Overwatch 2 promises to deliver a ‘complete story with beginning, middle, and end’

    
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The sequel-cum-expansion Overwatch 2 has a number of things for players to look forward to, especially those who are more eager to try out the PvE side of things, but just what can we expect from the co-op campaign of the shooter? A bit of that answer came from an interview in the PlayStation Blog with assistant game director Aaron Keller and lead writer Michael Chu.

While the length of the Hero Missions campaign isn’t detailed, Chu does promise that the narrative will be a fully realized one:

“With story missions, we’ll have a more traditional way to tell a story in the Overwatch universe: a complete story with beginning, middle, and end. In addition, we’ve finally moved the story forward after Winston’s recall, and we hope to continue to push events into the future in the stories to come.”

In addition, the story missions will feature an intro and outro cinematic, maps that are two times larger than standard Overwatch maps, and some new visual goodies like dynamic weather, lightning, and explosions. Not counting any explosions made by character abilities, presumably.

Keller also confirmed that progression systems in the PvE and PvP modes will be fully separate while also promising that the team is working on making a “robust meaningful progression system that feeds into our Hero Missions where players can play and replay for many hours or as their main mode of play” once the main story is finished.

With all of this PvP talk, though, you can rest assured that competitive Overwatch isn’t going on the back burner. “In scoping out Overwatch 2 we always knew that we couldn’t leave behind any of our 50 million players,” says Keller.

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Greaterdivinity

2x larger doesn’t seem that big…those maps don’t feel particularly large to begin with (though player speed may play a factor in that). Thinking in comparison to L4D and L4D-esque games (WWZ most recently), and I remember them usually having much larger maps like…4x the size of a OW map at minimum.

Techno Wizard
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Techno Wizard

So fans are basically paying for an extra PVE mode?

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Anton Mochalin

No, they are paying for a new PvE game with improved PvP mode from the first game

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IronSalamander8 .

Overwatch’s lore has been a incoherent mess at best. I’m curious if they can even make something that is remotely cohesive in such a hodge-podge universe like OW is.

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Dankey Kang

Pretty low to strive for a story with just a “beginning, middle, and end”; a story which isn’t garbage would be a better goal to aim for imo but Blizzard being Blizzard I’m sure it’ll suck.

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Grim? Darhk

Yeah…..Until they replace Michael Chu it’s going to be the worst story in gaming. Has anyone read his short stories? They’re utterly atrocious.

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Dennis Heffernan

It’s Blizzard, so the end will involve Orwell’s boot landing on the player’s face or something equally depressing.

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48 Pistols

Overwatch 1 had a beginning, middle and end too. It began with a massive hole in the wallet, the middle was filled with boredom, and it ended with rampant toxic chat behaviour.

Blizz, fool me once shame on you, fool me twice shame on me.

ejester
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ejester

these are fps games, who the fuck gives a shit about story. make compelling game play and solid maps. that’s what we want.

you want a good story, read a fucking book!

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Life_Isnt_Just_Dank_Memes

Overwatch 2 has a beginning, middle, and end just like my Jr. High book reports!

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Anton Mochalin

Something is wrong with my PC, I don’t see any “greedy evil bad Blizzard tries to sell a DLC as a sequel” comments. Cyberattack from China?

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McGuffn

I was expecting “but we want a continuing storyline, wah.” comments. So I had to post one myself.

Part of me wonders if they mean it. But another part says they want to nip this in the bud because they don’t want to put the effort in to make more.