Daybreak is still updating PlanetSide Arena, adds chat features and more

    
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Early Access update #5 for PlanetSide Arena has arrived and… well, it’s not exactly what one would call a barnburner of a patch, but there are some helpful little quality-of-life things and improvements that will perhaps be seen as welcome to players.

The game’s recent patch notes detail some new chat features for Squads, including a quick chat feature that issues verbal commands to a squad and a text chat feature that lets players use their fingers to type what they really mean. Won’t that be a treat to read.

The update has also made some animation changes to grenade throwing, class abilities, utilities, and tools; added a new visual model for the Medic Shield Recharge deployable; increased the speed of Decimator rockets; improved ballistics server validation to help alleviate rejected shots or perceived hit registration issues; added Russian language support; and squashed a number of bugs.

So yeah, not really marquee features, but certainly useful ones all the same. Guess we’ll just have to wait for that promised non-battle royale mode for a little while longer as the playerbase continues to shrink. But it is still alive and still getting patches, at least.

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creepywhistle
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creepywhistle

Landmark lost all its developers and resumed a population of ~100 players daily after six months. The game was literally a planned release-and-kill scam tax write-off. It was $10 to play, with very expensive RMT in-game.

Planetside Arena beat that record in its first week and it’s free. How sad of a comparison. I don’t even pity them.

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Bruno Brito

That’s the most uplifting news about games this week, that aren’t on Massively Uplifting.

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Kickstarter Donor
Greaterdivinity

Ooph…under 100 concurrent players on Steam. I don’t want to cheer/celebrating a game struggling, but this should hopefully be a wake-up call/shot across the bow for Daybreak. And with the team reduced due to layoffs and splitting time between PS2/PS:A, it’s hard to see a bright future for the game without a miracle.

It doesn’t even look like there’s a non-Steam launcher from the official site, which…doesn’t make things look any better : /

For the life of me, I still can’t see a coherent business plan/strategy for them since they broke away from SoE.

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Bruno Brito

For the life of me, I still can’t see a coherent business plan/strategy for them since they broke away from SoE.

Probably there isn’t. The company is for sure, under loot mode.

Purewitz
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Purewitz

Too true. I keep hoping and praying that WB and DC will end the DC license with Daybreak. So Daybreak has to shutdown DC Universe Online and someone better can start work on a new DC Comics MMORPG.

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Dankey Kang

Ooph…under 100 concurrent players on Steam.

It’s been like that for weeks now and will continue to do so until the new mode is released, this new mode will likely decide the fate of PS:A; if it attracts interest then there may be hope for the game but otherwise they’ll just shelve it.

creepywhistle
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creepywhistle

Their strategy is producing a minimally-viable product for profit and it clearly shows. Upper management don’t even play games, much less stuff their own studio owns.

Can’t even find pictures of the CEO (Ji Ham) or other executives, nor is there any method of contacting them. They literally, literally do not see players or consumers as anything more than dollar signs.