Corepunk is a new top-down Dutch game with all the MMORPG trappings

    
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Who wanted a new MMORPG for Christmas? Well, Corepunk isn’t getting here in time for this Christmas, but it’s now been officially announced to give you something to look forward to. The game’s Dutch studio, Artificial Core, is straight-up calling it a Unity-based MMORPG for PC, though it’s got the top-down viewport of Ultima Online and a bit of a Borderlands vibe to its concept art, though the overall visual effect is more like Torchlight or Diablo III. It appears to boast the modern trinity class mechanics, pre-set heroes with fluid class choice, multiple weapon specs and passives, solo and four-person dungeons, raids, “a camp system with advanced open world AI,” mounts, crafting and gathering, “special professions,” farming, guilds, and so on.

“Corepunk is an MMORPG with an open seamless world that allows for endless possibilities. You can explore the world, participate in trading, complete dungeons, or engage in PvP battles. Each aspect of the game will be incentivised. There will be a rating system to encourage each type of activity. […] Corepunk is a game with stylized graphics, a post-apocalyptic atmosphere, and an eclectic fusion of genres – from cyberpunk to dark fantasy.”

And as for PvP? It looks as if there’s a karma system plus a way to toggle in and out of PvP mode; players flagged from ganking lowbies receive some pretty brutal penalties, including item loss and blockades from town.

“For the PvP inclined folk there will be Arenas and Battlegrounds. Furthermore, PvP in an open world combined with fog of war will provide a completely new gaming experience. […] When dying there’s a miserably small chance of losing loot from your inventory. But if the Karma system identifies you as a Player Killer, then upon death you’ll lose an artefact from your slot. […] For killing other players you’ll receive Honor Points, which you’ll be able to spend on better equipment, and Karma Points. The later are part of the Karma system that doesn’t allow you to kill weaker players with impunity.”

The business model hasn’t been announced yet, though the game’s FAQ claims the devs are “fundamentally against the Pay-to-Win model.” Open beta is planned for Q4 – of next year – though it’s apparently in alpha now with closed testing on the way.

Source: Corepunk via IGN
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crowstwo

Saw PVP and it went from a “definitely maybe” to an oh what in the Albion is going on here.
Will still keep my eyes on it if they really have a turn off PVP button without being gimped while doing it.

We’ve seen a ton of karma systems over the years, they don’t work, period.

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Crowe

Could be potentially interesting… and I got a giggle out of seeing “Watney” working on crops. Maybe I’ll check this out when open beta comes around.

Alyn
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Alyn

More of the same? Uhhhh-
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Raimo Kangasniemi

This looks very interesting!

Mewmew
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Mewmew

The karma system. Because the games are trying to cater to everybody rather than just going PvP or PvE.

So you can and will still get ganked, they just think the penalties will help prevent it from happening much. Sure. Like that hasn’t been tried repeatedly already.

How about just letting people who don’t want to be involved in PvP not be involved in it? Is that too much to ask? Have PvP servers and PvE servers. Heck, you can even try all three during testing (Open PvP, PvE, and your convoluted penalty system) and see which servers people go to play on.

I’m sick of games that think there aren’t enough players on the PvP servers and they want to keep those PvP players and give them people to kill, so they put in some horrible system that still allows ganking but penalizes those doing it somehow.

I’d like them to do testing where they offer all three server types and see which players choose to go to. In trying to cater to everybody they’re catering to nobody.
Though I do realize there are a small number of people who will be like “Great, that’s a great system!” and like that, most go one way or the other.

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PanagiotisLial1

seems like steampunk style … wondering how the final gameplay will be

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Connor

Maybe it’s the art style combined with the health bar and the slower looking gameplay, but did Corepunk start out as a MOBA that they decided to turn into an MMO?

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gridley17

exactly what I thought when watching the trailer

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3dom

That toolbar make me want to uninstall the game already. Got LostArk deleted few weeks ago: watching 8 cooldowns in combat – it’s the opposite of fun.

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Jake Boller

This looks like something I could get into. Will be following this, and hoping it isn’t the dreaded… F2P P2W

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Vinnie travi

This looks great, but if it is F2P then i will be far less excited for it.

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Daniel Solorzano

I would bet money it is F2P

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Vinnie travi

Yes that is my fear. Hard to make a great game that is F2P.