CitizenCon 2019: Star Citizen keynote kicks off Carrack delay and community disappointment

    
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It's ugly.

The start of Star Citizen’s CitizenCon convention appears to have arrived with a bit of a thud, if the community temperature is any indication. During the keynote presentation, players got a few demonstrations of new things that are pending for patch 3.8, but were otherwise smacked with the delay of the hotly anticipated Carrack exploration craft.

During the opening segment, players were taken along on the opening beats of a lengthy multi-tier mission that required them to take on the identity of a microTech researcher and board a shuttle. This not only granted players a look at a longer mission, but also showed off the New Babbage landing zone, some new cloth physics to make more free-flowing clothing materials, and some new AI behaviors. It also showed off some of the Carrack, which has seen its arrival to the game held back until February along with a few other ships.

Considering most of the reactions from the community, this delay is being met with lots of anger and disappointment. There’s still several presentations and other things yet to show at this CitizenCon which might elicit more excitement, and we’ll be posting about the rest of the con as the weekend wears on, but so far there’s been a notable dash of cold water on things. Here’s the trailer for the Carrack.

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blahlbinoa .

is 2949 when the actual game will finally release?

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ichi sakari

fun times, no big news, the usual cringe, tech fails, handwavium, some disappointments, lots of hope for the future

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Matthäus Wey

Everything was absolutely breathtaking.

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Alberto

By the Time CitCon was over most people were super happy with CIG, even the Carrack owners such as myself decided to put away the Pitchforks. Every Single time a ship has been delayed for more polish/rework you get a much better ship in the end. Prime examples of this Cutlass rework, 300 series Rework, Banu defender, 890 JUMP, Harbinger/Sentinel , Freelancer Maxx and DUR & MIS..having to wait till Feb for a ship whos mechanics aren’t in the game yet? meh…..The fact that we get the Pisces Flyable for now, and SSOC V1 AND No wipes of Money earned or ships bought or Gear purchased Unless Absolutely necessary is a God send. Not the best CitCon but pretty good overall and OMG the JUMP point to PYRO….this new year is looking really Good.

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Worthington

As someone who has dumped thousands into this game, you can’t throw me into the bucket of nay sayers.

That said, Chris Roberts does not know how to run a business, period. He’s got great vision and ideas, but lacks the business acumen to deliver properly.

I would LOVE to be proven wrong, but I suspect this fails and a mature studio buys the rights and publishes the game. The few “big” planets, is not remotely close to the game he committed to.

Some people are just trying to fool themselves I think to justify their support for the game. I’ve already recognized I probably metaphorically lit my money on fire and will never see what was promised.

Also completely agree on the ships comment. Stop making stupid ships and create the full game, THEN add in ships.

Problem is, Chris, again, doesn’t know how to RUN a business so he has to keep making ships to keep money coming in because he’s let feature creep take over and doesn’t even have a game in a beta state yet.

He needs to fail so someone else with real business sense can execute the great vision (i do mean that, his vision is great, but vision without the right business plan goes nowhere).

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Joe Blobers

@Worthington you keep repeating he does not khow how to run a business but Saying CR (and all Directors board including Erin) don’t have the right business plan is in total contradiction with Independent Auditors who valued the project to +460M$ back in 2018, while knowing SQ42 beta was to be expected 2 years ahead.

He did exactly what he said, make the project scope and resources based on pledges. And this is showing in 3.8 Microtech demo.

Citizencon demonstrated this is not CR fighting alone to get this project done but numerous talented individuals, driving and pushing pipelines to make the project a tangible reality.

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Worthington

Just because Clive chose to invest 46M, doesn’t mean it was a good investment. I doubt people were lining up to give Chris money.

If you take notice, I’m saying I believe this will make it but I have a difficult time believing it will happen under Chris. He’s going to run out of money, period.

Had he delivered an initial product like say, Elite, then charged for DLC, addons or hell, even continue charging for ships to continue adding more to your game for a period of time.

Instead he’s let scope creep go crazy and now he’s stuck selling ships, spending many dev hours on ships more than necessary because it’s his only real $$ source. See the dilemma there?

Bungie, they released a game, then, they charged for cosmetics and addons -shocking eh?

Elder Scrolls Online, Zenimax has been crushing it, again, charging for some visuals, consistently rolling out new quality content and charging for it (or you can get all of it through a sub).

Point here being, Chris took a poor path, he got excited about his legitimately cool ideas and forgot, he only has so much runway / $$ to deliver the initial product and now he’s out in the deep without a life raft. That 46M will go in a heartbeat.

I expect when he fails, another publisher will purchase the rights and deliver.

PS. As I mentioned earlier, I’m thousands into supporting this, I’d love to be wrong -but in this case, I don’t think I am.

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Joe Blobers

The lift raft we are on is a +500M$ valued lift raft with onlookers on the shore jumping in with food and beer with the port in sight.

“To big & to close to fail” is it’s name :)

Thanks for your contribution to this comment section and to this project.

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Baemir

I’ll never understand why the community is so concerned with the ships. I get that they’re a major aspect of the game, and some in particular are unique and showcase new mechanics, but it’s still just a ship. The game has a ton of ships already, what it needs is other stuff. At this rate they’re going to cover every possible design for a ship before Beta, and still be missing a lot of major features.

Godnaz
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Godnaz

Ships are designed with the various career occupations in mind. Mining, Exploration, Trading, Smuggling, Passenger Transport, Racing, Bounty Hunting, Mercenary, Security Piracy, Medical, Repair, Manufacturing, Refuel are just examples. Also space and the planets that occupy them are extremely large.

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Star Burger

Exactly! I’m excited for the M.O.L.E. because it actually has a game mechanic.

Ssocs v1 is a game changer though!

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Oleg Chebeneev

1. Ships are made by small % of people who are working on the game.
2. Game needs ships for variety and different roles.
3. Ships do the sales and get a budget for the rest of development.

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Baemir

1. Pretty sure “spaceship maker” is not a real job in game dev. These are made by artists and programmers, who could definitely work on other things instead
2. “Game” has plenty of ships already, more than most space sims, even though it’s still in alpha and lacking core engine features like OCS
3. Now this, this seems to be the real reason for it

Godnaz
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Godnaz

The Microtech demo was pretty good but Tony Zurovec’s panel on economy ecosystems stole the show for me. No more ‘gaming’ the system to get rich and powerful for MMO economic/power players. They can dynamically change the supply and demand on anything on the fly without worrying about patch releases or big changes for a balanced and healthy game economy. All players earn wealth through the same means. The UI system they use on the back-end of sick.

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Nosy Gamer

The tech looks cool. It looks like Star Citizen will have an NPC-driven economy in which players will have little, if any, impact. From what I saw, Star Citizen will have an economy more like that of a single-player game than a typical MMORPG.

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Joe Blobers

True but it will be heavily depend on each systems economic configuration decided by CIG.
Low secured systems won’t have much UEE police/military ships so equation will be shorten to 3 (NPC’s/pirate/players), 2 (player/ pirate or NPOC’s).. or 1 (players driven only).

That’s the beauty of Tony’s demonstration. CIG do have tools to create whatever they want to recreate… including swarm of Vanduul if they decide so.

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Nosy Gamer

But if I want to play a MMORPG type game, why wouldn’t I want a game with an MMORPG type economy? Even if I don’t get heavily involved with the markets myself (and I usually don’t), I enjoy watching the market.

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Joe Blobers

You will be able to watch commodities trading at Lorville industrial district which do have a dedicated trading area with large wall screen.

May be also on your mobiglass but it is not confirmed.

It is not functional yet but it will be… soon :)

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Cyclone Jack
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Kickstarter Donor
Cyclone Jack

The biggest takeaway is that Server-Side OCS is in 3.8, which means no more restarting after every major patch. Personal persistence will be a thing, finally. Full persistence is “scheduled for mid-2020”, but we’ll see if that happens or not.

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Oleg Chebeneev

Wow, never expected they would show Pyro system. So pumped

Godnaz
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Godnaz

They really didn’t though. It’s too bad the demo ended when they got through the wormhole gate just as they entered the Pyro system.

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Oleg Chebeneev

We saw a glimpse at least

laelgon
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laelgon

Star Citizen delaying something?!? No way!

I figured I’d try it out again since I hadn’t given it a shot in about a year or so. And boy howdy the gameplay has not improved at all. Everything is still just so damn clunky and inconvenient. Starting with the UI, which is possibly the worst I’ve ever seen in a game. Maybe some people want five extra steps to doing something as simple as equipping an item or opening a door, but I’m definitely not one of them. At some point all this disjointed stuff needs to come together into a smooth, fun experience, or as we like to call it, a game.

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Joe Blobers

Quote: “Starting with the UI, which is possibly the worst I’ve ever seen in a game

Current UI’s are placeholder and are changing for 1 step action (open/close/pick/place) . Same for ships UI’s. If you pay attention to today Microtech live demo (coming in 3.8) you can already see the change.

Quote: “At some point all this disjointed stuff needs to come together into a smooth, fun experience, or as we like to call it, a game

Precisely what they are doing. 3.7.1 bring more stability. 3.8 add weather, SOCS V1, Theatre of War… and so on till SQ42 release + several more SC patch.