Blizzard promises ‘deep and rewarding’ itemization in Diablo IV

It's not going to copy Diablo II or III, either

    
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When you dive through the gates of Hell once more for Diablo IV, you are not going to find the same-old itemization system that you encountered in previous games. In a new dev blog, Blizzard made two promises: That it was going to create a rich itemization system and that it wasn’t going to carbon copy what it did in the past.

“To be clear — we believe Diablo IV itemization should be deep and rewarding and that’s one of our highest priorities,” the studio said.

In this early look at the game’s itemization, Diablo IV hinted at new affixes and new stats (such as angelic or demonic power), along with gear that wouldn’t be fully powered-up unless players met certain stat thresholds. So basically you can equip whatever you find, but you may not be getting the most out of it unless you rise to its requirements.

“With this system, it will be easy to identify items with good stats, but it will take some thought and planning to decide whether the item is good for your build,” Blizz noted. “The best items for your character will really depend on what you currently have and how you’ve built that character, making it more difficult to just look up the right answer online.”

Ancient legendaries are going to be a thing of the past as well, replaced by an endgame drop that will add legendary status to any non-legendary item.

Source: Diablo IV. Cheers, Kieran!
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