The Project 1999 EverQuest emulator is opening yet another server thanks to demand

    
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The folks behind Project 1999, the officially sanctioned classic EverQuest emulator, have had about a week now to look at how the population of the Green server is growing, and after some extensive data and feedback collection, they’ve elected to open a second server.

Readers will recall that when the Green server’s launch date was first announced, the team were only going to start with a single server unless the population reached a certain threshold. Not only has that threshold appeared to have been met, but various other factors were taken into consideration, including the input of those who were on the outside wanting to join in once overcrowding had died down as well as the abject lack of endgame zones. After all that pondering, the Project 1999 team found that opening a second Teal server was “necessary.”

For the next two weeks, players who wish to transfer their character from Green to Teal can do so using the /move command one time only. Otherwise, names for characters on Green cannot be used for new characters on Teal since they share name databases, and any achievements made on either server will be announced on both.

The team has stated that it will be keeping a close eye on the populations of both servers in order to ensure that the population is appropriate for the amount of content available. Once populations meet certain criteria, Teal will be merged back in with Green.

source: official forums, thanks to Ark for the tip!

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Barantor

I’m glad they are doing this, their success is well deserved.

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Arktouros

New server is definitely a good direction for them to go. Last Friday there were over 300+ people in Greater Faydark and hundreds more packed into Steamfont and Butcherblock. Every camp was taken and continued to be taken throughout most of this week. We’re just now starting to see some of those lower level spots free up in the more populated starting areas.

However as they pointed out the options as you move towards end game become much more limited from 30-50 and as people make their way up there the game just doesn’t have enough spots in the game at this time period. Most of the dungeons are pretty much a mess 24/7. There were numerous servers at release with these kinds of game population spread out among them. I can only imagine the amount of petitions they’re getting over kill stealing and spots being contested.

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Bruno Brito

Having a lot of fun with this in short bursts. It’s really cool because you do feel part of something huge.

I don’t know about the new server tho. It makes sense, but it creates problems with the economy and also it doesn’t take long for people to outlevel others. I’m not having problems in Feerott for instance.

That being said, EQ at middle-higher levels is lackluster in enemy spawns, so it’ll be way more hard to find places to level.

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Oleg Chebeneev

Id like to know if there are any new players (not EQ vets) who play it and if so, what is their reason for choosing to play it in 2019?

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Arktouros

I didn’t really play EQ much when it first came out. The biggest reason I’m enjoying P99 Green at the moment is that EQ comes from a time when games were challenging.

Death is something to be feared. From dying super far away from a bind point and having to go get your corpse/items to XP Loss that can actually delevel you so you can no longer use your spells reckless game play is just not a thing. I’ve felt more emotion in the last week playing P99 than I have in years of playing other games where there is no possibility for fear because I can’t lose.

You also have the world design. A lack of map or compass means you have to work on your sense of direction (figuratively and literally) and getting lost in unknown areas brings back that sense of danger and fear. Even something like cities can be dangerous as walking down the wrong alleyway or tunnel can lead you into literally the wrong neighborhood and you running back to your corpse. Do you dare to go off the beaten path and into the wilderness and would you be able to find your way back if you did so? Character design is also great. Races have huge benefits to stats but face penalties as a result. Do you want a more powerful character or a normal one who levels faster? Losing XP on death just becomes that much harsher.

Really it’s within that vein a variety of topics come up all under the heading of the casualization of games. Game companies wanted wider audiences and they adjusted the games to leave the rewards while either toning down or completely eliminating the risk. A game with older design like Everquest P99 has that risk vs reward still intact and or me at least, there can be no sense of triumph when the game has designed it so you can’t possibly fail.

So I am enjoying it. That doesn’t mean it’s perfect, and there’s issues such as that risk vs reward not being tuned right (a big literal “go fuck yourself” to whomever designed Thistle Underbrush) but so far the good outweighs the bad.

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Oleg Chebeneev

You can get that feeling of danger in new MMOs too by setting new rules. For example leveling with only grey items and no consumables in permadeath mode gives a whole new perspective of WoW.

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Arktouros

No you can’t.

The fundamental difference is that there’s no reward vs risk ratio there. Leveling in all grey items yields the exact same rewards as leveling as normal. You’re just going the opposite direction where now it’s all risk for no reward. It’s exactly why “hardcore” games where you delete your character when you die ultimately fail at replicating the same feeling. There’s certainly danger, but the rewards are identical. Oh wait, you get a sense of pride and accomplishment…hah!

Your argument is essentially tying your hand behind your back and having a fist fight with someone is the same as having a bare knuckle beat down with a bear. It just isn’t and the two aren’t comparable.

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Oleg Chebeneev

In permadeath mode your reward is satisfaction from staying alive. It changes gameplay significantly, both in challenge and reward

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Arktouros

Personally I prefer my rewards to be more tangible for my risks, such as being in a zone that’s more dangerous and likely to kill me but yield more XP and/or loot rather than theoretical and imaginary.

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Jokerchyld

I think the point here is your logic doesn’t work for everyone, so unless you can see it from another person’s perspective (based on the explanation) it will never make sense to you why people play EQ. But the most simple to adopt is because they like what it has to offer as its easily seen that its different from other MMO offerings.

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NecrococoPlays

BDO deaths cost experience and can break items (gems – some of which cost millions and millions of silver). At high levels it can take over an hour to gain 1% XP to level, so those deaths hurt. And the greatest risk to your life is other players.

There is no compass or map on the ocean nor in the desert (unless you build/buy one from the auction house, but it’s limited use). You also have to deal with hypothermia and sunstroke. And sudden sandstorms. Or ocean storms. Or pirates (including ghost pirates).

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Christmas Dog

I tried it out because I was curious and it was free.

The sheer tedium and poor design masked as “difficulty” made me roll my eyes. After four or five hours of playing, I ditched it.

It was fun to try out, and I encourage people to do so, but it just isn’t for me.

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Bruno Brito

Not arguing against you here, but bear in mind, P99 is worst at it’s 1-9 adventuring. The game is the toughest at said timeframe. It improves going forward.

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Christmas Dog

The difficulty of combat wasn’t the issue, because at those levels combat was so braindead simple that it offered no actual challenge. Cast my spell twice (because that’s all I had the mana to do) and then sit and watch an autoattack. That isn’t tough, it’s just… boring.

The tedium part came in with having absolutely no map or directions available. Maybe I’m spoiled by modern games, but it was positively boring just wandering with no direction until I found something because there was no other way to locate things.

Not to mention the above combined with dropping all items on your corpse on death. So I died, lost everything, and spawned somewhere I’d never seen before. Spent over an hour wandering a forest, looking for my corpse (because again, I had no way of knowing where I am or where I was when I died), and unable to find it. Asked in OOC chat how I find my corspe, and was immediately hassled by a veteran player telling me that “if I have to ask, I’m too casual for this game”.

Well, yeah. I agree. So I logged out and haven’t gone back.

In the five hours of play, I had found a single quest, hit level 3, died, and wasted over an hour wandering aimlessly in circles. To me, that just isn’t fun. I encourage people to try it out because obviously there are people that do like it, but I didn’t find any enjoyment in a “hardcore” MMO like that. I’ll just stick to my casual baby games like GW2 and WoW.

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Bruno Brito

The tedium part came in with having absolutely no map or directions available. Maybe I’m spoiled by modern games, but it was positively boring just wandering with no direction until I found something because there was no other way to locate things.

Have you used Sense Heading? I get your gripe, got me a while to actively get used to it, but you actually start remembering things. It’s doing wonders for my memory, and for my notion of direction.

was immediately hassled by a veteran player telling me that “if I have to ask, I’m too casual for this game”.

This is pretty baffling yeah, i wasn’t met with any kind of harassment, but you’re not wrong here.

In the five hours of play, I had found a single quest, hit level 3, died, and wasted over an hour wandering aimlessly in circles. To me, that just isn’t fun.

I wish you luck in your endeavors then. I like P99 in short bursts ( can’t play it for hours, it gets mindnumbling boring ) but we all have our tastes.

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Christmas Dog

I did use sense heading. It failed something like 95% of the time I pressed the button because my skill was too low and apparently using the skill doesn’t level it. Again, it just adds tedium because I would sit there for minutes at a time mashing “Sense Heading” until I was given a vague direction I happened to be facing. And since I had no map and on death was placed somewhere I’d never seen before, direction didn’t matter anyway. Sure, I’m traveling north, but what direction was my corpse?

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Bruno Brito

It levels as you use it. Mine is 200 at lvl 3. You bind it to a movement key and press it sometimes.

It also helps having a wiki map open to realize directions. For instance, the Innothule Swamp entrance on Feerott is at the Southeastern corner of the map, so you just follow there.

Finding your body is a coordinates game. You type /loc when you’re dying, and you type /loc after reviving, and try to go from there.

As for the veteran imbecile, keep in mind, that’s what these people are. They’re idiots who can’t change their ways, then they complain when their servers lack people. Who the hell would want to deal with that.

It’s weird tho because when you die, you’re supposed to ress at your bind location, in my case that’s Oggok’s entrance ( Ogre Shaman ).

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Barantor

There is a lot you have to learn on your own with EQ, it’s part of the appeal to a lot of folks and why it’s so popular even today. Often it is said that the first 9 levels are the toughest and I have to agree with that. There aren’t a ton of abilities and your skills and mana to use them or spells isn’t sufficient enough to do much on your own.

You never respawn somewhere you haven’t been though and unless someone bound you to a new spot you just start outside whatever town you were in.

If you ever want to try it again then let someone know as I’m sure there are a ton of folks who can show you around a bit, including me.

It’s one of the few games where when a group works well it is very satisfying, which I do think that modern MMOs lack.

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Christmas Dog

Sure, and I understand the appeal of that. Wasn’t saying it’s a bad game, just not for me. If I had a ton of time to invest in a “hard” game, I might find that fun. I just don’t have the desire or time to do so.

I don’t know what to tell you in regards to the spawning location. When I died I was absolutely spawned somewhere I hadn’t seen before. It was in the same forest zone, but a completely different location, and with no map it destroyed any chance at me finding my corpse through anything but sheer luck and time. Maybe it did place me near the entrance to the city and I just ran in the wrong direction. I don’t know.

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Jokerchyld

Well if you like the theme of EQ and what it offers you could also look at the official Daybreak EQ Time Locked Progression (TLP) servers. These servers provide that old school experience but give you the conveniences to balance it out (there are no corpse runs, you can download maps, you level faster, there are no penalties to XP, all characters get an “origin” spell to gate back to their home city, etc).

But you do have to pay a monthly fee to play this where P99 is free.

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NecrococoPlays

I enjoy the maplessness of BDO’s desert, and learning landmarks while managing danger – but the idea of P99 having no points of reference to retrieve a corpse, or to at least identify the way in which you came (i.e., a simplified compass a user crafts for an RPG element) seems weird.

kjempff
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kjempff

Also p99 is the complete collection of all tedious features of early eq. Other emulators are much more fun, still challenging and got that eq feel but without the worst “stupidities” of old age (opinion). And the official progression servers are quite good too; not the original experience, but close and with much needed QoL improvements that happened over the years.

Yeah and anyways, dropping eq after 5 hours is like seeing the airport from the taxi and tell the driver to take you back, and then conclude “I don’t like flying” :)

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Bruno Brito

To each their own. My ogre is lvl 4 and i liked that tedium more than my entire Classic experience.