Massively OP Podcast Episode 252: Holiday MMO mailbag show

    
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It’s the end of the year, and Justin and Bree aren’t going to go into 2020 with a full mailbag, no thank you! In this episode, the mailbag gets cleaned out while the duo answers listener questions about why we focus on certain games above others, why you should never go into MMO forums, why legacy servers are popular, and so very much more.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Show notes:

  • Intro
  • Mailbag: How much of yourself do you bring into an MMO?
  • Mailbag: What metrics does MOP use for posts?
  • Mailbag: What team-up would get you excited about a new MMO?
  • Mailbag: Is there an Ultima Online guide for dummies?
  • Mailbag: What other MMO websites do we like?
  • Mailbag: Are forums a good indicator for an MMO’s community?
  • Mailbag: Are legacy servers only popular because of their IP?
  • Mailbag: Should there be more than one way to approach quests?
  • Mailbag: FFXIV and cutscenes
  • Outro

Other info:

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Jack Pipsam

Merry Christmas everyone!

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Minimalistway

Thank you for the answer and the podcast.

I feel challenged by UO and i don’t like that (^_^) so i’ll give it another try, it’s the simple things that make the game hard, like buying skills, or even spellbook, like i have gold, why i can’t buy the book? i don’t have enough refund in the bank, should i deposit gold in the bank before buying the book?

I’ll stick to it until i figure this out, maybe then i can write the guide :-)

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McGuffn

Some games are intimidating and impenetrable. They’re like a particularly messy room you can’t clean because you’ve been hoarding trash in there for years.

I think part of it is I’m not going to read a digital game manual. I don’t even know which games come with them anymore because it’s the furthest thing from my mind.

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Minimalistway

Good news, i figured it out! you see, i should first buy the skill (magery) before taking a quest, i don’t know why but i did it, i bought spellbook and now i can throw fireballs, i know this is like a half step but i’m happy.

Now i need to choose what to do next … again thank you Bree, i saved the websites you suggested and i’m using them :-)

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strangesands

Not saying players should be thrown in the deep end without any guidance whatsoever. If you wanted to play a mage, you could seek out schools of magic or a local wizard who could direct you. You might just need to do a little research and asking around first. :)

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Minimalistway

First time i played it about a year ago, finding the local wizard wasn’t hard, buying the skill was, in modern games they show the skills in a list, right click on them to buy them, it took me 2 hours to find out how i buy skills in UO, move the gold from bag to the NPC, i tried that but it didn’t work! i was told that i’m not fast enough, so i moved all the gold and the NPC took it all thanking me for being so noble :-D

I gave up, now i searched again and i found that first i should buy the skill then take the quest, the game need some updating, something as simple as buying skills should not require searching the web for an answer.

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TomTurtle

Happy Holidays and Merry Christmas!

I think those are some healthy ideas about online privacy and protection. It’s scary to hear about incidents of stalking, harassment and the like.

See, that point about there being so much MMO news is one thing I’d point to as to why I’m not worried about the MMO genre disappearing despite it being seemingly less popular nowadays.

And really, the rising trend of games as a live service has years of MMOs to thank for helping that become a thing. Monetization motivations aside, developers also realized that many people like to socialize when they game, even if it’s being socially adjacent. I don’t think the desire for MMOs has gone away, it’s just not being served as well as it could be right now.

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NeoWolf

Reading a “congratulations on your 200th podcast” mail out on your 252nd episode, I’m not going to lie that made me spit my tea and laugh out loud…guys *shakes head* thank you for the first Merry in my Christmas lol. :)

In regards to the other mail, specifically the approaches to quests one. I REALLY wish MMO’s were built like Deus Ex games when it comes to questing, in so much as there are many ways to approach ANY objective be it dialogue, stealth, combat etc.. and all are EQUALLY (That’s important) rewards and have their own implications to how a quest turns out. E.g. maybe speaking to that guy instead of avoiding or killing him opens up a new path, maybe avoiding him lets you discover something else, or miss some information that would have otherwise come to light. Maybe killing the guy instead of speaking or avoiding prevents something else happening or triggers something else…

The possibilities are endless and interesting and SO much more appealing than kill X of this, or take this from A to B. I love that stuff and all the branching variations they create.
Games like that are my jam and they give me what I need… sadly in MMO’s questing hasn’t really changed much at all since the creation of the genre.

Merry Christmas all, MOP staff great work as ever you kept me coming back for another year I’ll leave that to you decide whether it is a good thing or not lol

And Merry Christmas to my fellow readers it is a pleasure as always to discuss this stuff back and forth with you and even occasionally bump heads in our stubborn love of all things gaming ;)

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strangesands

See, I wouldn’t think you would need “branching” so much as many objectives with seeds planted around the world to point to those objectives. Leave it up to the player to decide how to get there. Seeds could be character dialogue, books, notes, ruins, institutions. There wouldn’t be branches, just many many seeds all connected to an objective or one in a series of objectives.