get a Mustang because you can’t put a delivery box in it yet. (Plus, totally unbiased opinion – it’s a way cooler-looking ship, and the cockpit view is spectacular… :) )
The Avenger Titan is the sort of “go-to” jack-of-all-trades small ship in the ‘verse. It’s got some competition now from the Origin 300 series, but it’s a really great little ship, and not an expensive upgrade if you find you’re enjoying the game. (Note if you want to buy an Avenger: There’s an Avenger Stalker package available – that’s the bounty hunting Avenger, not the general-use Avenger Titan. The back has prisoner cells instead of cargo. It’s also more expensive, and almost certainly not the one you want.)
The Cutlass Black is a spiffy ship to just wander the ‘verse in – it’s a medium-sized ship, so it flies faster in Quantum than the small ones, without being awkward to fly, or really needing more than one person. If you just want to play space-tourist during the free fly, I’d grab this one. Less time travelling, and more time taking space-pictures for one-shots.
The Banu Defender is their latest venture into alien ships. It’s gorgeous, in a Gieger-esq sort of way, and has a different (and very cool) visual for its quantum drive. It, too, is worth taking a spin in.
Have fun in the ‘verse. :)
I think the game is still not far enough along for these free-flys to make a solid positive impression on the average gamer
3.7.1 has been more stable and has more features than any patch up til now, but its still in alpha and its as likely to put potential new players off as it is to grab them
that said, Don is right, this is a great way to check out SC for yourself for free, the skeleton of a good game is apparent if you can see past the alpha bugginess
always willing to provide a little support to new players that want it
That’s a fair point to make – it’s not a polished, complete game experience yet. if you go in thinking “I’m going to see what happens today”, there’s a lot of fun to be had, some of which is in laughing instead of crying at what happened.
If you go in thinking “I’m gonna run X missions to make Y credits so I can buy/rent ship Z next week”, then the game will scoff at you and stuff that usually works will fail in hilariously annoying ways.
I do think the free flys are a good way for people to find out if it’s reached the “fun for me now” stage without actually throwing money at it to find out, which is nice to have.
Can vouch for Ichi here, they helped me along during CMA. :D
I’ve said it once, and I’ll say it again: I highly recommend giving this a shot. It’s a free way to determine for yourself if Star Citizen is fun or if it’s a hilariously buggy not-a-game.
Or both!
probably one of the better timed free flight weeks in memory… in terms of the above metrics at least :D