The Daily Grind: Which MMO has the most purposeful housing?

    
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So this is a thing I’ve talked about before because I love me some MMORPG housing. Even a bad MMO with housing gets brownie points from me. But I get grumpy when the housing is just sort of… there. When it doesn’t serve any functional purpose in the game other than to attract people like me to spend money decorating something they can turn off tomorrow. If I wanted to play that kind of housing, there are already way better sandboxes for that kind of construction if you don’t mod and even more when you do. In an MMO, I want it to exist – and exist for a reason.

“Housing needs to be about more than stashing your stuff,” I argued in an old Overthinking. “Players need to have a reason to go not just to their homes but to other people’s homes. They need to be able to personalize housing to excess, access buffs, host events, and above all else, create public spaces and social incentives (shops, taverns, and so on).”

Which MMO has the most purposeful housing? And what’s the purpose, other than hoarding?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Toy Clown

Of the MMOs I’ve played, ArcheAge has the most purposeful houses in that you can upgrade them to give huge boosts to crafting and gathering. Their a place you can plop down crafting machines that anyone can share, there are tiny structures that you can build and open to the public to allow people to process items close to a material spawn area. You can open public places in the middle of nowhere that allow players to bank, sell, grab seeds, go to Mirage Isle, have repair areas, general merchants, etc. All houses are in the open world, so if they’re public, anyone can use them.

That’s on top of the ability to decorate and of course roleplay in them. :)

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starbuck1771

Star Wars Galaxies

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Matthew Nies

Wurm Online because is lets me decorate my house with all the things that make me happy. Case in point here is my house in game.

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Steve Lee

Wurm Online, every building and human-made structure is player made.
available is a third party app called deedplanner which is free, a cad program that allows you to visualise your builds for added strategic and creative flair.
terraforming, petraforming, professions, economy, bridges, vista-pro landscapes, building in mines. Before MC there was Wurm. The same dude built both of them.
It has since, evolved over many years with hardware-level graphical enhancements with a magnitude of content and potential for builds.
for further detail see the previous comments that detail it.
there’s so much information to give.

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Steve Lee

a wurm online player made settlement

cpkNJXI.jpg
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kochinac

Wurm Online for sure, the only true sandbox out there. You can customize your house as much as you want, you build custom plan using square grid of tiles, can have different types of walls, multi stories, player made furniture and decorations, staircase, bridge ramps(also build from range of materials as wood, stone, marble, slate, pottery bricks, sandstone…) and much more.. No house shape is premade and everything is left to your imagination and creativity.

Godnaz
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Godnaz

Sadly, Archeage. Every plant, structure and animal in that picture was planted, built or raised by a player. RIP Archeage Alpha. You are sorely missed.

fquConW.jpg
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KatsPurr

Wurm Online – of course! Not only can you freely design the size, shape and structure of your house (much like UO house customization) but you can build it with a real purpose in mind! Create market where players can buy and sell their wares! Create a horse stable where customers can come and purchase horses straight from the stalls by buying keys to the stall gates! Create a shipyard building where you can safely build your ships without others interfering! Create a labyrinth and have players find their way through it! Create a battle arena and hold events to see who is the best fighter! Similar things can be done in UO, but due to Wurm’s ability to own, terraform, shape and control vast areas of land (instead of a measly small house plot), the possibilities are much more vast!

Nephele
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Nephele

SWG. It’s a place to live, to store your stuff, to decorate and host people, to craft and run your business out of, and even to use for the creation of player-generated quests and events. Oh yeah, and it’s in the actual game world, and not instanced.

No other cooperative PvE MMO that I’ve really played since has managed to come close to integrating housing with the rest of the game like that. It makes me sad.

Other games have had potential but never quite went all the way. Vanguard’s in-world housing neighborhoods would have been awesome if they’d allowed you to unlock and work together to build NPC-driven community services in your housing neighborhood (like banks, merchants, etc). EQ2 probably has the best use of a decorating system, both in the system itself, and in tieing it heavily to adventuring rewards, so that you actually came home from adventuring with cool stuff to display in your house. Wildstar was pretty awesome for how they allowed you to do almost anything you could imagine with your instanced plot. Don’t want a house and just want to make a racetrack? You could do that.

Some of the PvP games have tried to make housing meaningful – I want to say Archeage made a credible attempt at it, but it was overshadowed (for me) by the other aspects of the game that just didn’t click.

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Castagere Shaikura

The only housing I ever got into was for EQ2 because I made all the furnishings for it. But housing was never why I played MMO’s.

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tiltowait

Only ones I’ve seen with any purpose are UO and Archeage. Not sure why it’s so hard for game designers to design a game into their …game