Persistent open-world MMO Project C gets an official name: Life Beyond

    
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We’ve been covering Project C for a few years now: It’s a SpatialOS open-world MMO sandbox promising “meaningful persistency,” built by by Darewise, the same company that alongside Nvizzio struggled to make the gorgeous space survival title ROKH a hitsuspending development on it back in 2018. Unlike ROKH, however, Project C has been barreling along in pre-alpha development, and back in September, the studio even began selling pre-orders.

But maybe it seemed weird to buy into a pre-order MMO that didn’t even have a real name? Today’s announcement solves that problem, as Darewise’s officially put a name to the game: It’s now called Life Beyond.

“Life Beyond welcomes players to the planet Corvus, where they’re pioneering a new society, building settlements together, exploring vast and diverse biomes brimming with wildlife, flora and foliage. Previously codenamed Project C, Life Beyond is still early in development and Darewise has been working with players since earlier this year to test and provide feedback. […] Darewise is developing Life Beyond with its proprietary technology, Wiseworld, which is a tool to generate and rapidly expand large worlds, and Orchestrator, which coordinates complex ecosystems and simulation layers within Life Beyond to assure they remain fresh and interesting for players. It is also using SpatialOS in close partnership with Improbable, which enables an unprecedented level of simulation in the game world. Darewise is using a modified version of Unreal Engine 4 and building Life Beyond to be a cross-platform experience for PC, mobile, consoles and cloud gaming.”

Darewise’s CTO says the game is being developed as a “unique experience in open world gaming” with “a talented team that uses cutting edge technology” working with “a passionate community.”

Further reading:

Source: Press release, official site

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PurpleCopper
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PurpleCopper

What’s so great about SpatialOS? Is it worth the cost?

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Jon Wax

From very loose memory: it divides the world building amongst different pieces of gear in such a way that VERY large game worlds work for huge populations of players. So terrain is one thing, assets another etc. The way they network the separate parts keeps overhead low?

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Raimo Kangasniemi

Seems very much like Repopulation and when it comes to SpatialOS MMOs, partially also SEED – running against each other for part of the possible audience?

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Toy Clown

I like the stylized graphics and it gets a thumbs-up for being sci-fi genre. As long as it’s not another sandbox with forced PvP, I’ll check it out.

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Paragon Lost

That’s my feel as well. Like the graphics, thumbs-up for it being a sci-fi genre mmorpg. I like pvp but I’m just sort of burnt out on open world pvp anymore. Just seems to hard to get right, so I’d rather the pvp be limited to battlegrounds etc. Definitely on my list to check out once it gets further along.

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PanagiotisLial1

Yes it does look interesting and I agree with Raimo too that it has somewhat a repopulation feel too but rather repopulation paired with SWTOR especially in some environments I see

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Jon Wax

Cost of using spatial os seems to be prohibitive. Maybe when the cost comes down it might begin to gain traction. Choosing spatial without a large committed playerbase seems a huge gamble

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Paragon Lost

I have no real knowledge base as to why you say that. Care to toss out some information as to why it seems to be costly? My spatial os knowledge is limited to what I’ve read on MassivelyOp.

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Jon Wax

There’s more to this world then mop. I started watching em when it first started to emerge, got on the mAiling list to see what was what. Costs per year were high enough to exclude indie at the time. If I remember correctly 1 game has already backed off using it.

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Paragon Lost

Ask a serious question, get a semi glib reply. Ah well. Only so much time in a day Jon Wax, and I could go digging into the subject, you are correct. I made the faulty assumption that you could enlightenment me on the subject since you had an opinion that you bothered to post.

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Jon Wax

So I may have addressed this for you above?

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Paragon Lost

Your reply to PurpleCopper? Yeah made me much more interested and during the Thanksgiving holiday I’ll do some Google searches and walkabouts to find out more information. Definitely now curious as to what makes it work, including what might negatively impact its development and implementation. Otherwise known as… “Sorry hon, I went on a Googlewalk for a few hours looking for something, sorry about that” :)

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Jon Wax

I see it like this: spatial is building a highway with the hope that enough cars will use it to make it worthwhile? So any game using it has to have a larger than average userbase or it’s like building and maintaining a highway for 50 cars. Kind of a catch 22. Without playerbase, cost is too much. Without spatial infrastructure, game stuck with “last gen” population. If you build it…they may or may not come. Great for Kevin Costner. Not so much 5 indie devs shooting for greatness.

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kajidourden

Looks like a survival game, not an MMO. Same thing with New World.

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Makhiel

Looks … okay? I’ll have to see more than pretty graphics. Also life beyond what?

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Chris Neal

It’s like… like… it’s like… beyond, maaaaaan.

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Paragon Lost

lol! Goof.

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Raimo Kangasniemi

The Great Beyond aka Space?

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laelgon

Well it’s pretty and I like the art style, but I’m getting strong survival-crafting-gankbox vibes. Hopefully it doesn’t turn out to be just another entry in the “Your progress was destroyed while you were offline” genre. There’s little enough information on the site, but it definitely reads like most of the content is building your clan base, gathering resources, and then knocking over someone else’s sandcastle because you can.

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andybbtt11

Game looks like Wildstar (rip) and Worlds Adrift (rip) sold their assets and created a mixed new game.