Magic Legends will let you swap classes and form three-player groups

    
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Magic Legends will let you swap classes and form three-player groups

Ever since the official reveal of Cryptic’s Magic Legends at The Game Awards last week, we have been hungry for more details of this upcoming action MMO. While we wait for Cryptic to fulfill its promise of delivering more information about the game in January, there is at least one trickle of news coming from the studio in the form of Magic Legends’ Twitter feed.

In one post, Cryptic indicated that players will form three-person teams: “Choose whether you traverse the planes alone or with up to two other Planeswalkers.” In another, the studio shared that anyone can flip between the five classes — presumably ones matching Magic the Gathering’s iconic colors — on the fly.

“It’s your job to save the multiverse from its greatest threat yet,” Cryptic said. “Choose from five different classes but don’t worry about picking just one. You can switch between all five as you play.”

Source: Twitter

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peor togs

I want an artifact deck equivalent avatar.

Mishas workshop/factory ftw.
Obsidnius golem
Ornithopter

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Vice Vandal

That kind of information would mean a lot more if their game was even just a little bit more than a teaser trailer as of right now.

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Tenthyr Adi

I’m hoping it’s not an ARPG, path of exile type game. Not to knock on it! Its just not my brand of play.

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Kanbe

Really want more info on this. I’m waiting to see how this class swap works but I’m hoping it doesn’t rule out multi-color classes in the future.

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Daniel Solorzano

I would guess probably in the same way as FFXIV

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Greaterdivinity

I hope there are more than 5 classes…only 1 per element sounds kinda boring IMO.

And 3 player groups worry me. If there is a trinity…lol good luck getting groups for anything, DPS classes. If there’s not, that’s still a small group size that make me wonder what kind of content they’re building.

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Rodrigo Dias Costa

This is looking less like an MMO and more like an Co-op Action-RPG, in Diablo 3 veins.

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Michael Fuchs

Hope they release some more info. This could either be great, or really, really awful.

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Bruno Brito

Wait. 5 classes, one for each color?

What? Mana isn’t a class base. What the hell is this.

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Daniel Solorzano

I know nothing about the card game other from the colors and I always thought they were the class of the character haha don’t kill me but its true. I thought thats why there cards were so different.

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cursedseishi

Ehh… It’s a bit more complicated than that but I wouldn’t say you were wrong. In its loosest definition, a color is a ‘class’ of sorts. Black is your milling/sacrifice/dredge kind of group. They’re good at churning the opponent decks out, or utilizing your graveyard and pulling from that. Blue is usually where you’ll see interrupts and a lot of ways to generally just interrupt and counteract spells and cards. Red is your berserker, you push with numbers and damage and try to burn out the competition and generally all-around overwhelm them–one of my favorite red spells was Insurrection–which flipped every monster on the board to your side and gave them haste, which well… will definitely overwhelm.

So colors were built around certain aspects of play… But honestly? None of it translates well at all into a class MMO-wise. Like… at best? Black is a Guild Wars 1 Necromancer with a hard-on for the Discord elite skill. Blue is like… Pheonix Wright jabbing his finger at everything, but also Pheonix Wright if he rode giant octopi and monster whales around… And…

Yeah, this doesn’t play well with me at all so I agree with Bruno here. And it gets complicated because aside from the 5 colors, you have ‘colorless’ cards and ‘mana’, you have cards with dual effects and can be of two vastly different (and even opposing) colors.

Class changing is nice, but it feels like they’ll be throwing either Green or White as a Tank or Healer, and without any ACTUAL detail that should already be out in the wild, again I’m just… I really hate that I don’t really want to deal with this game aside from the MTG angle.

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Bruno Brito

Mill is a blue thing nowadays. I’m not a huge magic player to know if it was a Black thing.

But if the colors will be archetypes for the classes and they are similar to Neverwinter ( locked roles ) then this will be crap.

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cursedseishi

I was big into magic, but that was a good fifteen years ago. And I swear I remember seeing a lot of Black cards with effects that forced discards from the deck…

But that sort of style also fits with blue too, and I very well could be misremembering some blue/black decks in that regard! Nowadays there are so many goddang card effects that I can’t say when one started and another ended!

It’s something I really wish and hope that they’d pick up the pace on. Why I said their big reveal trailer was a lot of nothing, because so close to Beta (even closed) this stuff should all be drafted and planned out and ready to show! And especially with them announcing both classes as well as us playing Planeswalkers, it’s a little hard for me to see them as anything but groupings of small skills. 3-player groups has it reading more like Diablo-clone so I can’t see it relying on the trinity so much…

But then, they’d be knee-capping Torchlight by releasing a similar game to it with a bigger image draw.

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Bruno Brito

This is Cryptic. They either come with the most robust character creation ever, and we’ll be all positively surprised, or they’ll come out with a festival of mediocrity.

Normally it’s both, but Neverwinter is pure mediocrity.

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Baemir

For the record, “milling” means removing cards from your opponent’s library, not their hand. The former is a blue thing, the latter is a black thing.

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Tenthyr Adi

Mana kind of is a class, it defines your play style based on what mana your deck is built to use.

Theres nothing saying they wont add dual-mana classes later on, that probably the whole idea.

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Bruno Brito

Depends. There are a lot of playstyles that overlap.

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Hikari Kenzaki

I imagine they’ll be starting with 5 Planeswalkers as templates (@$%& Chandra) based on the 5 colors. Then after launch, they’ll introduce a colorless skillset and multi-color skill set.

It’s not ideal, but I’m waiting to hear more.

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Bruno Brito

It’s really not. I am curious tho, but i have the ( bad ) feeling that they’ll just translate the colors to class archetypes ( like Neverwinter ) and the class themselves will be pretty locked in their roles. I’m not a fan of this.