Warframe teases fresh dangers awaiting players in Empyrean’s new trailer

    
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Just because Warframe’s Empyrean has launched and players can finally fly their Railjacks into epic space battles doesn’t mean that’s all Digital Extremes has planned. Just as building your ship was only one step on the adventure, Empyrean itself is another step. And players will need to prepare for what is ahead!

For those who haven’t had a chance to join the journey, Live Ops and Community Director Rebecca Ford gives a brief tour of the action aboard a Railjack — everything from repelling boarders to taking over enemy crew ships — in the latest trailer. She also encourages players to master their Railjack, cautioning that “you’ll need to become an expert Railjack crew to stand a chance against what’s to come.”

Whatever is in the future, it will need players to hone their skills as a crew. Which position are you planning on taking in battle? Will you focus on piloting, gunnery, tactical, or engineering? Or will you learn a little of everything? Let us know!

Source: Digital Extremes press release
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3dom

They’d better tease some gameplay streamlining and higher quality stuff in general. I’ve logged in after a year and turns out my toon is locked out of (previously unlocked) arbitrations because they’ve added two new nodes on star atlas – with bosses which I cannot kill.

EmberStar
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EmberStar

Out of curiosity, what two bosses? I know they added one on Jupiter, but I can’t think of the other one.

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The boss on Jupiter is possible to solo, though not easily. It’s immune to powers, so you’ll want to take a Warframe that isn’t crippled by not being able to cast on the enemy. Inaros and Rhino both apparently work. So do Titania and Wisp, since they have advantages for the platforming part of the fight. (They’re both really good at jumping. Be careful with Titania’s Razorwing though, since I think the boss might be able to dispel it.)

If you mostly focus on Arbitrations, I think you might be in for a bad time. I’ll double check later, but I think Arbitrations are locked behind having *all* nodes completed. Which *might* now include all the tiers of Railjack nodes. I’ll take a look when I have time later and see if I can access Arbitrations or not. (I know I’ve done the original star chart, but I’m nowhere close to unlocking all Railjack nodes.)

EmberStar
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EmberStar

*Edit* I just checked, Arbitrations do NOT require the Railjack nodes. So once you can clear the nodes they added or changed in the normal starchart you’ll be able to access Arbitrations again.

oldandgrumpy
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oldandgrumpy

They are going to have issues adjusting the starting railjack content, around earth, to allow for new players to get a start when the current rush/wave of players moves on and only wants to do end game. I understand that the command system is meant to help but it won’t be available for quite some time.

Already you can see a move to players wanting team members to have high level intrinsic skills. I can understand this due to the difficulty of said higher level content but how do you get 5555 skills or higher if no one is doing earth missions anymore.

EmberStar
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EmberStar

I’m starting to see this already. At least in my region, the starting Railjack node went from 150 teams open to less than three most of the time. Most of the other nodes are similar – if you try to crew your way through the map sometimes there’s just no one doing many of the missions on Earth and Saturn. (They all ran straight to the Veil, and now they’re hunting for the rare encounter out there.)

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kgptzac

Higher level railjack missions are punishing, and that’s beside the current bugs. I do hope they don’t set the bar too high, because we are treading lore-heavy territory here, and last thing I want would be the equivalent of Guild Wars 2 hiding lore behind its raids that I never had the appetite for.

Empyrean content will be the raids for Warframe. Significant investment (read: grinding) is required to build character skills, ship components, and to top it off, reliability of teammates that is a tier higher than what’s available in random matches. In a game whose “mastery ranks” is literally horizontal progression to the extreme, railjack stuff comes off as an insane vertical progression based system (intrinsics) laced with excessive layers of RNG on loots (in term of stats).

It’s almost like a new game, which may please a certain Steve. But this new game seems to be built on broken pieces of existing content is quite concerning.

EmberStar
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EmberStar

Apparently it’s been confirmed. There’s a new Prologue quest and it’s hidden behind finding a rare encounter in the Veil Proxima – the highest level Railjack area that you can’t even enter until at least one of your Intrinsic skills is quite high. And then it’s gated behind a bunch of other conditions apparently. You need to bring the Paracesis sword, and do a thing. And only one person in the team can do the thing at a time. And I know that this will cause issues with random PUG players who don’t understand that “the thing” isn’t part of farming for the other secret, so they’ll run straight for it and do it again even when they’ve already unlocked it. :( Apparently blocking anyone else on the team from even attempting it. So until you can reliably solo missions in the Veil… yeah. :(

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Tobasco da Gama

The position I’m taking is “wait until they fix all the problems with the release that they obviously rushed out before it was ready just so they could announce it was out at the Game Awards”.

EmberStar
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EmberStar

There’s a bunch of weird bugs. Crewships can spawn inside asteroids or even outside the space map entirely. Using turrets with the “360 degree turret view” skill causes the game to get confused and stop rendering parts of the ship interiors. Matchmaking for the Railjacks is somewhere between “really weird” and “completely broken.”

And all the problems with content that requires a group that’s at least willing to work together versus a matchmaking system that (when it works) forms groups completely at random. Plus a few mechanics that are again somewhere between “kind of weird” and actually broken.

Such as loot sharing. I *know* I read a dev post that all loot is supposed to be shared. Only… it’s not. Not at all. People who board ships and kick open crates get loot that isn’t shared unless they leave the ship alive so everyone else can jump aboard and loot. Same for when a player boards stations. The Railjack consumable crafting resources don’t seem to be shared for *anyone,* not even the mission host. UNLESS someone remembers to Refine. The catch is that refining them instantly empties the stores of resources for crafting ammunition. And that’s actually griefable – a clueless or malicious player can actually kill everyone and fail the mission if they hit Refine just as the shared repair tool ammo runs out.

The way they handled completing the missions also has problems – only the host can navigate to another mission or back to the drydock and actually trigger mission completion. Which is a problem if the host glitches (or is actually a jerk) because no one can finish, and anyone who leaves gets counted as an Abort and gets NOTHING. I don’t know how they can fix that, because if anyone can navigate you’d have the reverse problem with PUG crew sending the ship back to drydock or to an impossibly hard mission node just for the lulz. “Yay we won! And I see three purple salvage icons, let’s go get- *Jump Drive Engaged* Whut?”

And there’s been a lot of hints that any further story is probably locked behind having access to Railjack. So… maybe a bit like Guild Wars 2 hiding lore behind the raids.

I’ve gotten my own ship to the point where I can solo a bit, at least on the easier missions. It’s not easy, and I’m not sure it’s FUN, but it’s possible. I basically spend a bunch of time abusing the one minute countdown before the ship actually explodes once it runs out of health, using the time to kill fighters. Then I run and repair the hull breach for a few seconds more of invulnerablility. When I have a few seconds of breathing room I use the Archwing Slingshot to board one of the big ships and at least try to kill all the crew so it’s no longer a threat before warping back to my ship to plug more leaks. Like I said, possible but not exactly fun.