Battleborn is shutting down for good in January 2021

    
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Bye.

It’s been about two years since Battleborn stopped receiving any updates, but at least it’s still operational and playable. But not for all that much longer, it seems, as publisher 2K Games has announced that the game will fully sunset in January 2021. Once the game’s servers are turned off, playing the game will be entirely impossible; it’s already being removed from digital storefronts for sale. Currency within the game will be unavailable to purchase after February 2020, as well.

Of course, that will still leave players with about a year to enjoy the game in its current state, spend any currency they already have in the game, and run some final matches for fun. This likely isn’t an enormous surprise, since the game failed to find a solid audience on launch (and was generally unfavorably compared to Overwatch, which launched around the same time and lacked the story content but was seen as the better game overall). Our condolences to the fans of the game who had hoped for a revival, but the good news is that you’ll at least have another year for the last hurrah.

Source: Twitter via Kotaku

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ihatevnecks
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ihatevnecks

It’s unfortunate but I had already expected it to happen before then.

I agree with Jim Sterling on this one – it was a fun game (I only played co-op though) and I’d honestly be more excited by a new Battleborn game than I would be (or was) for another Borderlands entry.

ecchiboy590
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ecchiboy590

I liked this game but the colors hurt my eyes.

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Jack Tyme

I said this in the MMORPG.COM forums 8 years ago and got flamed: There are just to many games out now. And more and more are popping up. Which just means, more and more will die off. I hope the game industry gets regulated in some way to prevent this.

camren_rooke
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camren_rooke

I agree. I have neither the time nor the money to buy much less play all the interesting games coming out.

I hate it for the devs but I just don’t.

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Rodrigo Dias Costa

I’m not sure how any kind of regulation would solve it. Even if a country could implement some kind of limit to yearly releases (probably China being the one nearest to have any kind of system resembling that), they would just wreak havoc over the local game dev industry, and would essentially give in to foreign competition (As an example the recent Chinese increase on regulations over games made the local industry growth slow down this year).

That would also probably discourage innovation, since every dev would want to make sure that its game would be well received. Niche games would be the first ones to vanish, until all that would we have left would be COD-clones, GTA-clones, Minecraft-clones and the same sports games we’re used to have every year.

I agree that it sucks seeing so many games being abandoned, but I think I prefer this than killing off variety.

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Sorenthaz

Not surprising. Game’s obviously been dead for awhile now and it was one of the casualties of the team-shooter fad that was super short-lived (Overwatch and Paladins being the only two to survive – the latter basically being the F2P alternative of OW) and quickly eclipsed by Battle Royales.

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Shadex De'Marr

It is a very good game that had incredibly bad release timing. Shawshank Redemption, thought by many as one of the greatest films of all time never won an Oscar as it released against Pulp Fiction. What I find disappointing is that OW is now putting in the features that BB started with and some are so excited. In the end it seems it came down to which game had the best Rule 34.

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Sorenthaz

Wasn’t Battleborn also selling itself as a full priced $60 game?

Also iirc the game had a lot of launch issues and was getting Mixed/Negative on Steam for a good while.

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Kero Kero

$40 on launch