Guild Wars 2 lost yet another dev, this time a key living world designer

    
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If you’re starting to get more than a little worried about the line of developers departing ArenaNet, you’re not alone. As the Guild Wars 2 subreddit noticed, yet another developer for the game has announced his departure. This time, it’s Jason Reynolds, the lead living world designer who previously worked on raiding and fractal design.

“Five brilliant, exciting, memorable years have come to a close,” Reynolds wrote on Instagram last night. “I am sad to part, but am looking forward to the new chapter!”

As we’ve been covering, ArenaNet began 2019 with heavy layoffs and a reorganization by its parent company, NCsoft. But in spite of assurances that effort into the game itself has been buffed up, we’ve seen a steady trickle of multiple additional devs (including studio head Mike O’Brien) moving on from the company – and those are just the ones who post about it publicly. The dust-ups over content and monetization and expansion-like content haven’t helped matters either, and though recent living world entries have been well-received, their brevity coupled with the departures has at least the Reddit wing of the community concerned for the game’s future.

Source: Instagram via Reddit. With thanks to Godnaz.

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Richard Papaconstantinou

Is that a semi-disguised rooster sitting upon its merlined rookery about to cock its jubilant dawned crow on the right of the Arenanet logo? It kind of figures…

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Veryan Raditya

There is only one thing that keep me playing GW2.. it is WvW idc about anything else.. as long as dev keep WvW players happy.. they wont leave GW2.. because there’s no game that i know of offer WvW..

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Bruno Brito

as long as dev keep WvW players happy.. they wont leave GW2.. because there’s no game that i know of offer WvW..

Which is why people don’t leave. WvW in GW2 is pathetic, because the devs leave it to rot for a huge ammount of time. But since people don’t have another game to play, they stay.

Not only that, the following on GW2 is almost cult-like. They keep rationalizing every shitty decision at Anet.

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Baemir

They should’ve stared working on GW3 a couple years ago, when it became clear that GW2’s popularity was fading fast.

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Bruno Brito

Hey, Anton.

There’s your “work of art”.

Mordyjuice
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Mordyjuice

I don’t get the reference, are you referencing Anton from the who wrote the Satanic Bible, or Gilfoyle from Silicon Valley the deadpan humor programmer that happens to be a Satanist?

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Bruno Brito

Not a reference. I’m talking to the guy below you.

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Anton Mochalin

Yes GW2 is an artistic accomplishment and everyone who played the new Saga episode says the story and the visuals are good and that even strike missions are good. So not only it is an artistic accomplishment but is becoming more so. As for the dev leaving – people come and people go and who knows maybe he didn’t like that new focus on strike missions (which are quite popular) but maybe he just found some new exciting job or decided to start his own game dev shop or whatever. Anyway I’m not really into instanced content in this game which has such an exciting open world so I don’t really care. GW2 is fine and it makes a lot of money so I really am not afraid my investment of 3-5 hours a week into it will be lost any time soon.

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Bruno Brito

Yes GW2 is an artistic accomplishment and everyone who played the new Saga episode says the story and the visuals are good and that even strike missions are good.

Show me ten people saying that.

So not only it is an artistic accomplishment but is becoming more so.

One thing does not make the other one true.

As for the dev leaving – people come and people go and who knows maybe he didn’t like that new focus on strike missions (which are quite popular) but maybe he just found some new exciting job or decided to start his own game dev shop or whatever.

Ah yes, after the 100+ layoff and now a key dev leaving after another key dev leaving, i’m sure it’s nothing, none are connected. It just happened that 130 people left because each one found a better job.

Anyway I’m not really into instanced content in this game which has such an exciting open world so I don’t really care.

Which is why half of what you say cannot be taken seriously. How long have you played GW2? Because i played from launch, into the better of 5 years. Dungeons are pathetic, Raid content is ok, but it wasn’t supposed to be in the game, fractals are exploitable, the class system is awful and the elite specs are a terrible idea that powercrept the game into oblivion.

If you don’t care about instanced content, then: You don’t care about PvP, which was a huge focus of them ( e-sports ), yet they failed. You don’t care about WvW which has been left to rot, and you don’t care about Dungeons/Raids/Fractals.

So, you don’t care about most of the game.

GW2 is fine and it makes a lot of money

It made so much money that it forced the company to shutdown two projects and lay off 130 people. GW2 makes enough money to sustain itself. That’s it.

so I really am not afraid my investment of 3-5 hours a week into it will be lost any time soon.

You play 3-5h a week.

That explains a lot. You clearly are casual as casual come, which isn’t a bad thing in and of itself, but it blinds you on how a deeper look at the game could show you all the issues.

I have way more hours in this game than you’ll have. So, maybe, just maybe, i have an idea that this game is not the heavenly ground you think it is.

By all means, blind yourself to it. I don’t care what a fool does to his money. But pretending the game has no flaws, and propagating this to other people is malignant and i’ll call you on it everytime i have a chance.

We got rid of Lordkrall, thank god. I really don’t want to suffer GW2 whiteknights anymore.

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Anton Mochalin

Oh Bruno I’m so glad you took your time to write such a detailed answer to my comment.

So yes I’m a casual but everyone says GW2 is a casual game so it’s just for me, nor for you. However there are people who spend a lot of time in GW2’s PvP, there’s a comment right here by someone who plays WvW a lot, there are raiding guilds, there are people whining “oh no new fractals released so sad” which means existing ones somehow work for them – GW2 just WORKS for so many people, it entertains them. I have never said GW2 is without flaws or the best game in the world (though it’s the best MMORPG in the world for my – casual – taste).

What you can’t forgive GW2 and ArenaNet is that such a beatiful game isn’t made for you. You’d make it that shitty oh-so-holy trinity instanced shit if you could and then would spend 3 hours in game chat to tell someone who doesn’t have a meta build how he sucks and why you can’t go to your raid for the 300th time because most players are like him. Your time spent in game doesn’t diminish my experience and the experience of other people playing GW2. It’s just not for you, and I’m so happy such a beautiful game is for me and people like me and nor for people like you.

Mordyjuice
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Mordyjuice

This is depressing, thankfully I stopped being starry eyed about this game roughly a year to year and a half ago so this doesn’t sting as bad; GW2 is definitely winding down, hopefully ANet has something else planned but I have my doubts to the next game’s size/quality/platform.

WrathOfMogg
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WrathOfMogg

Something is rotten at this company. You can blow off one or two people leaving as just career opportunities, but people are jumping off this ship like it’s broken in half.

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Danny Smith

The “nothings wrong, everything is fine” sentiment seems somewhat less confident the more people look like they are jumping from a sinking ship.

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Jim Bergevin Jr

Damn I miss the glory days when all we had to complain about was not having enough time to finish Factions before Nightfall released.

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AoC

Silence really is their biggest problem. “Don’t worry guys, we’re working on something” doesn’t really cut it in this day and age. Even more so when you keep hearing about devs going off into smaller, dedicated teams further and further.