The Division 2 ponders the future of its communication and state-of-the-game streams

    
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How much is too much information about a game? That depends on how much the game actually has on offer. Over the years, we’ve seen multiple games downshift their community streams and dev blogs as the games’ production itself as slowed down. (And on the other end of that, there are games like Sea of Thieves and Camelot Unchained, which faithfully put out weekly updates even when there’s nothing super interesting to share.)

The Division 2 is plainly navigating that question right now, as during its state of the game stream this week, Massive floated the idea of revising its community contact: “We are looking to diversify our streaming content and are asking you what you want to see during weeks when there’s no new The Division 2 content to show,” the studio says. Specifically, they’ve asked players for feedback on whether they want to see “quick recaps of what’s happening in the game via articles, short social videos, or short developer Q&A videos” or regular “recaps, followed by developer segments discussing things like production timelines, world building, and weapons creation.”

Gamers will recall that Ubisoft had a down quarter and characterized the 2019 sales of The Division 2 as disappointing, which no doubt has fans worried about the future of support for the title.

This most recent SOTG video, however, does indeed focus on recent and future updates to the game, including gear balancing, the new maintenance window, the raid leaderboard, and Kenly College fixes.

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tiltowait

Did they ever get new battlegrounds? I played when it came out, loved it, but when I got to end game only enjoyed the PvP battlegrounds (NOT the dark zone, which I disliked). But there were only a couple maps in the rotation, which quickly got old.

Give it a map rotation like any other lobby shooter and I’d be playing all day.

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Bannex

This game had a cool combat system that ends up with boss fights where you kite around a table for 45 min.

This game needed more everything. I got bored in 4 hours

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Dug From The Earth

Devoted fans have been telling them since launch “what they want to see”. I dont understand why they seem so ignorant about what the players want.

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3dom

> are asking you what you want to see

Them working on less ugly female characters, better animations and less strange cosmetics, for starters. Although won’t help much with the whole “Sitting Behind Wall Simulator 2019” core gameplay.

Akufen
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Akufen

So what were you hoping for? Makeup, bikini armor, cleavage? The women in the game look like they’re fighting in a warzone. Crazy I know!!

It’s refreshing when a game strives for realism in this regard. Good news though! There are lots of other games that will cater to your need for ‘less ugly female characters’. SMH.

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3dom

> The women

It’s rather difficult to call those swamp apes “women” – unless you got that sort of facial features blindness which help ugly people to find undemanding partners, get married and have children.

> There are lots of other games

Yup, exactly, that’s why I’ve skipped this one + a lot of other folks did as well – and in the end even Ubi called the sales of TD2 “disappointing”. Which surprise no one considering quality of characters and cosmetics.

Akufen
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Akufen

There are black women in the game and you’re calling them swamp apes?? Some seriously racist shit here.

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NeoWolf

They crafted a really interesting backstory and made a beautiful re-creation of a post event world… then they forgot they did it and instead focused on dark zones that is universally hated and raids, which are kind of a mixed bag.

It continues to amaze me that companies get things SO right and then totally misunderstand what it was thier consumers loved about thier games and then expand them in a myriad of wrong ways which essentially kill all interest in them.

And it isn’t even that people don’t tell them, but they only seem to selectively hear what feedback they want and just filter out the rest.

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Danny Smith

I got yet another survey from Ubisoft about the game today. Asking a bunch of random stuff like “would you prefer if it was a battle royale?” to “do you play Fallout 4?” and “did you even know the game was still getting updates?”.

Honestly the game came out the gate strong but got boring real fast and it feels like the devs are just reaching wildly in the dark to find something that injects life into the game but they just have no idea of what direction to take.

smuggler-in-a-yt
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smuggler-in-a-yt

Agreed. The ideas behind the game are interesting. But I’ve killed so many deranged punks at this point that I don’t see how I haven’t depopulated entire parts of the city.

For me that’s the problem. Supply logistics for these gangs just don’t match the force projection. It’s a little thing, but man does it annoy the stuffing out of me.

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angrakhan

One of the big things that kills my suspension of disbelief with both Division games is the fact that somehow everything is scarce and hard to find except bullets. Apparently those grow on trees because we’re rolling in so many of them that we’ve got miniguns everywhere just trying to get rid of them at 3000 rounds per minute and we still can’t dig out from under this huge surplus of ammo.

Also, how come you can’t find any operable motor vehicles? According to the lore, a super virus killed off 98% of humanity in a very short timespan. There should be dealerships full of brand new cars and gas stations full of gas because no one is alive to use them, but here we are stuck jogging everywhere.

Oh well, I’d ignore these obvious holes in the plot if the game play was entertaining, but once you hit max level it gets boring quick.