Book of Travels provides a quick primer on how combat will operate

Nope, not just a 'walking simulator' at all

    
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The tiny multiplayer online world of Book of Travels is not going to be without its dangers despite its painterly style and promise of roleplay-focused community gameplay. There will be fights, and the latest developer update has offered a few words on what combat will look like.

The deeper, wilder parts of the Braided Shore will offer more opportunities for combat, while the more populated and urbanized locations will (naturally) not require people to fight. It also sounds like combat won’t be happening too often, as the devs want fights to be “dramatic, interesting, and have an impact.” Combat will also not be the only method for a character to progress.

When you are left with no choice to fight, doing so will play out in real time, with weapon attacks, abilities, and knotspells that either deal damage or support allies. Using each of these abilities engages a cooldown timer, though players will need to watch out when they block or get hit, as doing so will set back action timers. Speaking of allies, there is strength in numbers for both players and foes alike, so preparation, teamwork, and respecting one’s limits are said to be vital to succeed in combat.

As of right now, Book of Travels crowdfunding is still going strong with over 4500 backers raising over $171K in funds. Those numbers have helped to unlock the new stretch goal of avatars having dreams while they sleep and brings players closer to the Pin-Pouch-Pebble game at 4500 backers. There are still six days left to the campaign, so it’s anyone’s guess where things go from here.

source: Kickstarter
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Michael18

Oof, wasn’t even aware this game will have combat. Hopefully it won’t get in the way of the serene travelling.

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Armsbend

Everwild might be the game for that – and it will actually get made.

Mewmew
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Mewmew

Are you just being a troll or are you seriously that ignorant about this game and company? I really can’t tell.

This game is getting made, and was being made even without the Kickstarter. It would have still been made if the Kickstarter was a failure, maybe with less options and stuff but it would have been done. That’s why the Kickstarter was set so low, because the game was going to be made anyway.

Plus you know absolutely nothing about Everwild, because none of us do. So you are just speculating. You have no idea how much combat it may or may not contain.

At this point, Everwild has *less* of a chance of being finished than Book of Travels. Book of Travels is far along in development, Everwild is a bit of trailer. And if Everwild does see a release, it may not even be released until the next Xbox system is out.

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Mewmew

I guess you don’t read comments that often :D Or maybe you just visit the articles before many have been written.

Every time I see someone talk about the game not having combat, I comment to correct them and point out that it indeed will have combat. Sure, it’s not a lot of comments in total, but we’ve been talking about it :D

It’s always from the start planned to have combat and they’ve never hidden that fact. But since every MMORPG has combat and this one has a lot more social features and is less combat-focused, the discussion about it sort of takes a back seat.

You certainly can avoid combat, and it’s not needed to progress, so it’s all going to end up about how you want to play if you take part in it much or at all.

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PanagiotisLial1

Noticed it has a low cost option, without rewards from 2 usd and higher. I dropped there around 5 euros worth since despite my reservations on their communication system I want to see variable mmorpgs in the future so I took a low risk option there

Mewmew
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Mewmew

Not to sound like a broken record, but this game was already being made even without the Kickstarter. It may not have had as many features at launch, or maybe it would have, but the Kickstarter just is a promise to get these features in and involve the community more.

While there is risk with any game in the world not being finished, the risk with this one is about as low as it can get. They are a real company and they were creating the game already, we’ll just end up with a better version of it because of the extra money from Kickstarter. They’re not a major company with an overabundance of funds or anything doing a Kickstarter, but the game was going to be made even without it (just probably not quite as good of a version of it).

If you decide you want the game you can always upgrade from that low pledge, the next one up ($20 USD) comes with the game at a reduced price. Sometimes the companies let us upgrade even after the Kickstarter is over, we’ll have to see how they do it here.

But hey they have multiple goals that are about the number of backers rather than the amount got, and every little bit helps. At least you’re daring to put something out there rather than rage against Kickstarter :D

And if they do decide to give out any special in game item code or anything to all backers, you should get that code even at the lowest pledge. I don’t know if that’s something they’re going to do or not, just if they do, you’re in the pledge list so should get it.

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PanagiotisLial1

As much as kickstarter has had a lot of misses, mainly cause what they make usually isnt enough to fund some very ambitious games and/or they got pidgeonhled on promises they couldnt deliver giving kickstarter(wrongly) a bad reputation collectively, crowdfunding(as a whole) is the only reason we are looking into some gaming variety instead having only WoW and DotA/LoL clones to play so I am not against kickstarter. I am just being a bit cautious. I actually pledged no reward to Project Gorgon through their forums several times in the past and have backed some games(Fractured, DC Universe, Albion, LinkRealms, ArcheAge Unchained to mention some) but usually on the smaller packs just in case they dont fit me or some problem prevents their release etc.

If we spend/buy only themeparkey games then we vote with our wallets that we dont want variety – so personally I am cautiously more open to crowdfunding than average person here

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cursedseishi

I’ve definitely had a few misses with Kickstarter myself, but I still pledge. The only way you’d lose any serious amounts of cash is if you back any old project the second it catches your eye.

I’ve backed… 70-80 odd projects altogether. Most have delivered and released, 2 disappeared entirely or have gone silent, and what is left between released or silence have either given refunds willingly or have remained open with backers regarding development issues and have kept them in the loop while still providing progress on it.

I also backed Star Citizen (minimum game level), but I’d hardly count what they are doing as keeping in spirit with either of those latter good-faith options. That’s 20-30 bucks I’ve lost out on, but Compared to the… $60-80 altogether I’ve lost out on from disappearing acts and the like? I got Blasphemous, I got the Divinity: Original Sins series, Freedom Planet, Battlewar: Nightchasers, and dozens more games and not to mention the board game and tabletop RPGs that have successfully been delivered.

Which is why I backed this game too. Minimum product pledge again, but they already have several games under their belt as well as online development experience—the two biggest things to worry about when it comes to a project like theirs. And even if it ultimately is a game I fall out of? I’m not losing out on much, and it’s still support being shown to games outside of the narrow experiences that Advertisement-heavy budgeted games publishers like Activison and EA like to push.

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PanagiotisLial1

my backing was directly from game sites and a couple from steam EAs so I am practically new to backing through kickstarter but I am happy that is crowfunding there for those who dont want just another WoW-like. Had my misses too – LoA for example turning to true gankbox a few weeks after I bought it and bought a bit ingame to support them and Linkrealms eventually shut down. Albion Online initially turned to runescape-permanent all world wilderness edition but ironed later. A few space games didnt turn too good too but I am still optimistic to show to bigger companies too that we want a wider variety of games and themepark-wow path isnt the only way to go

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Armsbend

A crumpet would have been a better investment.

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cursedseishi

We get it mate, you are an edgy cool hater hatin’ Kickstarters on a Kickstarted site. Beat your chest to a different drum before you cave it in. You add literally nothing to the discussion. Being little different than a Troll by this point.

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Robert Mann

I might have considered it, but kickstarter has basically had so many issues with taking my money when I do want to back something that I just look for other ways to get involved.

This one, well, I worry a lot about the graphics causing me problems, given their style has been harsh upon those with even the tiniest hints of motion issues in games. Where I can do such games in very tiny amounts… I don’t fancy a headache for playing an MMO with that. So my motivation is lessened, even though I agree with you on that principle.