SuperData says people really splashed out on gaming over Black Friday weekend

    
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If you’ve been watching the downward trend of consumer spending on the games industry with growing fear over the last few months, take heart: People were clearly just saving up for Black Friday, the most important holiday of the year (for games companies).

According to SuperData’s latest report, “consumers flocked to online retailers on Black Friday and Cyber Monday to take advantage of deep discounts offered by digital storefronts like PlayStation Store and Steam during the busiest shopping days of the holiday season” – resulting in a 9% rise in digital spending compared to last year’s Thanksgiving weekend. You folks also bought a ton of junk you didn’t need from cash shops too, contributing to “healthy” revenue gains for said companies.

“In addition to a seasonal boost in premium console and premium PC revenue, in-game spending in free-to-play games climbed to $3.3B worldwide, up 13% compared to last year’s sales event while premium PC generated $300M, an increase of 13% for the segment. […] In-game spending, which largely consists of gamers buying digital collectibles like character skins, loot boxes and other virtual gear, also posted healthy year-over-year gains during the holiday sales events. Runaway hits like Call of Duty Mobile made a significant impact in the mobile shooter genre, boosting the segment’s revenue in Europe and North America to $108M, up 52% compared to the same time period a year ago.”

SuperData points out that digital spending (compared to physical spending) is only continuing to rise, but we think the most important thing here is that we now understand the true meaning of Thanksgiving.

Source: SuperData

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MilitiaMasterV
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MilitiaMasterV

Have been extremely bored lately, so I paid the $20 for ESO (Base game + Morrowind + Summerset + Else). It was normally priced at $60. They are trying to gimmick us into paying $15/month to gain access to crafting bag, but I’m going to try and earn enough bank storage to just play for awhile without.

Already up to 130 bank storage, and 3 characters with a few bag upgrades…who are running about 55ish items that I can’t stash currently. (Some of which I was keeping in case I create new characters, and the majority of which would go in that craft bag.)

I noticed that ‘stable’ feature is also PER CHARACTER, so you have to wait 20+ hours to put 1 tick in either your mount speed/sturdiness(Ability for mount to take hits before you’re knocked off)/carrying capacity (Not even sure how that works.) That type of stuff in games should be shunned. (Especially since they put in store items that let people ‘skip’ it, if you pay money. So money = loyalty now.)

If they’d not had these mechanics trying to stiff people, I’d probably feel more inclined to give them more, as it otherwise seems a fun/decent game. They just need to do away with some of this shoddy monetization crap…

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elenie

I bought Eliza and Elsinore on itch.io, both of which I’m very excited to try!
No MMO purchases this time since Shadowbringers wasn’t on sale :-)

ecchiboy590
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ecchiboy590

Assassin’s Creed Odyssey

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Sray

I managed to avoid those traps this past weekend. Hell, I even refunded a game that was still in the return window (Gylt on the Stadia; good game, but I know I’m just not going to play it right now). In fact, only Amazon got me on a wishlist item (Phillips Hue bulbs at 40% off). I have managed to avoid Black Friday and Cyber Monday 90% intact. Don’t worry, I’m sure I’ll blow a gigantic wad of cash on crap I have no need for after Christmas.

camren_rooke
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camren_rooke

I bought a seven year old game for a dollar on steam.

And the two latest expansions for Titan Quest, yes freakin Titan Quest for 15.

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rafael12104

I bought another copy of the original 1993 Doom and Doom II. $1.49 each!

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BalsBigBrother

No idea what they are talking about, um

*ignoring my wallet sobbing in the corner*