Blizzard promises ‘deep and rewarding’ itemization in Diablo IV

It's not going to copy Diablo II or III, either

    
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When you dive through the gates of Hell once more for Diablo IV, you are not going to find the same-old itemization system that you encountered in previous games. In a new dev blog, Blizzard made two promises: That it was going to create a rich itemization system and that it wasn’t going to carbon copy what it did in the past.

“To be clear — we believe Diablo IV itemization should be deep and rewarding and that’s one of our highest priorities,” the studio said.

In this early look at the game’s itemization, Diablo IV hinted at new affixes and new stats (such as angelic or demonic power), along with gear that wouldn’t be fully powered-up unless players met certain stat thresholds. So basically you can equip whatever you find, but you may not be getting the most out of it unless you rise to its requirements.

“With this system, it will be easy to identify items with good stats, but it will take some thought and planning to decide whether the item is good for your build,” Blizz noted. “The best items for your character will really depend on what you currently have and how you’ve built that character, making it more difficult to just look up the right answer online.”

Ancient legendaries are going to be a thing of the past as well, replaced by an endgame drop that will add legendary status to any non-legendary item.

Source: Diablo IV. Cheers, Kieran!
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Test Test

Deep and rewarding in an ea way? Or a rmah way? How much?

kjempff
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kjempff

I am not very convinced that anyone at Blizzard still remember what “deep” and “rewarding” means. Simple, linear and tier’ed is what best describe the past 10-15 years of Blizzards itemization.

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Armsbend

Smells a lot like EA’s rewarding “Surprise Mechanics”.

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zoward

Is it going to reward the player or Blizzard?

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rosieposie

Yeah, when they said ‘rich itemization system’, I immediately read that as an itemization system that will make Blizzard rich. Well, richer.

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styopa

Face it, Diablo has orders of magnitude of ‘interesting’ to work through to approach the vastly interesting and varied itemization in PoE.

I’m pretty sure GGG’s philosophy is “so many talents, so many varied abilities that people can’t keep up or keep track and if they complain about balance, IDGAF”.

I’m sure for some people who are super into it or at the bleeding edge of optimization it’s probably infuriating; as a filthy casual, it’s an amazingly interesting game where every piece of loot is potentially interesting and might radically change how you approach your character and their style of play.

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ting

How about a Deep and Rewarding commitment to develop the game after release.

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Nathan Aldana

deep and rewarding also buzzwords used to describe the Azerite Gear system in wow.

Mordyjuice
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Mordyjuice

I’ve been around for too many development cycles to get snagged by buzz words, maybe next December we’ll have some actual information to work with here as what they’re doing now is no different than a couple dreamers in a diner drawing up mock business logos on napkins.

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Zeneren

I’ll believe it when i’ll see it.
Call me when the game launch…
Handholding and so called streamlining is still their main focus and that just kills brain cells and makes the games, designed with that mentality, boring for me…